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PS2
SP2000 Vol. 107:
The Honoo no Kakutou Banchou -
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NCS
Game Synopsis
«©NCSX»
School yankii (thugs and hooligans) roam the streets and battle
other miscreants to rise to prominence as premiere
gang of the burg. Players adopt the role of a
self-named school
gang leader who battles the primes of other gangs to
assert dominance and achieve top ranking. At the
outset of the game, a leader punches and kicks to
his heart's content but as experience is gained, new
skills are learned and made available in specialty
disciplines including karate, boxing, and wrestling.
A yankii capable of performing the Corkscrew Elbow
or the Figure Four Leg Lock may lord all over others
in one-on-one street bouts and contests.
As a gangster walks on the road to top dog status, mini-games are
presented along with way including one where an oil
drum is punched and kicked into submission and
another where a flying kick is used to dislodge a
metal skate. Along with regulation issue bad
asses, a color cast of fighters are featured in the
game including a judo master, a boxing freak, and a
snarky
sumo wrestler. The Banchou Legend Mode is the main
game mode but players may also enjoy a 2-player VS
Mode to bust up a challenger sitting right next to
you in the living room.
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NCS
Game Notes
» Opus Studio designed the game for D3P
» At the outset of the game, scrolling text
describes the backdrop of the story where 10 gangs
battle for the seat of power. As the text rolls, an
image of a school thug in the background shows off
his bandages and open shirt. That's you. In the next
scene, the hero is seated at a table with a cup and
a teapot. A television and dumbbells may be seen in
the background while an electric guitar whines and
jams.
» One of the first tasks to engage in is to use your
menchi beam against a bald headed bruiser. The
menchi beam is a powerful stare that all gang
leaders possess. In the Kakutou Banchou game, the
beam manifests as a greenish hazy ray of slow-moving
light that is emitted from a gangster's eyes. To
activate the beam, tap the SQUARE, TRIANGLE, CIRCLE,
and X buttons in sequence as rapidly as possible to
extend the menchi beam at the opponent.
» Game actions are chosen from a six-option menu as
the hero sits at the table. Players may challenge
other bosses, learn new moves, save/load from memory
card, and take a jaunt to other locations in the
city which are chosen from an overhead map.
CONTROLS
L-Analog........Movement
Triangle.........Kick
Circle............Grab
Square..........Punch
X-Button........Block
» In the first battle, hero can walk to the park and
encounter a red-mohawked dude in a white trench
coat. After a smattering of punch, kick, punch, kick
action, the foe was felled. The fighting action is
surprisingly substantial and NCS wasn't disappointed
as we usually are with D3P games. At the outset, the
hero can only throw a flurry of punches and perform
a kick but new moves are added to his arsenal as he
levels up. After each battle, he returns to his home
base where he can enjoy some tea before heading out
again. At the base, players may recover HP before
joining the next battle (Second option on the menu).
One time, we forgot to recover HP and a girl boss in
a blue school uniform knocked hero the chuck out
with a single punch.
» Hero wears embarrassing clothing and wooden
sandals.
» Another boss in the early going is a no-shirt
wearing bald headed guy in blue jeans. His legs are
bulging and we're guessing muscles are causing them
to pop out like that. He performs kicks and leaps
around a lot when fighting. He also has a propensity
to karate chop a player on the left side of the neck
to smash him down.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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