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NDS
Nounenrei: Nou Stress Kei Atama Scan - New Import |
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NCS
Product Synopsis
«©NCSX»
Imagine a typical buster named Harold. As he marches
towards old age, Harry's body and mind begin to deteriorate
and lose their youthful exuberance. Harry is a
pre-emptive sort of player however and works out at
the gym to stave off the effects of age on his body.
With that taken care of, Harry also has to maintain
his mind. He's tried Nintendo's Brain Age but wants
more.
Enter Sega's Nounenrei software which uses a protocol known as the
Advanced Trail Making Test (ATMT) which was
developed by a medical doctor named Osami Kajimoto
of Soiken Inc and the University of Osaka's Dept. of
Psychiatric Medicine. The ATMT is used to test brain
functions when a subject is fatigued or under
stress. The basic test consists of a "visual search
and response" exercise where 25 figures are pushed
or in the case of the NDS, tapped in quick sequence.
To establish a baseline for the test taker, the
first ATMT exercise prompts the player to tap
the numbers from 1 to 25 in order along with
Japanese syllables in order and mixes them
up. For example, tap number "1" followed by the
Japanese hiragana character for "ah" and then tap "2" followed
by the hiragana for "i" and so on and so
forth. If a cue is missed, the top screen
shows what must be tapped in order to proceed. The total number of items that require
tapping is 50 but players may also select the next
exercise where only numbers are tapped from 1 to 25
as quickly as possible. A third variant shifts
around all of the numbered circles once one is
tapped to mix things up.
After the test, the software displays your performance and charts
it against a database of other test takers from a large
comparative sample. Once the record is established,
it's time to take some tests and improve your brain
functionality under duress.
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Starting Testing Phase
Sign your name and choose your sex
along with right or left handedness. Next,
enter your birthday starting with month, day, and
finally year on the next screen. The game stores the
details and automatically figures out your age. A calendar
appears which marks the start of your testing. With
the formalities out of the way, the games begin as
follows:
» A top image shows a number of objects along with a
bottom image which contains the same objects but in
different positions. Tap on the objects on the lower
screen to shuffle them around so that their
respective positions match the objects on the top
screen. As one is shuffling, a dog moves up on the
left side of the screen. If it reaches the male rep
at the top of the screen, your game is over since
the dog will bite.
» In another game, one has to blow on the microphone
to send a pooch encased in a bubble sailing upwards.
The aim is to guide it
into a portal on the top screen. Between the pooch
and portal is a mobile bomb encased in a bubble
which must be avoided or it'll explode and end the
game. At first only one bomb obstructs the pathway but
successful navigation will unleash rows of them
which drift to and fro to present a much higher level of
challenge.
»
Panes of glass are falling from the top screen. Tap
them as they breach the lower screen to shatter the
panes before they hit a little white dog that's
running around on the bottom screen. If you miss a
pane of glass, it'll drop on top of the
poor little pooch.
» Gangs of dogs are running into the screen
from the left and right of the screen on separate
platforms. Tap on them as they appear to knock them
off with a woof.
As the games described above are beaten, new brain games which test
visual-cue-response are unlocked and made available
for further testing.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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