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NDS
Starfox Command
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New Import, Ships Today |
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NCS
Game Synopsis
«©NCSX»
Fox McCloud, Slippy Toad, Peppy, Krystal and the
rest of the star gang reunite to defend the Lylat
System once again from an alien threat known as the
Anglor. In the early missions, Fox and Slippy make
up a crew of two but are joined by the other members
of Starfox later in the game. Fox now pilots the
Arwing II while Slippy jockeys around in the
Bullfrog. Ship control is handled entirely through
the stylus by swishing up, left, down, or right on
the touch screen while the d-pad or the L-trigger
fires lasers. To execute special commands, stylus
scratching is required where a quick circular
scribble
to the left sends the Arwing II into a barrel
roll...
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NCS Game Notes
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The majority of the text in the game is in Japanese
and all of the speech is in synthesized gibberish.
In the game intro, there's a WANTED poster where the
names of the villains are spelled out in English
along with price per head. The gold-colored robot
who accompanies Fox at the outset sports a red visor
and speaks with a synthesized robotic
voice that's sounds like a munchkin. The automaton gives Fox
mission objectives.
»
The interaction screen in the beginning is shown on
the touch screen while a map of the solar system is
shown on the upper screen.
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Once the game starts, a 4-part training mission
begins. In the first mission, Fox has to maneuver
his ship through a succession of floating rings. The
stylus is used to maneuver the ship while the D-pad,
the L-Trigger, or any of the face buttons may be
used to fire weapons. The bottom screen keeps track of the
rings and each one disappears once you've passed through
one. To perform a continuous barrel roll, draw a
small circle with the stylus and Arwing will start
spinning. To slow the ship down, double tap on the
touch screen and the ship will scale backwards a
tad. To thrust forward, draw two straight lines
downwards on the touch screen and a short burst of
power will send the ship hurtling forwards. To
lock-on to a target, hold down the d-pad and wait
for the shot to charge up and release to fire upon a
target.
» The stylus control uses cardinal maneuvering - i.e, move
the stylus up, down, left, or right and the Arwing
II
will move in the same direction. We got a little
hogtied in the beginning because we're used to UP going down in
conventional aircraft simulators but we got the hang
of it after a few minutes. To help maintain
bearings, a green targeting cursor appears in front
of the Arwing to give an indication of where your
ship is headed.
»
In the second training mission Fox has to shoot down
30 enemy ships. After a ship is destroyed, it drops
a star which must be picked up by flying through it.
Once all 30 enemies are destroyed and 30 stars
picked up, players may select the third training
mission on the menu screen.
»
Third mission - Destroy five towers that shoot back.
Best strategy is to slow the speed down and then
blast away at the target at the top of the tower. An
HP bar is shown as the tower takes damage. Two
passes may be necessary to destroy each tower if
your aim is a little off on the first run.
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Fourth mission - Destroy 15 enemies and pick up 15
stars within 30 seconds. Sounds difficult but there
are time extenders that may be picked up during the
course of the mission which extend time to about 90
seconds total. You won't need all that time however
since the enemies conglomerate around your position
and won't run away.
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Once the proper game starts, Starfox and robot
friend are shown on a world map with three alien
forces converging towards their mother ship. Meet
them at the Corneria Mountains or Plains and destroy
the three before they reach the ship. The game
allows Fox to draw out a route of attack to protect
the ship as the three squadrons approach. Fox has a
150 second time limit to destroy and pick up stars
for all three squadrons. 150 seconds is more than
enough time but for slowpokes, there are time
extension bonuses that may be picked up after
destroying enemy ships. Each enemy in this sequence
has HP bars which are drained as your shots connect
and they won't go down with a single hit as in the
training mission.
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The game runs fast and the feeling of flight is
somewhat realistic. The arcade style game play makes
for quick and thrilling strafing runs and attack
patterns.
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After the first mission, Fox McCloud returns to the
ship where he is greeted by Slippy Toad who joins
the party.
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In the next mission, Fox has to contend with a lava
field that blocks his way to protecting the mother
ship which is open to attack by marauding ships.
Luckily, the mother ship can attack approaching
enemies while Starfox makes his way to her defense.
In the first round, move Fox up by drawing a line
through the two closest missiles and pick them up so
that the mother ship is equipped with them. In the
next round, have the mother ship attack the two
closest enemy squads. To attack, simply tap on the
mother ship and then draw a line to the two closest
squadrons. In the next round, draw a line from Fox
to the two remaining missiles so that they are sent
to the mother ship. In the next round, have the
mother ship destroy the next two enemy squadrons
with the two missiles she has received. At about
this time, Slippy Toad appears in his ship and he
may be sent to destroy the last remaining squadron
of attackers and towers.
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In the following mission, Fox and Slippy and robot head
over to an ice world called Fichina where dark clouds provide some
cover for four squadrons that are on the way to
attack their ship. Draw lines from Fox and Slippy to the two
closest squadrons to intercept them. The third
squadron is still too far away to pose a threat to
the mother ship. The attack sequences are straightforward
but one has to keep an eye on the timer which only
allows 150 seconds to complete the entire mission. A fourth squadron
of attackers approaches slowly near the lower-right
corner of the screen. To reveal
some of what the clouds are covering, scratch at
them with the stylus and small portions will be
revealed to show where the enemies are along with two
+25 second time extension bonuses, a missile pack
for the mother ship, and an enemy
installation on the lower right corner of the
screen. A semi-tough
group of enemies in this stage are the birds that carry
rocks and then drop them which become green
stalagmites that shoot up from the ground and
block/bar Fox or Slippy's progress.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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