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PS2
Tama-Run JPN |
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PSP
Tama-Run
- New Import |
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«©NCSX»
Guide a shimmering blob of mercury around a mélange
of platforms and levels by moving the play board
instead of the blob. The mercury is subject to the
laws of motion when the board is moved and follows
the direction of each tilt and swerve. For example,
pivot the platform to the left and the mercury
slithers to the left like an obedient dog. However,
tilt it too much and the blob will likely fly off
the ledge of the platform in expedient fashion. The
laws of physics rule the world of Tama-run but there
are other troubles to be encountered as well. Once
the motion of mercury is mastered in the Training
Mode of the game, players can look forward to
assault by swinging hammers, hot flames that burst
from pipettes, bladed choppers, and shoving
mechanisms.
Passive obstructions include bridges that
rise up and down, directional conveyers, and toroids
that must be maneuvered around by hugging them as
closely as possible. The concept of mercury color
mixing also returns where seven colors (blue, cyan,
green, purple, red, silver, yellow) may be mixed and
matched. For example, some gates only allow the
passage of yellow mercury. If you have separate red
and green blobs, you can join them to create yellow.
Tama-Run features over 160 stages of screen moving action and five
mini-games to enjoy. In addition to the single
player mode, players may enjoy a wireless Versus
Mode where two players compete and a Ghost Mode
where an ephemeral twin shadows each blob of
mercury.
«NCS
Game Notes» |
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