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PS2
Summon Night 4 + Bonus Book
- New Import, In Stock |
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NCS Game Synopsis
«©NCSX» Three
years after Banpresto shipped Summon Night 3 to
market, a new adventure begins which steers away
from the background conventions of the earlier
games. Instead of protagonists culled from the halls
of learning, the hero (Rai) and heroine (Fay) in
Summon Night 4 are innkeepers.
In NCS' game test this morning, we chose Rai and watched as the
too-young-to-be-an-innkeeper hero greeted a couple
of friends who called upon him. The three decide to
take a short trek in the western part of their
village. Underneath a shining moon and glittering
stars, the trio witness a shooting star which
crosses the heavens and lands with a tremendous
thud. Running over to investigate, they discover a
crater with a shining egg in the center of the blast
radius. The party is fearful at first but they soon
get over their emotions and stay around to watch the
egg hatch into a gleaming baby dragon...
Summon Night 4 follows the strategy-RPG style of the early games
where players guide a party of adventurers into
battle against opposing parties. The first challenge
occurs shortly after the baby dragon hatches and the
controls are intuitive with simple commands for
moving, attacking, using items, and guarding against
enemy attackers.
All orders will include a bonus hardcover Summon Night 4 Official
Visual Book.
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NCS Game Notes
»
In the intro to the game, ripples appear followed
by circular blobs of light which rise upward. A
blue haired girl stands in water as the camera
pans away with the glimmering blobs of light
swirling around her. The scene changes to a view
of the party of characters (Rai, Risheru, and
Lucian) who are trekking and watching something
fall from the heavens as rays streak downwards.
Images of battle, an inn with steaming chimney,
cooking food, sitting down at a table, hanging
sheets on a line to dry, and other daily inn
keeping routines are shown with the baby dragon
clowning around with the characters. The song that
plays during the introduction is "Neverland" as
sung by Yumi Matsuzawa with background vocals by
Emiko. The intro ends with a fully grown dragon
flying into a tree followed by the ripples that
were shown in the beginning. The title screen soon
appears amidst a backdrop of big trees.
» Press START and the following selections appear:
NEW GAME......Begin a new adventure as Rai
or Fay
CONTINUE.......Resume a game from memory
card
OPTION...........Toggle stereo/mono, set
BGM volumes, activate Dual Shock, select cursor
graphic
GALLERY..........View 163 pieces of
artwork, beasts, sketches, and in-game screen
captures. Many are viewable at the outset but most
require unlocking. Toggle to Sound Mode by
pressing the L1 or R2 trigger and listen to 41
songs (all but one are locked)
» Upon starting a new game, a big image of Rai
appears. To choose him as your hero, press the "O"
button but if you prefer Fay, move the D-pad left
or right and she'll swivel to the fore. You may
then keep the character's default name or enter
your own.
» A black screen appears with a shining ankh
bobbing below the center of the screen. Press O to
flow through the text and the first image that
appears is Rai in a room with an pained look on
his face. The bells ring and a girl bellows from
outside. A guy with goggles above his head named
Lucian and his sister Risheru who wears a pink hat
with three plush rabbits sitting on the brim
appear and hold a conversation outside.
» Much of the dialogue is accompanied by voice
acting - the only person who doesn't talk is the
protagonist in order to keep the illusion of the
player being the character. The first chapter of
the game is dubbed, "Welcome to the Shooting Star"
which introduces the characters and sets up the
background. Lucian and Risheru enter the inn and
hold a short conversation with Rai.
» Afterwards, the scene changes to an overhead
view of the inn with the roof sawed off so that
the interior may be viewed entirely. An ankh
serves as the cursor. To exit the inn and visit
locations around the town, press the SQUARE button
and the ankh will drift downwards to the glowing
red gem on the bottom of the screen. Press the O
button and the view changes to the town view. Move
the cursor to spots marked with a blue gem in
order to travel to them and interact with NPCs.
» After a jaunt back to the inn, a training
sequence stars up where Rai stands in the middle
of four tree stumps. Logs, bricks, safes, and
robots appear on the stumps and he has to smack
the items with his sword by pressing the four face
buttons which represent the cardinal directions of
the stumps. For example, TRIANGLE is for the north
stump and CROSS is for the south stump. After the
exercise, a training primer appears with a few
pages which explain battlefield movement and
orientation, weapons, etc.
» After the trainingexercise, the three friends
are on a trip on the eastern part of the map.
Under a bright moon and stars, the three converse
and watch as the sky seemingly glimmers a bit. An
animation plays where a streaming heavenly body
falls to the ground and shakes the screen. The
party cries out, startled by the crash and run off
to investigate. They find a crater with a glowing
object within. Soon afterwards, a hatching sound
may be heard. Frightened by the event, the party
cries out again in fear but no one follows the
flee instinct. Everyone stands around as more
hatching sounds are heard and a glowing
white/yellow tinged creature appears.
»
Rai approaches it and the creature opens its eyes
and makes squeaky sounds following by mewing
noises. Risheru exclaims, "wot is it!" or
something to that effect and the creature
eventually takes to the trio and become fast
friends. After a while, the color of the creature
changes to a blue color with white underbelly and
a pinkish flange on its tail.
»
The music changes from melodic to urgent when
interlopers intrude on the party. They've been
tracking the falling body and are there to grab
the creature. Rai raises up arms and the first
battle ensues on a grassy plain. The party is
located on the bottom of the screen with the
hatched iridescent egg behind them and five
enemies are arrayed above them in the grassy area.
» The battle system is a familiar one to anyone
who's played an S-RPG. Simple actions are selected
from a menu and each attack is shown in fluid
animation on screen. Once an attack is pulled off,
the attacked opponent may attack back.
» Bandaids are available to heal party members for
30HP.
» Either d-pad or L-analog may be used to move.
» When an enemy is killed, it explodes into a
column of light. After each battle, the winnings
of items are shown along with distribution of
experience points.
» To end a turn, press START and select the top
option.
» After defeating the brigands, the baby creature
takes an attraction to Rai and looks to him as a
parental figure of sorts.
» When the first battle is over, the gang returns
to the inn where a save prompt appears. Play time
is 1:04 as of the first save point.
» Chapter 2 is subtitled, "You Little Dickens."
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This document is ©NCSX 2006. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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