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NDS
Akiyama Jin Kyouju Kanshuu: Zennou JinJin -
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NCS
Game Synopsis
«©NCSX»
The Fraggle Rock looking fellow on the cover is none
other than the respected Jin Akiyama of Tokai
University's Education Development Laboratory. He's
known as Jin-Jin to his friends. His
in-game representation is rendered much younger than
the 60-year old professor but he's just as wild-eyed
and wears the same blue headband. Upon starting the
game, players are prompted to enter their name and
age before a bevy of brain straining exercises are
presented. Some questions test the ability of the
player to find the progression in a group of
characters or numbers while others test perception
and hand-eye coordination.
Five categories of brain exercises may be attempted
including a Beginner's section, an Expert section
and three other sections for use at work, at home,
and during the daily commute.
First group of exercises for Beginners (Gold
shield icon)
A typical session might start with a progression
exercise (a,b,c,?,e) where the player has to write
the answer on the space provided on the touchpad.
The answer is "d" by the way but we found that the
handwriting recognition wasn't exactly as good as
Nintendo's Brain Age software.
After writing the letter "d," the software first showed "o" and then "q"
before we carefully wrote out the "d" by first
scribbling out a perfect "c" followed by a vertical
line. The software recognized that. The next exercise is a maze maneuvering
problem where a blue dot is tapped on with the
stylus and then
dragged from the starting line to goal.
The maze is shaped like the number 2 and is narrow.
The final exercise shows a bunch of colored shards
and one has to draw the outline of the polygon contained in the colored shards -
the outlined object can be a quadrilateral, a
pentagon, a hexagon, or a triangle. After the
three exercises, your performance is graded with a
bunch of bars.
Second group of exercises for Home Enjoyment
(House icon)
1) Maze challenge returns but moving obstacles are now
added.
2) Move Tetris pieces and rotate them so that they
fill in a designated dark-green outline on a grid.
To rotate, tap on each piece.
3) Move pieces so that the image on the touch screen
mirrors the image on the top screen. For example,
the touch screen image might be a left facing arrow
and your task is to move the pieces so that it
becomes a right-facing arrow as shown on the top
screen.
4) Shuffle scrambled pieces on a 4x4 puzzle so that
they form the image as shown on the top screen
5) Move pieces that are representations of countries
onto a map and fit them on the map. To rotate the
pieces, tap on them and they'll rotate clockwise.
Third group of exercises for Intervals at Work
(Bowl icon)
1) Find the polygon amongst a grouping of shards again but with more shards
and colors mixed on the screen.
2) Draw the required number of lines as shown on the
lower-left corner from from the edge of the
play board to another edge so that it misses the
circular objects that are scattered on the board.
3) Move pieces so that the image on the touch screen
mirrors the image on the top screen. For example,
the touch screen image might be a left facing arrow
and your task is to move the pieces so that it
becomes a right-facing arrow as shown on the top
screen. The amount of turns allowed is shown on the
lower left corner of the screen.
4) Draw the required number of lines shown on the
lower-left corner from from the edge of the
screen to another edge of the screen straight across
so that it misses circular objects that are
scattered on the screen
5) Progression exercise again with a lot of kana
progressions.
Fourth group of exercises for the Commute (Car
icon)
1) Progression exercise.
2) Look at the statements on the top screen and then
select the next logical statement from three choices
on the touch screen.
3) Tetris block fill-in.
4) Top image and bottom image have differences.
Both images are split into 4 x 4 grids. Tap on the
square on the bottom image that is different
from the top image.
5) Look at the statements on the top screen and then
select the next logical statement from three choices
on the touch screen
Fifth group of difficult exercises for Expert
players (Scholar's cap icon)
1) Progression exercise
2) Look at the statements on the top screen and then
select the next logical statement from three choices
on the touch screen
3) Maze challenge with rotating windmill obstacles
4) Move pieces so that the image on the touch
screen mirrors the image on the top screen. For
example, the touch screen image might be a left
facing arrow and your task is to move the pieces so
that it becomes a right-facing arrow as shown on the
top screen. The amount of turns allowed is shown on
the lower left corner of the screen.
5) Complicated Tetris piece fill-in
6) Shuffle scrambled pieces on a 4x4 puzzle so that
they form an image as shown on the top screen
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NCS
Game Notes
»
Progression exercises may also
consist of number progressions or kana progressions
which are understandably difficult for the
kana-caped.
» The maze exercises are tricky because your hand
basically obscures the view of the maze as it holds
the stylus and moves it along. As such, players may have to look at the screen from an angle and crane
their necks. If your blue ball touches a wall, it'll
get knocked loose from the adhesion of your stylus
and you'll have to tap and drag it again.
» If a correct answer is given, a two-tone sound
sings which sounds sort of like "uh-oh" or "boo-boo"
with a big red circle that is stamped on the screen.
The cues are confusing because a red circle is generally used
for marking bad grades and the sound that plays is
normally associated with an error. A more suitable
sound would be a sprightly chime along with a check
mark.
»
After selecting one of the five options, players
may then select to play Easy or Difficult questions.
Easy mode features a set amount of questions while
Difficult Mode throws continuous questions at the
player as long as they are answered correctly.
»
Successful completion of exercises will level up the
player so that subsequent exercises are more
difficult. Up to four players may store their
histories to game card and the software keeps track
of their progress and development.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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