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PS2
SP2000 Series Vol. 104: The Robot Tsuku Rouze!
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NCS
Game Synopsis
«©NCSX»
Teams of tinkering robot creators aspire to
win the Robo-X Tournament which pits rudimentary
robots against each other in primitive battling
action. The player takes control of Team Alexander
and battles through the ranks to take the trophy
while honing and improving a robot with better
attack moves, maneuvers, and attributes. The game
features a total of 282 parts which are broken up
into five segments as follows: 62 body types, 61
kinds of arms, 62 legs, and 82 heads. For decorative
purposes, 15 emblems are available.
More ambitious than most D3 Publisher games, The Robot Tsuku Rouze!
features an anime cast of characters, voice acting,
and chapters which tell a fairly involved story. The
action-adventure features 46 battles which are
broken up in chapters that take place over the
course of 46 weeks. A team member is designated a
task each week such as producing a robot part,
developing software, repairs, part improvement, and
research. An early robot can basically walk and
perform simple attacks such as punch and
power-punch. As the robot scales up with better
parts and techniques, new attacks such as a swinging
punch, double barreled blows, and exotic moves may
be performed to dominate opponents.
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NCS
Game Notes
» In the intro, a green robot followed by white
and yellow bots appears before a Transformers-like
bot with dark blue, white and red armor plates spins
on the title screen somewhere in the space. Two
robot-making teams are shown - Team Alexander and
the Rhine Maidens. As one watches the intro, one
realizes that D3P created a whole anime cast and
back story for the game instead of fronting just a
robot creation simulator.
» Battles consist of pilot versus pilot where each
human controls a robot against another one. The
robots are not aerodynamic nor sleek but rather
blocky and rudimentary. Their movements are also
rigid and deliberate where they step forward,
somersault to the side, and punch. As the robots
move around, the whirring of their motors and
internal mechanisms may be heard.
» Press START and the following selections appear:
NEW GAME / Enter the world of robot making
and enjoy a story
CONTINUE / Resume a game from memory card
VS MODE / One on one bout against second
player or COM
FREE MAKE / Customize a regulation issue
robot and test it on a tabletop
OPTION / Set dual shock vibration and sound
volumes
» CONTROLS
L-Analog / Push up to walk forward, down to
move back, left to sidestep left and right to
sidestep right
R-Analog / Push left to rotate robot
counterclockwise, right for clockwise, down to jut
right shoulder fwd
R1-Trigger / Weak right punch
L1-Trigger / Weak left punch
R2-Trigger / Strong right punch
L2-Trigger / Strong left punch
Select / Toggle view from side-perspective to
behind the robot
● Press both L1 and R1 triggers to punch both arms
forward.
● Press both L2 and R2 triggers to raise both arms
to the side to damage an opponent to the side
» Before the game starts, a lengthy sequence plays
which sets up the story between two rival groups of
robot creators - Team Alexander and the Rhine
Maidens. The dialogue is accompanied by voice acting
which sets up a loftier standard for D3P's SP2000
games.
» To automatically forward the sequence, press the
L1 trigger. To fast-forward through the story, press
the R1 trigger. Once in your workshop, you have
50,000 yen to spend to create a robot. You control
members of Team Alexander who are each assigned a
task every week. When creating a robot, the
following parts are core which are all available in
small, medium, or large sizes.
BODY
ARM
LEG
HEAD
» After each of the three characters have made
contributions to the body parts or activities for
the week, a test is shown followed by more
interaction and a 3-win bout against a robot from a
rival team. The action is stuttered and clumsy but
reminiscent of how simple robots would fight if they
were cobbled together in the real world by students.
D3P could have created another fast moving mech
simulator game but they went with realistic rather
than arcade.
» Each turn is characterized by the three team
members making improvements, repairing, and
upgrading the robot. After each turn, an interactive
sequence plays which leads the story along. Soon
thereafter, another robot challenge begins which
shows the improvements to your robot and how it
helps in the battlefield. In addition to beating an
opponent by attacking, it's also possible to
ring-out opponents by pushing them over the edge.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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