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PS2
Neo Geo Battle Coliseum [Best]
- New Import, In Stock |
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NCS Game Synopsis
«©NCSX»
Tussle with famous and a few forgotten Neo Geo
fighters in tag-team action where two combatants
face off against another duo. Famous and familiar
fighters include Kyo Kusanagi
and Iori Yagami
from King of Fighters while we throw
Kisarah Westfield from
Toukai Gan Gan and
Cyber Woo from King of the Monsters in
the forgotten pile. We still remember
Fuuma and
Hanzo from the World Heroes games but
that's because we still plug in the World Heroes
Perfect MVS every once in a while. A total of 40
fighters from many SNK games are featured and we're
thankful that no one from Ragnagard made the roster
to stink up the joint.
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NCS Game Notes
» The full roster of fighters includes 40
combatants from twelve SNK properties. While many
are recognizable and familiar to fans of the Neo Geo
and SNK in general, there are some obscure ones.
Note that there are 34 playable fighters at the
outset. Six are unlockable. The full pantheon is as
follows:
BOSS CHARACTERS: Mizuchi, Shin Shishioh, Neo Dio, Gooman
AGGRESSORS OF DARK COMBAT / SUPER TAG BATTLE : Shishioh
ART OF FIGHTING : Mr. BIG, Lee Pai Long, Robert
Garcia
BURIKI ONE : Mr. Karate
FATAL FURY : Terry Bogard, Mai Shiranui, Geese
Howard, Kim Kaphwan, Tung Fu Rue, Jin Chonrei, Jin Chonshu
GAROU MARK OF THE WOLVES : Rock Howard, Hotaru
Futaba
KING OF FIGHTERS : K', Kyo Kusanagi, Iori Yagami,
Shermie, Athena
KING OF THE MONSTERS : Cyber Woo
LAST BLADE : Akari Ichijo, Kaede, Keiichiro
Washizuka, Moriya Minakata
METAL SLUG : Marco Rossi, Mars People
SAMURAI SPIRITS : Asura, Genjyuro Kibagami,
Haohmaru, Nakoruru, Shiki
TOUKAI GAN GAN : Kisarah Westfield
WORLD HEROES : Hanzo, Fuuma, Mudman
NEW CHARACTERS : AI, Yuki
» In the intro to the game, the various fighters
are introduced starting with Yuki and AI who are new
characters followed by more familiar faces in poses
and montages.
» The game modes upon pressing START are as follows:
Arcade Play / Arcade VS / Tag Play / Survival
Challenge / Practice / Gallery / Game Option /
Network Match. In the Game Options, the level of the
CPU may be set from 1 to 7 and a host of other
options may be set including defense level, power
gauge, key settings, sound settings, and graphic
settings which moves the screen around and change
the focus from normal to soft.
» In the Practice mode, players select which players
to pit against each other starting with the first
player and then the second player in each team. To
switch players during a match, hit the R1 trigger.
In Practice Mode, the action of the other player may
be sell to NULL or handed over to the CPU. If the
control is set to NULL, an action may be assigned to
the opposing players such as STAND, FORWARD, BACK,
JUMP, CROUCH, or other actions. The attack, counter,
and guard actions may also be toggled on or off.
» Only the D-pad is used on a Dual Shock 2 analog
pad and the L-analog is not recognized. However, NCS
staffers prefer playing this particular game with a
Hori RAP 2 for accuracy, fluid control, and combo
chaining.
» In the Now Loading screen, strange colored bars
stream across the screen. We were hoping for an
animated monkey playing the cymbals while grinning
maniacally like the simian from the olden Neo CD
days.
» One of Ai's special attacks allows her to call
down huge Tetris blocks to rain down on her
opponent.
» When blood is spilled, it jets out red and sloppy.
We're guessing the blood in the USA version of the
game (if Sony approves a localization) will be
censored white or green.
» In the Gallery Menu, gamers may view 85 pieces of
CHARACTER artwork (all but 1 must be unlocked), 48
pieces of ART WORK (all viewable at the outset of
the game) which feature individual character pieces
as well as strange gimmick art, and 43 ENDING
cinemas for the fighters in the game. Three of the
ending cinemas are viewable for some reason when we
checked it out but everything else needs to be
unlocked.
» To view the available moves for an active fighter
at any time, hit the "START" button and select
"Skill List." Check out the moves and press the
D-pad left or right to scroll through the pages of
attacks.
Animation Frames
» The animation quality of the various fighters
differs. Check out the amount of detail and frames
of animation for Asura and watch how his cloak
swishes when he performs a roundhouse kick. Then
check out the new girl AI and her movements.
Although she moves smoothly and in chipper fashion
when she dances in place, the frames of animation
aren't as fluid as Asura's. Another good contrast is
Nakoruru and Hanzo. While Hanzo animates fairly
clunky, Nakoruru is as smooth as silk when waves
undulate through her outfit as she prances up and
down. Iori looks and animates like a blonde Lurch
but we love him anyway...
Haohmaru is beefier and bigger than usual but he animates well.
When he performs a strong slash, check out how his
hair follows up the move a second later in a fluid
wave. Mudman moves like he's exercising in place by
pumping his arms up and down. Perennial favorite,
Mai Shiranui is another well animated fighter but
that's for granted since SNK needs her chest to
heave up and down in jostling fashion. The twins do
bounce. Mars People also animates beautifully with
its wavering tentacles.
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This document is ©NCSX 2007. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc.
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