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PSP
King's Field Additional II
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NCS
Game Synopsis
«©NCSX»
Taking place 10 years after the events of King's
Field Additional I, the Pillage King's dungeon has
become his tomb. Relative peace has returned to the
land but then an earthquake ravages a nearby town.
Sinkholes and new openings are revealed which
provide new access points into the dungeon.
Sightings of the Pillage King are rumored amongst
the rabble. Fearing that strange things are afoot,
the leadership of the town sends a party into the
dungeon to ensure that the Pillage King is still
dead.
A few days later, the leader of the party is
killed in the dungeon under mysterious
circumstances. A fleet-footed messenger relays the
bad news to the son of the team leader but when
sonny tries to get an explanation of what happened,
he gets stonewalled. Saddened, puzzled, and anxious
to discover the truth about his father's death, he
dons some armor, sharpens his sword, and descends
into the dungeon for some answers.
Reminiscent of a late 80s computer dungeon crawler, King's
Field Additional II revels in keeping it old school.
Move around in the dungeon and watch the walls
stutter past you in step-by-step fashion. Attack an
animal and check out the single slash animation that
appears on screen. The sound effects are rudimentary
with shuffling noises that echo off the walls when
the hero walks around and a harsh din when the sword
is swung. When a door is opened, the bolt of the
lock may be heard as it slides open. As a contrast
to the basic game play, the music is
vibrant and full-bodied with subtle background
noises and instruments which accompany the main
theme. The music loops as long as one stays inside the dungeon.
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NCS
Game Notes & Spoilers
» Press START and the following options appear:
NEW GAME............Begin a new adventure
LOAD GAME...........Resume a game from memory stick
data
DATA CONVERT.....Transfer data from King's Field
Additional I
» Either the d-pad or analog nub may be used for
control. NCS recommends the d-pad.
» The game starts off with an overhead view of the
city where shops and areas may be visited by moving
a gauntlet pointer over a location and pressing the
"O" button. To the left-most portion of the map is
the
dungeon which may be explored immediately upon
starting the game.
» The game plays very much like computer dungeon
crawlers where each step is shown with deliberate
pacing on screen. Spooky music plays in the
background and the dimly lit environs add a smidgeon
of suspense to the exploration. To attack, press the
TRIANGLE button and a white slash of force appears
on screen. The first few enemies consist of blobs of
slime and wolves that shudder when your sword smites
fleshy hide. When an encounter begins, the bar below
the HP counter slowly moves to the right and fills it
up. For a more powerful blow, wait until it's full
before striking out. Between attacks, press the "X"
button to raise up a shield to blunt the amount of
damage caused by an enemy attacker. Note however
that when the shield is up, your attack meter does
not go up and actually goes down to reflect your
defensive posture.
» Fellow travelers inside the dungeons appear as shadows at
first. To approach them, walk up to the shadow and
face it. The person will appear out of the shadows
and hold a short conversation and offer some
information.
» Wooden crates may be destroyed with a sword smash
to reveal treasure and items inside. To pick up an
item, press the O button.
» There's an area in the first dungeon where you can
drop to your death without warning. It's game over as the
hero screams his last breath. EDIT: You can tell
that the ground is weak by examining the cracks on the
floor. If it looks cracked, beware since the ground
will give way once you step onto it. The poor
lightning (even at the PSP's highest brightness)
makes looking for cracked ground at every step a wincing
proposition. Thankfully, there are no more pits but
you do have to look out for areas in the first level
where spears shoot out of the ground and cause big
damage.
» Shops in the town include a blacksmith (repair
weapons), a tavern (gossip and gambling),
an inn (30G per night to recover HP and MP), a marketplace, and a general store which
sells everything under the sun. Inside the tavern,
you'll find a casino which offers the following
games of chance: Roulette, Poker, High / Low, Black
Jack, and Concentration.
» Killing monsters only nets measly amounts of gold.
To become a big earner, try your luck at the casino
where a 100G bet can turn into 700G at high / low if
you guess correctly. For even higher payouts, try
Concentration where you're rewarded with an 8X
multiplier if you match the cards on the 8 x 3 board
with 2 attempts left. You're allowed 6 mistakes
which is more than enough to figure out the
different cards by random sampling. For example, we
bet 400G and won back 3200G. The largest possible
wager is 1000G for total winnings of 8000G if you
complete the board with 2 tries remaining.
Unfortunately, the upper limit for gold hoardings is
99,999G but that's enough to purchase everything in
the shop to outfit a fledgling hero and prepare him for
the dungeon.
» Hero starts the game with 300G and 50 HP. Visit
the shop to buy some healing herbs and head off into
the dungeon. When hero reaches level 2, his HP ramps
to 58. At level 3, the HP goes to 67. Level 4: 75HP.
Level 5: 83HP. Level 6: 92HP.
» When an encounter plays out, note that
you'll occasionally see white whiffs of air appear in front of
the enemy. Take note of these since they indicate
optimal times to strike and attack to impact the
most damage.
» To save your progress at any time to memory stick
duo, press the R-Trigger to bring up the option
menu. Press O on the third menu selection, press O
on the fourth menu selection, and finally press O on
the first menu selection.
» When the hero is killed, a splash of red flashes
on the screen goes black. Game Over.
» Despite the old school flavor of King's Field, the
game is nonetheless well designed and addictive.
Wizardry fans would feel right at home with the
game's presentation and simple battle engine.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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