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PS2
Shinseiki GPX: Road to the Infinity 3
+ Bonus- New Import |
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NCS
Game Synopsis
«©NCSX»
Touma
Mikami, Rei Kanna, and Mio Maihara of Phoenix Japan
Racing are joined by old faces and new racers in
the third Shinseiki GPX game. The default game mode
is "Grand Prix" where players may race on the 11th
Grand Prix all the way up to the 19th Grand Prix.
Similar to previous Shinseiki GPX games, the
vehicles are sleek and gaudy looking affairs which
motor on the race tracks with smooth sailing motion.
The controls are responsive with cars that respond to slight
controller tugs and pulls obediently. For drift
racers, the game features a drifting mechanism where
players may tap the brakes lightly and then swerve
the vehicle to match the curve of hairpin turns. If
the other racers try to muscle your vehicle out of
contention, there's always the Aero Boost which
throttles the car to maximum speed for a few seconds
until the booster gauge dwindles to nothing.
In addition to the Grand Prix mode, the other game
modes include GPX 19th, Free Run, Time Attack, and
Versus which splits the screen horizontally and
allows two players to race simultaneously from their
respective perspectives. A Gallery contains a
massive amount of artwork, cinemas, voice samples,
and car info.
Bonus Schwag
All orders will include a bonus 24-page B5 size Road the the
Infinity 3 Art Works booklet which contains color
illustrations and sketches by Hirokazu Hisayuki and
Shoji Kawamori.
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NCS
Game Notes
» In the intro to the game, a voice over
explains the story of Shinseiki GPX with images of
the original teams and vehicles in floating racing
action across asphalt tracks as boosters fire and
indicator-lights brighten up the screen. It's all
very exciting as steely eyed racers battle for top
ranking and push the pedals.
» Start a NEW game and players may select NORMAL or
HARD. The User ID prompt only allows English input.
Once in the game, the menu options are as follows:
Grand Prix
GPX 19th
Free Run
Free Battle
Time Attack
Versus
Private Area
Option
In the Private Area, data collections are as
follows:
1) History - section checks out 9 tracks
including Central Manhattan, Campo Grande, San
Marino, Hong Kong City, and Fujioka.
2) Garage - View vehicles in rotating 3D from
Sugo, Aoi, Stormzender, Union Savior, Missing Link,
and AGS.
3) Replay Theater - Watch races that have
been saved to memory card
4) Audio Room - Listen to 14 tracks from the
game including "Tail to Nose," "Ogre," "Rhythm Red,"
and "Acid Trap"
5) Gallery contains 69 pieces of artwork
which must all be unlocked
6) Movie - Racing cinemas - all locked
7) Voice - Play voice samples from members of
the six racing teams
The Option menu allows for setting button configs,
toggle Cut In, Course Indicator, sound volumes,
vibration, and screen setting.
» The Grand Prix Mode starts players off at the 11th
Grand Prix but the other Grand Prixs are unlocked
one by one if the races are finished. The race goes
up to the 19th Grand Prix. At the outset, eight
racers are available to choose as your character:
Hayato, Shoemach, Shinjo, Gudelhian, Heinel, Randoll,
Bootsvorz, and Hiyoshi.
» Each character rides a different car with
attributes that may be viewed on the screen for Max
Speed, Acceleration, Handling, and Boost Speed.
After selecting a character, AUTOMATIC or MANUAL
transmission chosen before a couple of static
screens prelude the race with two announcers and
images of the car prep as racing crews get ready.
There's no voice acting or animation, just music,
text dialogue, and images.
» Before the race begins, the following options are
available:
Start
Machine Select
Boost Setting
Free Run
Ranking
BGM
Option
» NCS recommends a Free Run to get a feel for the
controls. Either the D-pad or L-analog may be used
to move the vehicle. The default button
configuration is as follows:
TRIANGLE.....Toggle viewpoint behind vehicle to
check out chasers
SQUARE........Brake
CIRCLE.........Change perspective from cockpit to
behind the car
CROSS..........Accelerate
L1................Shift down
L2................Shift up
R2................Aero Boost
» The brakes only need to be tapped lightly and
players may go into a drift by moving the controller
in the direction of the curve. Once the early part
of the curve is taken, simply accelerate again to
maintain your position in the race.
» The Boost Setting allows a player to increase or
decrease the number of boosts in the race from 1 to
10. There is a trade off however - if you choose 1,
the maximum boost speed is set to the maximum
possible for the vehicle. If you select 10, the max
speed per booster is lowered by about 40%.
» Once in the game, there's voice acting but still
no cinemas. The Grand Prix mode features an initial
qualifying run to determine race position. Finish in
the fastest time out of seven racers and you're in
position 1 for the main portion of the race. As
speedsters muscle for rank, they'll talk trash and
comment on their fellow racers with little
communication flashes.
»
Aero Boost is available to throttle a vehicle to
blazing speeds. When vehicle boost up in speed,
crackling energy appears over the hull
»
The VERSUS mode features split-screen racing while
Free Run Mode does away with time constraints so one
may flow without a care
» Another enjoyable episode of Cyber GPX with
excellent controls and the right amount of drama and
options to maintain player interest.
Courses include:
Central Manhattan
Campo Grande
Augsburg
Postbridge Airport
Tokyo Bay Coastal
San Marino
Hong Kong City
Sydney
Characters include
Andorrea Dibiano of Team CF Ground
Mark Feinandeath of Team CF Ground
Clair of Garland SF-03
Osamu of Garland SF-03
Rena of AKF-0/18 Nemesis
Hayato of Asurada G.S.X.
Hayato of S. Asurada G.S.X.
Kaga of S.Asurada SA-01/C
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This document and photos are ©NCSX 2006. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of National Console Support, Inc. |
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