NDS Hoshi no Kirby: Sanjou! Dorocchi Dan - New Import

NCS Game Synopsis
«©NCSX» One day, Kirby is sitting in a field about to gobble up a slice of strawberry shortcake when it disappears. Looking around in bewilderment, Kirby soon realizes there's been a robbery and the pink puff of a beast rushes off to retrieve his good eats.

   Kirby appears in another side scrolling platform action game which doesn't use the stylus in the platform hopping action although the mini-games do require it. The pink hero uses trademark moves such as inhaling air to capture enemies and then spitting them out like projectiles. Kirby may also  jump up to gain lift and loft higher by pressing the jump button again where he turns into a pink balloon capable of flight...

 

 

NCS Game Notes
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The latest Kirby game takes players back to the roots of the popular series where the lead hero engages in standard platform action. Move Kirby from left to right and attack enemies, solve puzzles, and gather up bonus items. The enemies look somewhat familiar and the music is a Tetris-like staccato that's frenetic and sounds like the composer was into ditties.

» There's a point in the first level where Kirby drops into a body of water and he's immediately outfitted with blue diving goggles. As he swims, his flippers row back and forth for just the right about of propulsive force. When under water, pressing the B button makes Kirby shoot out a little spout of water.

» Over the course of the game, Kirby will be able to pick up bonus items and power-ups which are stored in his belly and shown on the touch screen of the NDS. Only five items may be held at any one time in inventory and any attempts to gather up more will be rejected. To use an item, tap on it for instant activation. Power-ups may be dragged with the stylus and mixed together to give Kirby multiple abilities and skills.

»  Controls
A - Jump; Press again for Balloon Mode
B - Inhale; If an enemy is captured, press again to fire it like a missile

To increase the power of Kirby inhalation power, press in the direction that he's facing in addition to pressing B and his mouth will open up like a cavern and double the amount of suction.

To flatten Kirby, press down on the d-pad. There's a point in the early part of level 1 where a bomb precedes an impassable wall. To get past this point, flatten Kirby and then press the A button to shoot Kirby into the bomb to detonate it and the wall.

Pushing up on the d-pad makes Kirby inhale air in inflate himself so that he floats.

»  Level 1 is called Prism Plains which is simple and straightforward. The level was designed to give players a feel for the play mechanics and Kirby's capabilities without taxing one's brain or reflexes too much. 

» At the end of the first level, there's a bonus stage where Kirby is plugged inside a cannon that rotates. Shoot him out at a platform that contains a goody to win a prize.

» When Kirby swallows an enemy, he can no longer float since he's bogged down with bulk inside. Kirby can take on the attributes of enemies if he inhales one and then presses down on the D-pad. He'll then be empowered with the creature's special powers and abilities. Fairly early in the game, Kirby can obtain a sword which appears on the touch screen. To activate it, tap on the sword icon and Kirby is armed. Bonuses and other power ups are also sent to the touch screen for utilization at opportune times. When holding the sword, Kirby also wears a green cap and can slash stalks of grass in half. Kirby can later inhale an animal and then use its fur and claws. Still later in Prism Plains, Kirby can adopt the powers of a penguin-like creature and blow cold air which changes enemies into crystalline cubes of ice. They can then be pushed out of the screen with a shove. When he's powered thusly, Kirby wears a crown of icy thorns.

» The first boss that Kirby meets is a mole-looking rodent who shoots out icy blue cubes that may be sucked up and used against it. The mole also shakes its fanny at the viewer.

» Three mini games selectable on the third option on the menu as follows - there are three levels for each:

1)The first mini-game selectable on the main menu pits Kirby against a blue pirate rat who sits on the top NDS screen while Kirby is on the touch screen. Kirby waits on the bottom screen with a fork adhered to its right paw while the rat gloms above with knife and fork in hand. An ornate silver platter appears covered with a serving top. Wait for it to be lifted and then tap on the strawberry-topped pastries that appear. Up to four may be tapped but there are some that have bombs instead of strawberries on top. If you tap the explosive-laden cake, you'll blow Kirby up and get knocked out for 1 round but he's back to his usual puffy pink perfection after that. Whomever fills up the pastry gauge with 8 bars first wins. The small pastries are worth 1 bar but the large ones are worth 2 bars. Theoretically then, if 4 big pastries appear and you're quick enough to tap all of them under 1 second, you win.
 
2) Kirby faces off against a gang of rodents but instead of platform action, it's more like a vicious game of pool with balls that push back. Kirby's job is to use his thrust and moxie to push mice creatures that are rambling over a circular disc over the edge and presumably into space since the backdrop is starry. To energize Kirby for a power-up roll, tap on him and then swish the stylus in the direction of attack. Whomever has the most kills within 60 seconds wins.

3) Three treasure chests appear on the top NDS screen and an opponent riding inside a flying saucer floats to the right of them. Kirby appears on the touch screen and his job is to toss pink spheres at items that appear over the treasure chests to win them. There's also the occasional blow-up doll that floats over a chest which is popped by tossing spheres at it until it blows. This sequence is sort of like the carnival game where players shoot water into the mouths of clown faces so that the balloons above them blow up. Whoever gets the most points in 30 seconds wins. Bombs appear randomly which should not be shot lest Kirby trigger an explosion.

A fourth mini game is not accessible at the outset.

 

   This document and photos are ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 
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