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PS2
Ryu Ga Gotoku 2
- New Import, In Stock |
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NCS Product Synopsis
«©NCSX»
SPOILERS AHEAD: At the conclusion of the
first Ryu Ga Gotoku, Yumi took a bullet intended for
her daughter Haruka and the
gangster known as Kazuma Kiryu settled all business with the various
Yakuza clans. He then left the "life" to live a normal life with
the newly orphaned Haruka.
One year after the events of Ryu Ga Gotoku, the Toujoukai mob who
ran the rackets in Kantō are weakened by
the previous trouble and the assassination of
their head dragon, Terada Yukio. Kazuma takes
Terada's blood-splattered will and testament to
the Kansai region where he encounters a man named
Ryuuji Gouda, who is known as the "Dragon of
Kansai" and a determined policewoman named Kaoru
Sayama...
Ryu Ga Gotoku 2 follows the gameplay conventions of the original
game and the loading times are much improved.
Kazuma's attacks and movements flow freely which
allows him to tackle entire gangs of goons at the
same time. At the outset of the game, players
engage in two separate training sequences where
the basic attacks, heat attacks, and a sweet dodge
move are practiced and mastered.
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NCS Game Notes & Spoilers
» The first animation that appears after
booting up is a sequence of calligraphy strokes up
close as they are written briskly. The camera
eventually pulls back to show the word "SEGA."
» In the intro to the game, images of Kazuma hero
and fellow Yakuza appear in quick cut sequences as
they roll, draw swords, rush into battle and
attack. The police lady Kaoru Sayama also does her
thing where she holds an uneasy truce and
partnership with Kazuma. The intro ends with an
image of Haruka being spirited away on a
helicopter and the title screen appears.
» Press START and the following selections are
rustled up:
NEW GAME.........Normal or Easy modes selectable
at the outset
LOAD GAME........Resume a game from memory card
save data
OPTIONS..........Set screen aspect ratio, color
balance, etc
» Upon starting a new game, a glittering disco
ball shines as the camera pulls back to view
people dancing and jiving in a club of some sort.
The floor is made up of neon lit squares and the
year is 1980. It's a veritable disco haze with
bright lights, hazy air, and a lot of dancing
souls. In the background a man in a trench coat
walks and opens a door to get away from the music
and goes outside where snow falls. He pulls a gun
and slowly opens another door with gun at the
ready. He goes inside and does a quick look around
but no one's there. He walks to the left and goes
deeper into the building and hears a scream from
the distance. He turns a corner with gun at the
ready and hears a gunshot. More gunshots are heard
as he watches one man shoot another man. He ducks
behind a wall but peeks out which appears to
distract the man on the floor who reaches for his
gun. However, the oppressor shoots the man on the
floor before walking away. The guy in trench coat
(Date) goes to the dying man who points to the
stairs from whence he descended and Date runs up
into a blazing inferno where flames fill the
floor. He runs into a woman with a child holding
onto her. He pleads with them to leave but she's
unwilling and makes like she's about to jump out
the window but he holds her back and convinces her
to hand over the boy. He takes him in his arms as
she drops to the floor on her knees. In the
background, sirens sound out. Fade.
» Cut scene to Date who is older now. He levels
a empty gun at the viewer with barrels empty and
clicks it shut. He pulls the trigger and the scene
shifts again.
» A glittering night city appears and the camera
flows through the streets before stopping in front
of the Stardust where a man is kicked out by a guy
in an burgundy suit. He turns to enter the club
again but thugs call out to him and a face-off
ensues where angry words are spoken. The thugs pull
knives and are summarily knocked down by the
burgundy suited man. The thugs walk away holding
each other and Mr. Burgundy Suit picks up a bowie
hunting knife that one of the thugs dropped.
» Cut scene again - A towering office building and
a man inside one of the top offices is smoking. A
subordinate walks in to report the incident at
Stardust and the man gets angry while muttering
about Kantou. The subordinate leaves and the
man rises to look out his window with cigarette in
hand. He drags on it and the camera pans outside
again down a few floors to someone else who is
talking on his cell phone. Camera pulls out again
after his conversation.
» Cut scene. Kazuma is with Haruka and holding a
dying guy - other memories appear and fade to a
scene of Kazuma holding a dying woman. More dream
images appear as a guy points gun at a suitcase of
money... Kazuma wakes up and Haruka appears at his
doorway to greet him. She's older now and a
teenager of sorts with an armful of flowers which
she hands over to Kazuma. She then skips out again
and closes the door behind her.
» The camera opens up on a cemetery with Kazuma
and Haruka. Control is handed over to the player -
move Kazuma with the L-analog and Haruka will
follow close behind. Press START to view the
overhead map with a pulsating red orb straight
ahead. That's your target so head on over. They
stop in front of a grave and another flashback
plays which recounts all of the major events in
Kazuma's trek through the first Ryu Ga Gotoku
game. His travels are recounted along with the
first meeting with Yumi and key events that lead
to Kazuma taking the blame for a murder that his
friend committed. In the next scene, Kazuma is in
jail where he serves 10 years before his eventual
release. After the flashback, Kazuma is at the
gravesite again. At this point, you're prompted
for more history flashback and if you select
"Yes," you see Kazuma with Haruka and a dog on the
street and he resolves to take care of her like a
daughter of sorts. The two walk into a home where
they're greeted by gangers wanting to know about
the 100 billion yen. More flashbacks are shown
including the reunion between Haruka and Yumi, the
final battles from the first game, and the
powerful resolution of the drama between draqon
and carp. The whole introductory sequence takes
about 40 minutes to play through entirely and
refreshes everyone's memory of the first game and
the touching conclusion when Yumi says goodbye to
Haruka before dying and Kazuma's resolution to
take responsibility for Haruka.
» The camera rests on the cemetery once again and
black cars pull up and the man Terada Yukio exits
one of the cars and stands to talk with five
henchmen in suits of different colors. He turns
and walks towards the cemetery while the others
wait outside and brandish knives. Inside, Haruka
and Kazuma are paying their respects when they're
joined by Terada. Kazuma and Terada talk. A
gunshot sounds out, birds flutter away, and boss
man Terada is clipped in the left arm by five
thugs in suits and shades. His security detail
outside has apparently been dispatched. Kazuma and
Terada face off against them but Kazuma tells
Terada to leave and a battle starts between Kazuma
and the thugs. Its a training battle where Kazuma
gets to strut his stuff and complete the
objectives shown on the lower-right portion of the
screen. Since it is a training mission, the goons
don't fight back and sort of circle him.
TRAINING MISSION Condititions
1) Chain the SQUARE Attack and end them with
the TRIANGLE attack five times
2) Grab an enemy and throw or kick him three times
3) Grab a wooden spoon and hit a gangster with it
three times
4) Guard against enemy attack three times (L1
trigger)
5) Grab a wooden spoon and ignite a special attack
(TRIANGLE button) three times
» After defeating the goons and completing the
objectives, the game will prompt if you want to
replay the battle. The top option is YES and the
bottom is NO. Choose NO if you want to proceed
with the proper game instead of playing the
training mission all over again.
» Afterwards, Kazuma walks over to Terada who is
wounded. A goon runs up and shoots - Kazuma
grabs a gun and returns fire but the goon peels off
a blast that hits Terada right in the chest. Terada
then hands Kazuma a blood-covered will and
testament and asks Kazuma to deliver it to Kansai.
The camera pulls back as Kazuma holds the dying
Terada and the camera flies up to the heavens.
» In the next scene, Kazuma and Haruka are with
Terada in the ambulance when he flatlines and the
ambulance guy proclaims his death. Kazuma holds
the testament in his hands as the ambulance motors
to the hospital. He reads the will and the
instructions that it gives.
» After the intro, Kazuma is loosed on the city
and night time antics are afoot. A buzz may be
heard in the background like true city along with
snippets of vague conversation and comments. A map
on the lower-left corner keeps track of Kazuma's
location and shows where passage can be obtained.
The objectives are indicated by a pink pulsating
sphere on the map. Head towards the first pink
sphere and the first proper battle between Kazuma
and a few thugs begins. Use all of the skills
developed in the training mission to trounce them
handily.
» The night time city is a spectacle to behold
because of its liveliness and ambience. As the
fight commences, a crowd gathers to watch and
cheer. After a while, it starts raining and the
pedestrians bring out the umbrellas. When you walk
into people, they'll flail their arms to catch
their balance lest they be knocked off their feet.
Some people will also mindlessly walk into you and
then say "Hah?" like you were at fault. Kazuma
starts the game with 0000 yen. Random battles will
ensue when walking further up the avenue but when
you beat them, the thugs take on a conciliatory
attitude, bow profusely, and even give Kazuma
money.
» There are numerous people in Santa costumes who
stand around but they're not ringing any bells or
collecting for the Salvation army.
» If you let Kazuma stand around without any
controller input, he lights up a cigarette and
takes a bunch of puffs from it in a casual manner.
» To dodge attacks, press the R1 trigger followed
by X and Kiryu will do a shadowy duck move to
avoid being hit. It's very useful when surrounded
by goons to avoid their concerted attacks.
» After defeating the first boss who wears a puffy
white jacket, the two sit down on benches in front
of a crackling fire where Kazuma shows him
Terada's will with blood still splattered over it
and the news slowly gets out. Boss walks away
after that with new info. At this point, you are
allowed to save to memory card, with roughly 1:06
hour worth of play time passed.
» Afterwards, puffy jacket boss and Kazuma are
on a train motoring to their destination of
Kansai. Once they reach their stop, a view
of the great city may be seen with a crab neon
sign, a Sega arcade, and all the other vibrant
sights to see.
» The Kansai area episode starts with Kazuma
talking to his new ally in front of a building
that houses Moonfront Coffee and "Bookstore" The
streets are busy with many people walking around
and little conversation bubbles and thoughts may
be seen rising above the heads of people. Some
citizens stand around talking on their cellphones
while others gingerly walk around Ryu.
» Ryu can barrel into people who are standing around and
knock them down without any repercussions. The
city is neon lit at night with huge displays that
overshadow New York's Times Square. Walk to the
right and two girls in Santa outfits are standing
around gesticulating while a boy in a Santa suit
further down is doing the same thing. Walk to the
left and the Sammy Ebisu Plaza which houses Club
Sega may be entered to check out the amusements in
side. A couple of UFO catcher machines are
positioned near the door while a few Sweet Candy
machines are towards the left wall of the arcade.
Inside, it's cabinets all around with people
milling about and three girls gathered in front of
a UFO catcher machine filled with animal plushes.
» It costs 3 yen to play the UFO catcher machine
at Club Sega. To catch your prize, first position
the arm horizontally by pressing and holding the O
button until it reaches the target area and then
position it depth-wise and watch the arm descend
and attempt to grasp a plush toy that looks like
yellow, blue, black, and pink chicks. The payment
of 3 yen allows for three tries and we got a blue
chick on our third try. Once the arm drops the
prize into the chute, the game
rings out with "Congratulations" and the Dual
Shock buzzes a little bit to give you a nice jolt. Kazuma can also play an arcade game called YF6
where he battles a sword-wielding attacker from a
1st person perspective as a Tron-like background
moves in the distance.
» After having a drink at the Shot Bar Stijl,
the Dual Shock begins to tremble slightly,
indicating that Kazuma's buzzed.
» Women maintain their balance better than men in
the game. We knocked down a lot of men while
running around Kansai but most women were rock
solid on their feet.
» The first battle starts if you continue walking
to the left of the screen with a guy in a purple
jacket. When the battle begins, the crowd clears
the way and watches the action from the sides.
Some people cheer while others appear dour and
watch it like it was a couple of geese walking
across the road. Kazuma can pull of a triple punch
attack followed by a swinging kick by pressing the
SQUARE button in sequence and hold the bruiser in
a choke hold by pressing the O button and pressing
it again to slam the enemy down. When the enemy is
beaten, a slow-mo sequence plays where he's lying
on the ground - afterwards the thug pays fealty to
Kaz and allows him passage further down the road.
» Kazuma may enter the Cabaret Grand to sit with a
hostess and watch a stage show where three girls
perform while wearing red tops, red skirts, and
garters attached to stockings on top of red shoes.
Their choreographed routine is simple but
enjoyable to watch and chuckle at. To get up to
the VIP area of the club, go back outside to talk
to the guy in the purple suit and he'll get you
access to sit down with a hostess. While seated, a
couple of rowdy Yakuza enter the club talking loud
and pushing their weight around. Seated nearby is
a boss - Ryuuji Gouda - they all sit down and
drink with three hostesses. A guy in a loud green
shirt says something stupid and the boss tells the
girls to leave. The others confront the guy in the
green shirt and he immediately gets on his knees,
bows over, and asks for forgiveness. Ryuuji Gouda
grabs a bottle and drinks - he offers to pour
green-shirt-guy a drink and continues pouring to
the last drop even though most of it spills on the
table. The thug drinks and Ryuuji rises up and
crushes the bottle on top of his head. With the
broken bottle, Gouda's about to cut the hapless
thug when Kazuma
mutters from the next booth over, "Kansai."
» Kazuma rises up and walks over where he's
confronted by three of the thug underlings - one
smashes a bottle on the back of Kaz's head but
he's unfazed. Four guys surround him and a battle
begins. Punch and kick your way out of the mess
and use a few special attacks whenever blue flames
rise above Kaz's head and shoulders by pressing
the Triangle button. After defeating the four
thugs, Ryuuji Gouda claps and rises up to address
Kazuma while the thugs are nursing their wounds
and stumbling around. The boss invites Kazuma over
and the two get acquainted...
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This document and photos are ©NCSX 2006. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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