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PSP
Boxer's
Road 2: The Real
- New Import |
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NCS
Game Synopsis
«©NCSX»
In 1995, Boxer's Road was released on the
Playstation and NCS was stuck with roughly 500
copies of the game. DOA. Although the boxing simulator
was very detailed, the pace of the boxing action
itself moved like molasses and buyers went on strike. After a couple of
drastic discounts, we shifted all of our
stock over the course of 6 months. Despite our
experience, Boxer's Road sold nearly 400,000 copies
in Japan.
Eleven years later, Ertain has apparently learned a thing or two
about boxing as the sequel is magnificently detailed
and moves faster than the original.
After the ding of the bell, two boxers saunter to
the center of the ring and knock gloves before the
feinting and dancing begins. The action is viewed
from the side as a default instead of the "behind
the boxer" perspective of the original and boxers
may duck, sway, bob, weave, and punch - all
controlled through rudimentary tugs on the d-pad or analog nub
and the face buttons. If
the player so desires, the action may also be viewed
from a behind the boxer view where the body of the
fighter is semi-transparent to allow for viewing the
opponent. The action runs fast and vicious as the
boxers knock each other around with a flurry of
punches.
The routine of a boxer in training may be managed
through Meals,
Training, Calendar, and Staff. There's also an Easy
Set Up for scheduling the meals and training. When
selecting meals, choices include a slice of cake,
French fries, a burger, and other things that a
boxer in training probably shouldn't be eating.
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NCS
Game Notes
» Will be updated shortly.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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From the
Publisher
Progress towards the
honour of attaining the title of world boxing
champion!
The player plays as a character who aspires to
become a professional boxer, following the various
training programs suggested by the trainer, taking
part and overcoming the opposition in professional
matches and Japan national championship matches. On
the way to become the world champion. The player can
choose his/her favourite time setting in the 50
years spanning from 1960 to 2010, taking care of
things like training and diet control, taking part
in matches, and building his/her own ideal boxer.
Realistic match atmosphere recreated with realistic
style and simple yet quick operation
The production this time, besides retaining the fine
settings of boxers from the predecessor, places even
more weight in realistic graphical displays, like
the skin texture of the boxer; and the sweat,
saliva, blood and even the broken tooth that come
flying when a boxer is hit, they are all displayed
with gusto, in the pursuit of perfect realism. The
match grounds are also realistically depicted with
3D technology and along with the urgings and booing
of the spectators, your blood is bound to burn with
abundance. The boxer controls for the matches adopts
the simple operation scheme of the predecessor, with
use of the directional buttons along with the
function buttons to perform 9 types of area aiming
boxing moves to execute quick attacks.
Special feature of photo-capturing allows you to box
personally
The biggest feature of this game is the ability to
create your very own character in the game. Unlike
other games, the player can use the special function
in the game to use a photo of him/herself stored on
the Memory Stick Duo in the game’s character edit
mode to set details like face shape, height and body
shape as well as skin colour, creating a character
to look just like the player him/herself. At the
same time, the player can also match the game
character with the varied characteristic costumes
and accessories, and even be tattooed with cool
patterns. Conduct dream matches yourself which you
cannot manifest in real life. And of course you can
exchange boxers or fight with friends using PSP® (PlayStation®Portable)'s
Ad Hoc mode.
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