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PSP
New Rainbow Islands: Hurdy Gurdy Daibouken!
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NCS
Game Synopsis
«©NCS»
A tome flips open and the pages magically flap
forward until the visages of Bub and Bob appear.
They're dancing and clowning to the sweet melody
played by a guitar player. Amidst their musical
reverie, highly discordant sounds stream from
somewhere in the distance. Looking over, Bub and Bob
spy a concert in progress that's packed with fans.
They look back at the guitarist from earlier and
watch as he transforms into a robot. Across the land
masses of Rainbow Islands, similar transformations
are taking place as the discordant music filters
through the world.
The cacophony and din of bad sounds are being pushed by a nefarious
record label that's trying to take over the world
with extremely bad music. To combat such evil, Bub
and Bob don flavorful costumes and throw rainbows.
Makes perfect sense if you meditate on it for about
an hour.
The original Rainbow Islands was a study in platform gaming
simplicity where Bubby and Bobby shot rainbows to
defeat creatures and move upwards. New Rainbow
Islands is modeled on the same premise but new to
the action is the music element of the game, a
bubble shot, and a pseudo 3D stage design where
foreground, midground, and background may be
traveled between by hopping on a moving platform
that shuttles between the depths. Due to the concept
of three distinct "levels" in every stage, enemies
that appear in the midground can't be attacked if
you're standing in the foreground although they
might appear very close.
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NCS
Game Notes
» Bubby and Bobby don decidedly South American garb
and wield instruments in a new game of Rainbow
throwing proportions. At the outset of the game,
players may choose to play as either character. On
the selection screen, Bobby's movement speed is at
Level 1 but his Jump is at level 2. The other
attributes are:
Rapid Fire
Oneshot Number
Max Rainbow
Bubble Speed
Bubble Reload
which are all all at Level 1. For Bubby, his
movement speed is Level 2 and everything else is at
Level 1. Start the game and an animation of a
glowing book plays. The pages flip magically until
they reach a page with Bubby and Bobby dancing to a
guitar player. Somewhere in the distance, discordant
music plays. The two boys look at a convert in
progress and then they see their guitarist turn into
a robot. Across the Rainbow Islands worlds,
creatures are being changed into other guises while
a record company executive peers at the carnage
through binoculars. Back to Bub and Bob, they are
given instruments which they wind them up. After
watching the instruments sparkle, they're eventually
charged with venturing forth and using the magic of
good music to change everything back to the way it
once was.
» Rainbows are used to smack creatures and also
provide a means of transport. At the outset, up to
five rainbows may be shot out at any one time.
» By pushing up-diagonally and then pressing SQUARE
+ X at the same time, Bub or Bob will simultaneously
throw a rainbow and then scale it. Tap both buttons
quickly and each hero will scale upwards in
rapid-fire fashion.
» In the first level, you'll notice that the winged
demons wielding spears can't be touched by your
rainbow power. There's nothing wrong with your game.
They're just in another level of the stage, namely
the mid-level while you're in the foreground. To
reach them, find a rocky platform to hop upon and
then travel "into" the mid-ground. When you do
destroy a demon, it'll turn into a bee and float
upwards.
» Only the D-pad may be used for control. The
"SQUARE" button throws a rainbow and "X" jumps. The
"O" button discharges a bubble. There are three
levels of movement on any stage - foreground,
midground, and background. To traverse between the
three levels of depth, a moving platform appears at
certain junctures which may be stood upon and then
ridden to the other levels of the stage.
» To get acquainted with the play mechanics of the
new Rainbow Islands game, a tutorial section emceed
by a witch doctor teaches the nuances of the action
and basic gameplay operations.
» In the Game Over screen, the wind-up instrument is
shown broken in half.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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