PSP King's Field Additional II - New Import

NCS Game Synopsis
«©NCSX» Taking place 10 years after the events of King's Field Additional I, the Pillage King's dungeon has become his tomb. Relative peace has returned to the land but then an earthquake ravages a nearby town. Sinkholes and new openings are revealed which provide new access points into the dungeon. Sightings of the Pillage King are rumored amongst the rabble. Fearing that strange things are afoot, the leadership of the town sends a party into the dungeon to ensure that the Pillage King is still dead.

   A few days later, the leader of the party is killed in the dungeon under mysterious circumstances. A fleet-footed messenger relays the bad news to the son of the team leader but when sonny tries to get an explanation of what happened, he gets stonewalled. Saddened, puzzled, and anxious to discover the truth about his father's death, he dons some armor, sharpens his sword, and descends into the dungeon for some answers.

 
 Reminiscent of a late 80s computer dungeon crawler, King's Field Additional II revels in keeping it old school. Move around in the dungeon and watch the walls stutter past you in step-by-step fashion. Attack an animal and check out the single slash animation that appears on screen. The sound effects are rudimentary with shuffling noises that echo off the walls when the hero walks around and a harsh din when the sword is swung. When a door is opened, the bolt of the lock may be heard as it slides open. As a contrast to the basic game play, the music is vibrant and full-bodied with subtle background noises and instruments which accompany the main theme. The music loops as long as one stays inside the dungeon.
 

 

NCS Game Notes & Spoilers
» Press START and the following options appear:

NEW GAME............Begin a new adventure
LOAD GAME...........Resume a game from memory stick data
DATA CONVERT.....Transfer data from King's Field Additional I

» Either the d-pad or analog nub may be used for control. NCS recommends the d-pad.

» The game starts off with an overhead view of the city where shops and areas may be visited by moving a gauntlet pointer over a location and pressing the "O" button. To the left-most portion of the map is the dungeon which may be explored immediately upon starting the game.

» The game plays very much like computer dungeon crawlers where each step is shown with deliberate pacing on screen. Spooky music plays in the background and the dimly lit environs add a smidgeon of suspense to the exploration. To attack, press the TRIANGLE button and a white slash of force appears on screen. The first few enemies consist of blobs of slime and wolves that shudder when your sword smites fleshy hide. When an encounter begins, the bar below the HP counter slowly moves to the right and fills it up. For a more powerful blow, wait until it's full before striking out. Between attacks, press the "X" button to raise up a shield to blunt the amount of damage caused by an enemy attacker. Note however that when the shield is up, your attack meter does not go up and actually goes down to reflect your defensive posture.

» Fellow travelers inside the dungeons appear as shadows at first. To approach them, walk up to the shadow and face it. The person will appear out of the shadows and hold a short conversation and offer some information.

» Wooden crates may be destroyed with a sword smash to reveal treasure and items inside. To pick up an item, press the O button.

» There's an area in the first dungeon where you can drop to your death without warning. It's game over as the hero screams his last breath. EDIT: You can tell that the ground is weak by examining the cracks on the floor. If it looks cracked, beware since the ground will give way once you step onto it. The poor lightning (even at the PSP's highest brightness) makes looking for cracked ground at every step a wincing proposition. Thankfully, there are no more pits but you do have to look out for areas in the first level where spears shoot out of the ground and cause big damage.

» Shops in the town include a blacksmith (repair weapons), a tavern (gossip and gambling), an inn (30G per night to recover HP and MP), a marketplace, and a general store which sells everything under the sun. Inside the tavern, you'll find a casino which offers the following games of chance: Roulette, Poker, High / Low, Black Jack, and Concentration.

» Killing monsters only nets measly amounts of gold. To become a big earner, try your luck at the casino where a 100G bet can turn into 700G at high / low if you guess correctly. For even higher payouts, try Concentration where you're rewarded with an 8X multiplier if you match the cards on the 8 x 3 board with 2 attempts left. You're allowed 6 mistakes which is more than enough to figure out the different cards by random sampling. For example, we bet 400G and won back 3200G. The largest possible wager is 1000G for total winnings of 8000G if you complete the board with 2 tries remaining. Unfortunately, the upper limit for gold hoardings is 99,999G but that's enough to purchase everything in the shop to outfit a fledgling hero and prepare him for the dungeon.

» Hero starts the game with 300G and 50 HP. Visit the shop to buy some healing herbs and head off into the dungeon. When hero reaches level 2, his HP ramps to 58. At level 3, the HP goes to 67. Level 4: 75HP. Level 5: 83HP. Level 6: 92HP.

» When an encounter plays out, note that you'll occasionally see white whiffs of air appear in front of the enemy. Take note of these since they indicate optimal times to strike and attack to impact the most damage.

» To save your progress at any time to memory stick duo, press the R-Trigger to bring up the option menu. Press O on the third menu selection, press O on the fourth menu selection, and finally press O on the first menu selection.

» When the hero is killed, a splash of red flashes on the screen goes black. Game Over.

» Despite the old school flavor of King's Field, the game is nonetheless well designed and addictive. Wizardry fans would feel right at home with the game's presentation and simple battle engine.
 

   This document and photos are ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 
Summary of the Week
Monday NEWS Import release outlook and update on Final Fantasy III DS Lite bundle, USA release outlook
Tuesday NEWS Cinnamoroll Plush, Detective Evangelion, Net Cash Card Update, Wallet Pouch DS Lite
Wednesday NDS Final Fantasy III, Final Fantasy III Crystal Edition, Rune Factory  PS2 Strawberry Panic!, Strawberry Panic Limited Edition, Wrestle Angels: Survivor  PSP Guilty Gear Judgment
Thursday NEWS Asahina Mikuru 1/6 Scale PVC Figure, Phantasy Star Universe Figure Collection
Friday PS2 planetarian  PSP King's Field Additional II, Simple 2500 Series Vol. 7: The Kanji Quiz, Tama-Run
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