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PS2
Okami
[The Best]
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New Import, In Stock |
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NCS Game Synopsis
«©NCSX»
The world has been ravaged and ruined by the power
of an eight-headed monster known as Orochi
(serpent) but there is hope. The sun god Amaterasu
descends upon terra in the form of a white wolf to
set things wholesome once again. At the outset of
the adventure, a goddess named Sakuya visits and
gifts Amaterasu with the
Yata
no Kagami or sacred mirror which is used as
a slashing weapon. Sakuya also sends a little
friend known as Issun to help Amaterasu on his
quest. Once nigh omnipotent, taking a physical
form enforces some restrictions on Amaterasu but
heavenly powers may be regained by locating and
re-absorbing 15 scattered celestial characters.
Okami uses a beguiling visual style that is
striking not only in its fluid animation quality
but also in the uniformity of the world. Everyone
and everything meshes properly and one imagines
that if a stylized Japanese charcoal brush
painting ever came to life, Okami would be its
embodiment and tell its inner story.
Game play follows the simplicity of Okami's art
style where Amaterasu runs, jumps, and attacks
enemies in swift motion. When enemies are met,
they'll perform a little cinematic routine before
the slaughter commences. The white wolf initially
attacks by swinging the bronze mirror on its back
like a slashing buzzsaw and ramming into
adversaries but new attacks become available as
Amaterasu levels up.
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NCS
Game Notes & Spoilers
» In the intro to the game, a calligraphy
brush sketches out a world while cherry blossoms
fall in the background. An unintelligible voice
over + Japanese text details the story of the game
where the eight-headed Orochi awakens to wreak
havoc on the world. Amaterasu descends to fix the
wrongs wrought and friends include a mighty
swordsman named Susano. The intro shows Orochi
breathing fire but Amaterasu calls upon the winds
to fan the flames back and raises trees to block
Orochi's progress. The intro continues until
Orochi is defeated and black and white silhouettes
change to full blown color where Okami rages
across the landscape, trailing flowers and plants
that sprout up in its wake.
» Press START and the following selections
appear:
NEW GAME / Launch into the game and be a
wolf
LOAD GAME / Resume game from memory card
save data
OPTIONS / Toggle Dual Shock, set BGM and SE
volumes, toggle Mono/Stereo/Surround
» Start a new game and the intro replays itself
except this time, you have to sit through it and
press the "TRIANGLE" or "O" button progress
through it. There is no skipping or automatic
toggling...
» The game starts at a temple where an
interloper steps up and lifts up a sword from the
stone only to raise up evil spirits which stream
up and out to manifest into Orochi. The mighty
serpent roars and sets flames to the temple and
burns the world with a mighty conflagration that
devastates the forests, uproots trees, and
blackens everything in its path. The sun still
shines however as Amaterasu witnesses the
destructions and zooms to Earth in the shape of a
wolf. While the destructions roils around him, he
lies in wait when he is visited by a goddess in
green named Sakuya. She gives Amaterasu a sacred
mirror which latches onto his back and encircles
his form with a hazy flaming whirl of activity.
She then unleashes a little green ball of energy
named Issun who leaps around like a little frog.
Amaterasu growls at it like an enemy but its a
helpful little Tinkerbell type that speaks and
offers consul to Okami.
The world outside the circle of safety groans
as purple waves and black winds roil the Earth.
The goddess bids farewell and takes her leave but
before she goes, a gnarled tree is erected.
Beneath it is a little sanctuary and from this one
tree, the revitalization of the world will begin.
After exploring the sanctuary area a bit and
exiting, you'll notice a beautiful plump peach has
appeared on one of the branches.... life is slowly
returning.
» CONTROLS
L-ANALOG / Movement
R-ANALOG / Camera
TRIANGLE / Paw at the ground, dig up
turnips
O-BUTTON / Bark, progress through dialog
boxes
X-BUTTON / Jump ; there is no double jump
unless a ledge is nearby
SQUARE / Running dash attack
L1-TRIGGER / Change camera view from
overhead to directly behind Okami
L2-TRIGGER / Hold to reveal map overlay of
local area
To get into a running jaunt, hold the SQUARE
button and move the L-Analog upwards.
» Whenever Okami jumps and leaps, a mess of
leaves pop up under its feet. If you don't do
anything and leave Okami as is, he'll sit on his
hindquarters, howl a little bit, and then
eventually take a nap if you still don't issue any
commands. It bolts awake with the quickness
however once you do move a muscle.
» To save your progress, run up to the sun
catcher in the sanctuary and press the "O" button.
» Malevolent trees may be slashed while dying
trees and patches of dying vegetation may be
circled with the celestial brush to bring them
back to life.
» The game world alternates between daytime and
night time. At night, crickets and owls may be
heard.
» Loading times during the world exploration
portion of the game are nearly non-existent for a
smooth and unfettered gaming experience.
Partial NCS Walkthrough
» The first task is to run into sanctuary and
then bound up the little hill by performing a
double jump. Once there, you'll get the
opportunity to dab a blue dot on a constellation
that's missing a star and a mighty dragon will
travel from the heavens and greet you. To dab the
dot, hold R1 and press SQUARE to drop the pen.
» The dragon swarms down from the heavens and (in
a guttural voice) tells Amaterasu that the other
brushes of power must be found to regain its true
potential and power. The dragon turns into a
Japanese character and rockets into Amaterasu's
body to become one with the wolf.
» After the fusion episode, use the pen again to
swish some of the water that separates the land
mass from the little island in the distance. Swim
across and bust open the treasure chest and the
five urns for rewards and then run into the
shining light between the two pillars.
» Eventually you'll reach an image of a giant
holding a partial sword. Use the pen again to draw
the tip of the sword and then add another star to
a constellation of a little rat and it'll come to
life and grab the sword in its jaws. The rodent
turns into another Japanese character and is
joined within Amaterasu to grant the power of
sword strokes.
» In the next situation, draw a line across the
rock that's presented and Amaterasu's newfound
power slices it in half. Before leaving, slice
open the gates with a calligraphy stroke across
the wooden beams and then follow the golden arrow.
» After galloping a short distance, two humanoid
creatures attack and Amaterasu gets a first crack
at conflict. Pressing "O" causes the sacred mirror
to lash out like a buzzsaw which slashes enemies
and blows them back. When dastardly enemies are
killed, they turn into a bouquet of flowers which
eventually disappears. A jumping slash attack
(press X and then SQUARE thrice) slashes an enemy
below three times in quick succession.
» Continue following the arrow back to the
sanctuary site and cut down the peach from the
tree with a calligraphy stroke to release a burst
of life as flowers and plants stream outwards to
turn the world green once more.
» The villagers that Okami runs into have been
turned into stone. To revive them, visit each one
and press "O" and then when cued, run up the
little pathway to the elevated area where the
mountains and swirling winds may be seen in the
distance. Bring up the brush and draw a circle in
the sky to summon the sun which brightens up the
world and turns stone humans into flesh once more.
Events to engage in once the village is back to
normal:
1) A child named Mushi bets that you can't dig
up more turnips than his dog Hayabusa can. The
turnips are guarded by his mama who attacks when
she sees you digging up her precious crop and
gobbling them up. Mushi has a pet dragonfly which
he keeps tethered to a string.
2) A grouchy grandma named Ms Orange laments the
inability to dry her clothes. To help her, draw a
clothesline across the two wooden poles next to
her little wharf so she can hang the garments on
the line. Next, draw a circle in the sky to summon
the sun to dry her clothes. She mentions that
she'll be baking cherry cakes to celebrate and
tells Amaterasu to visit her at night for some
cakes.
3) A maiden named Kushi can't brew her sake
without water. Run up to the water wheel next to
her establishment and draw a circular arc to
repair it. Once it starts rolling, Kushi is very
thankful and tells Amaterasu to return for a jug
of her sake.
4) A snoring swordsman named Susano is befriended
and becomes an ally after a rigorous romp. In
Japanese mythology, Susano is the name of
Amaterasu's brother.
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This document is ©NCSX 2006. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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