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PS2
SP2000 Vol. 106: The Block Kuzushi Quest - New Import |
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NCS
Game Synopsis
«©NCSX»
In the beginning, there was Breakout. Over a decade
passed before Taito used the game as inspiration for
Arkanoid which added power-ups and enemies to the
block breaking action. After Arkanoid refreshed and
energized the ball-meet-brick genre, Taito released
a few more Arkanoids and inspired other developers
to to do the same with Goindol hitting the arcades
along with hundreds of retail/shareware/freeware
clones released on the PC, Amiga, and other computer
platforms of the late 80s. The Europeans were
particularly taken with the Arkanoid craze. As
subscribers to all of the UK magazines back in the
day such as Zzap 64 and The Games Machine, NCS
staffers can attest to the Arkanoid feeding frenzy
in Europe at the time.
Recently, Taito's D3 Publisher subsidiary has kept the Arkanoid
flame burning with its popular Block Kuzushi series
which has sold over 450,000 copies on the
Playstation, PS2, NDS, and PSP. The latest version
of Block Kuzushi for the PS2 is a conversion of
the PSP game from a few months back and places players in control of a winged
dragon which serves as the paddle.
Seven mythical
monsters and their underlings are wrecking the peace
in the world. They must be stopped and a single
champion takes to the skies on a mission of
destruction. By invading and smashing the
destructive beasts on their home turf, our heroic
dragon works to bring peace back in the world. It
won't be easy however and much skill and deft
handling is required to attack enemies and fend off
their counterattacks.
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NCS Game Notes
» Block Kuzushi Quest features 120 stages and an
assortment of monsters that may have been inspired
by creatures from Greek Mythology.
» The PS2 conversion features a new Endless Mode
where players enjoy the game without having to
battle bosses or deal with the magic aspect of the
PSP original.
» Two players may enjoy the game simultaneously on a
split-screen.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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