PS2 Okami [The Best] - New Import, In Stock

NCS Game Synopsis
«©NCSX»
The world has been ravaged and ruined by the power of an eight-headed monster known as Orochi (serpent) but there is hope. The sun god Amaterasu descends upon terra in the form of a white wolf to set things wholesome once again. At the outset of the adventure, a goddess named Sakuya visits and gifts Amaterasu with the Yata no Kagami or sacred mirror which is used as a slashing weapon. Sakuya also sends a little friend known as Issun to help Amaterasu on his quest. Once nigh omnipotent, taking a physical form enforces some restrictions on Amaterasu but heavenly powers may be regained by locating and re-absorbing 15 scattered celestial characters.

   Okami uses a beguiling visual style that is striking not only in its fluid animation quality but also in the uniformity of the world. Everyone and everything meshes properly and one imagines that if a stylized Japanese charcoal brush painting ever came to life, Okami would be its embodiment and tell its inner story.

   Game play follows the simplicity of Okami's art style where Amaterasu runs, jumps, and attacks enemies in swift motion. When enemies are met, they'll perform a little cinematic routine before the slaughter commences. The white wolf initially attacks by swinging the bronze mirror on its back like a slashing buzzsaw and ramming into adversaries but new attacks become available as Amaterasu levels up.
 

 

NCS Game Notes & Spoilers
»  In the intro to the game, a calligraphy brush sketches out a world while cherry blossoms fall in the background. An unintelligible voice over + Japanese text details the story of the game where the eight-headed Orochi awakens to wreak havoc on the world. Amaterasu descends to fix the wrongs wrought and friends include a mighty swordsman named Susano. The intro shows Orochi breathing fire but Amaterasu calls upon the winds to fan the flames back and raises trees to block  Orochi's progress. The intro continues until Orochi is defeated and black and white silhouettes change to full blown color where Okami rages across the landscape, trailing flowers and plants that sprout up in its wake.

»  Press START and the following selections appear:

NEW GAME / Launch into the game and be a wolf
LOAD GAME / Resume game from memory card save data
OPTIONS / Toggle Dual Shock, set BGM and SE volumes, toggle Mono/Stereo/Surround

»   Start a new game and the intro replays itself except this time, you have to sit through it and press the "TRIANGLE" or "O" button progress through it. There is no skipping or automatic toggling...

»   The game starts at a temple where an interloper steps up and lifts up a sword from the stone only to raise up evil spirits which stream up and out to manifest into Orochi. The mighty serpent roars and sets flames to the temple and burns the world with a mighty conflagration that devastates the forests, uproots trees, and blackens everything in its path. The sun still shines however as Amaterasu witnesses the destructions and zooms to Earth in the shape of a wolf. While the destructions roils around him, he lies in wait when he is visited by a goddess in green named Sakuya. She gives Amaterasu a sacred mirror which latches onto his back and encircles his form with a hazy flaming whirl of activity. She then unleashes a little green ball of energy named Issun who leaps around like a little frog. Amaterasu growls at it like an enemy but its a helpful little Tinkerbell type that speaks and offers consul to Okami.

    The world outside the circle of safety groans as purple waves and black winds roil the Earth. The goddess bids farewell and takes her leave but before she goes, a gnarled tree is erected. Beneath it is a little sanctuary and from this one tree, the revitalization of the world will begin. After exploring the sanctuary area a bit and exiting, you'll notice a beautiful plump peach has appeared on one of the branches.... life is slowly returning.

»  CONTROLS
L-ANALOG / Movement
R-ANALOG / Camera
TRIANGLE / Paw at the ground, dig up turnips
O-BUTTON / Bark, progress through dialog boxes
X-BUTTON / Jump ; there is no double jump unless a ledge is nearby
SQUARE / Running dash attack
L1-TRIGGER / Change camera view from overhead to directly behind Okami
L2-TRIGGER / Hold to reveal map overlay of local area

To get into a running jaunt, hold the SQUARE button and move the L-Analog upwards.

»  Whenever Okami jumps and leaps, a mess of leaves pop up under its feet. If you don't do anything and leave Okami as is, he'll sit on his hindquarters, howl a little bit, and then eventually take a nap if you still don't issue any commands. It bolts awake with the quickness however once you do move a muscle.

»  To save your progress, run up to the sun catcher in the sanctuary and press the "O" button.

»  Malevolent trees may be slashed while dying trees and patches of dying vegetation may be circled with the celestial brush to bring them back to life. 

»  The game world alternates between daytime and night time. At night, crickets and owls may be heard.

»  Loading times during the world exploration portion of the game are nearly non-existent for a smooth and unfettered gaming experience.

Partial NCS Walkthrough
»  The first task is to run into sanctuary and then bound up the little hill by performing a double jump. Once there, you'll get the opportunity to dab a blue dot on a constellation that's missing a star and a mighty dragon will travel from the heavens and greet you. To dab the dot, hold R1 and press SQUARE to drop the pen.

»  The dragon swarms down from the heavens and (in a guttural voice) tells Amaterasu that the other brushes of power must be found to regain its true potential and power. The dragon turns into a Japanese character and rockets into Amaterasu's body to become one with the wolf.

»  After the fusion episode, use the pen again to swish some of the water that separates the land mass from the little island in the distance.  Swim across and bust open the treasure chest and the five urns for rewards and then run into the shining light between the two pillars.

»  Eventually you'll reach an image of a giant holding a partial sword. Use the pen again to draw the tip of the sword and then add another star to a constellation of a little rat and it'll come to life and grab the sword in its jaws. The rodent turns into another Japanese character and is joined within Amaterasu to grant the power of sword strokes. 

»  In the next situation, draw a line across the rock that's presented and Amaterasu's newfound power slices it in half. Before leaving, slice open the gates with a calligraphy stroke across the wooden beams and then follow the golden arrow.

»  After galloping a short distance, two humanoid creatures attack and Amaterasu gets a first crack at conflict. Pressing "O" causes the sacred mirror to lash out like a buzzsaw which slashes enemies and blows them back. When dastardly enemies are killed, they turn into a bouquet of flowers which eventually disappears. A jumping slash attack (press X and then SQUARE thrice) slashes an enemy below three times in quick succession.

»  Continue following the arrow back to the sanctuary site and cut down the peach from the tree with a calligraphy stroke to release a burst of life as flowers and plants stream outwards to turn the world green once more.

»   The villagers that Okami runs into have been turned into stone. To revive them, visit each one and press "O" and then when cued, run up the little pathway to the elevated area where the mountains and swirling winds may be seen in the distance. Bring up the brush and draw a circle in the sky to summon the sun which brightens up the world and turns stone humans into flesh once more.

Events to engage in once the village is back to normal:
1) A child named Mushi bets that you can't dig up more turnips than his dog Hayabusa can. The turnips are guarded by his mama who attacks when she sees you digging up her precious crop and gobbling them up. Mushi has a pet dragonfly which he keeps tethered to a string.

2)  A grouchy grandma named Ms Orange laments the inability to dry her clothes. To help her, draw a clothesline across the two wooden poles next to her little wharf so she can hang the garments on the line. Next, draw a circle in the sky to summon the sun to dry her clothes. She mentions that she'll be baking cherry cakes to celebrate and tells Amaterasu to visit her at night for some cakes.

3)  A maiden named Kushi can't brew her sake without water. Run up to the water wheel next to her establishment and draw a circular arc to repair it. Once it starts rolling, Kushi is very thankful and tells Amaterasu to return for a jug of her sake.

4) A snoring swordsman named Susano is befriended and becomes an ally after a rigorous romp. In Japanese mythology, Susano is the name of Amaterasu's brother.
 

   This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 
Summary of the Week
Monday NDS Animal Crossing Card Case  ETC Super Mario Bros Towels  PS2 Okami - The Best, Street Fighter III 3rd Strike - The Best, Vampire: Darkstalkers Collection - The Best  PSP Silver Playstation Portable  TOYS Gun X Sword Trading Figures, Super Mario Bros Water Toys 
Tuesday NEWS Preorders open for Bomberman Bakuhatu plush, Nintendo T-Shirts, Yua Aida Trading Cards
Wednesday NCS Holiday gift suggestions
Thursday NEWS Import shipping delays, Blu-Ray Remotes restocked, Wii accessories restocked
Friday NDS Teku Teku Angel Pocket  PS2 Seiken Densetsu 4  PS3 Armored Core 4, Sonic the Hedgehog  PSP Parappa the Rapper pouches  X360 Lost Planet: Extreme Condition, Sonic the Hedgehog
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