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NDS
Gekitou! Custom Robo Rumble
- New Import |
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NCS
Game Synopsis
«©NCSX» Sometime
in the future, tinkers of machinery have a new hobby in
the field of customized robots made from parts.
Against the craze, a lad enters the fray and battles
opponents in bouts of fast-paced theatrics. Measuring a mere 30cm in height,
a Custom Robo is a player-designed mech which is
constructed from 180 possible parts.
Every robot is made of four main customizable parts: arms, legs, helm, and body type.
Once created, a robot is ready for the arena and
literally
launches into action against opponents in brisk
battles. Gekitou! Custom Robo features a Wi-Fi
versus mode for two players to bout it out and is
compatible with the voice chat function supported by
the NDS Earphone-Microphone.
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NCS
Game Notes
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The protagonist is a transfer student to Midheart
High School in the town of Midheart. At the outset
of the game, the player dreams of a battle between
his Custom Robo and a powerful opponent. The d-pad
doesn't work in the dream sequence but weapons may
be activated by tapping the trigger buttons. When the protagonist wakes
up, he descends the stairs to meet his family
before heading off to school. There's a TV in the living room which may be toggled on and
off by walking up to it and pressing the A button.
»
Movement is performed by pushing the D-pad and menu
options are roused by pressing the X-button. The action is shown
on the upper NDS screen and the player's name,
class, and money are shown on the touch screen next to an image of the
player's Custom Robo which sports pink hair and
blue/white armor.
»
The bathroom in the school features three urinals,
three stalls, and four sinks. There's a potted plant
situated to the left of the entrance and a
blonde-haired boy who blocks one of the urinals and
seems to stand there forever. If you attempt to
enter the girls' restroom, a girl will confront you
right at the door and bar your progress.
»
Upon exiting the school on the first day, player
steps into an encounter in progress between two
students. Protagonist joins the discussion and
activates his mech which is shown in an animated
sequence which requires 2 stylus movements to
proceed - a swish to the right and then a tap on the
back armor of the Robo.
»
A challenge is issued between a blonde haired lad
and the protagonist - a transparent table appears between
the two and the battle begins. Rings of illumination
encase both participants and a robot edit screen
appears where weapons may be chosen and parts
outfitted. To practice, select the first option.
»
Once you've practiced enough, it's time to play the
actual battle (third option) where the robots are
literally launched into the battlefield from a
positioning arm and are seen
unwinding themselves from their compact cube forms and then assembling on
the battlefield. Both robos start with 1000 HP and
the first one that drops to 0 HP loses.
»
Three weapons are available at the outset as
follows:
Bomb
Press the R-trigger to activate the targeting cursor
and move the D-pad to aim. Since there is a
time lapse between aiming and bombing (by releasing
the R-trigger), bombs aren't recommended against a
fast moving opponent.
Missiles
To unleash slow moving
missiles, press the L-trigger. The missiles move in
straight directions and last for about 4 seconds
before exploding. An effective way to use them is to
amble close to the opponent and then fire away close-up to do some damage.
The missiles are the versatile type and bounce
off walls in a dash to reach their targets within their
short life spans. Two missiles may be launched at
the same time to do a double-team on an opponent.
Vulcan
A third weapon is
a vulcan shot which may be fired in quick succession by
pressing the B button. This attack is fast and has
the best chance of making contact.
»
The X-Button makes
the mech perform a forward dash move which can be
used as a battering ram move to damage the
enemy. The A button is for jumping. In mid-jump,
pressing A again will send the robot dashing forward
in a swooping surge.
»
Thanks to
the versatile moves and abilities available to each mech, the strategic considerations in each battle is
extensive. When moving, the robo also slides a
little bit at the
end of the move which is useful as a slow rolling
attack sequence when gunning at a
stationary enemy.
»
Crates located in a level may be destroyed with a
few concentrated attacks. Before destroying them
however, they may be used as a barrier against enemy
projectiles.
»
After each battle, players are ranked for Time, HP,
and Combo counts. Letter grades are handed out with A for
superb and D for sub-par. The first four battles will
allow a player's mech to level up. The fourth battle
is against the school principal and beating him will
level the player's robo to Level 4 and earn about 1400
credits.
»
After the fourth battle, it's time to go home and
sit down for a meal with the family before going to
bed. The next morning, hero opens his closet and
changes from pajamas to street clothes in a
micro-second.
»
You can spot in-game characters who are ready for
battle by the tossing of the robo cube in their
right hands. The robo cube is colored red, yellow,
and green.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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