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NDS
Pinky
Street: Kira Kira Music Hour
- New Import, In Stock |
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NCS
Game Synopsis
«©NCSX»
BabySue's popular toy figure series finally expands
beyond the world of PVC constructions and into the
virtual realm of rhythm action. Ebullient girls dance and pop
to the 35 music tracks which include selections from
J-pop, Hip-hop, Rock, and the Classics. To reassure
the legal eagles out there, Dimple doesn't infringe
on any Bemani trademarks or intellectual property
and the game is free to expand and grow if Pinky
Kira Kira catches on. The gist is this: the stylus
is used to poke at three sections of the touch
screen as they light up. For example, if the top
section is lit, tap it as quickly as possible to
register a groovy rank of 「RAINBOW」
but if the middle section glows and you're a
micro-second too slow, you might get a
「 KIRA2 」
or a
「GOOD!」.
If the gals perform well in their
dances, they'll be able to accessorize and dress up
with over 300 outfits that may be unlocked.
Particularly well dressed gals may be photographed
with a virtual camera and their photos stored to the
NDS card for future viewing.
The game features 35 music tracks which include
J-pop, hip-hop, and classics.
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NCS
Game Notes
» Tap on
the title screen and the following options pop:
NEW GAME
CONTINUE
NETWORK
Upon starting a NEW GAME, players may choose EASY or
NORMAL mode and then enter his/her name. blood type,
astrological sign, and genre of music to start. Six
music selections are available at the outset as follows:
Parapara
Pops
Rock
Hiphop
Classic
Game
» After selecting the music, choose Left Hand or
Right Hand and you're on your way. All options are
listed in Japanese and English on the buttons which
are tapped.
»
Players control a blonde girl and is guided through
the game by a dark-skinned beauty with green eyes
who wears a violet-colored vest. They're later
joined by a raven-haired girl who wears a bat wing
bag. She also wears a pink t-shirt with the words,
"Super Lucky" on the front. The three gals chat and
talk for a tad before Angela goes into a room with a
little cat.
» Exit the room by tapping the first option and she
will step out into the street with bustling city in the
background. The top NDS screen shows clouds floating
towards the left. After a while, a telescreen at
George Hill appears with the dark skinned girl from
earlier. A dance sequence commences.
» Once the
dancing starts, players flip the NDS 90 degrees
counterclockwise so that the NDS is held like a book
ala Brain Trainer. A play board appears on the touch screen with a music note that bops from the
left to the right and three panels appear. As the
panels light up, tap on them as quickly as possible
to trigger a hit. If your tap is perfect, a
"Rainbow" ranking appears to notify that you
done good. Tap less perfectly and you'll get "Kira,"
or "Good." Miss the cue entirely and you're hit with
a "Miss."
» If rhythm sequences are hit, they'll be
counted on a meter along with dance moves that the
girls perform. At the end of a level, the
point tally screen features an option which allows
the player to watch the gal dance on the left NDS screen.
Since you're too busy watching
the cues on the touch screen during the play, the
option allows the player to check out the girl's
dance moves. She'll bop, sway, bend, and swing around like a champ
in fluid motion that's entertaining to watch.
» In addition to tapping action, another move in the game
is styling swishing action. When arrows that point
left to right are shown, move the stylus in the
direction indicated to score a hit.
»
After the dance sequence, a map of the town appears.
Only five locations may be visited including Angela
location but the other four may be visited for some
dancing action.
»
In the next sequence, we visited a shop and danced
in there and eventually got 67 rainbows, 6 kirakiras,
2 goods!, and 2 misses with a rhythm count of 48 and
dance of 41. Sometimes the panels flash and range
around very quickly which makes for a challenging
hunt 'n peck session to hit the cues.
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of National Console Support, Inc. |
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