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PS2
Oretachi Game Center: Trio the Punch
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NCS
Game Synopsis
«©NCS»
According to Ainu lore, there was once an old and
grizzled hermit who traveled between cave residences
on the Chishima Islands. He never spoke but before
he died, he imparted a single sentence to a
washerwoman named Reiko. According to Reiko, the old
hermit muttered with his dying breath, "To know Trio
the Punch is to love Trio the Punch." With that, he
shuffled off this mortal coil and Reiko was left
with a puzzled look on her face and a distinct pang
in her heart. To be continued.
The Oretachi Game Center version of Trio the Punch includes seven
items:
01) Trio the Punch Game CD
02) Miniature CD which contains background music and
sound effects
03) Miniature DVD which contains developer interview
and master play
04) A placard which contains playing rules and holds
both mini discs
05) Game trading card with cover artwork and
original artwork
06) A thin and flimsy official guide book with game
hints and tips
07) Booklet which contains PS2 game info and photos
of the original JAMMA pc-board from way back in the
day.
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NCS
Game Notes
» The Hamster Logo rocks in like a hurricane.
» Press select to insert a credit
» Either D-pad or L-analog may be used for movement.
» Select one of three bruisers and launch into a
side scrolling beat 'em up that sports
unconventional enemies. Think bald-headed thugs who
slouch and stumble forward with zombie-like abandon.
Some will bend over backwards and belch a stream of
fire. Others just sort of stand there... perhaps due
to lack of programming AI. After beating a few of
them down, the first boss may be witnessed. It looks
like a bigger version of the bald-headed minions
except that it's apparently sculpted from stone and
holds a fixed posture. The boss also shoots a burst
of flame from it's lifted-up foot. To defeat it,
wait until the flames from its foot pass overhead
and then jump and punch it on the side. Attack,
wait, attack, wait and it'll soon be defeated. The
next enemy is a disembodied fist what pounds
downwards. After each level, spin a wheel of sorts
and gain bonuses or demerits such as Life Up, Main
Up, Down, and Sub Up.
» The gameplay in Trio The Punch is entirely
forgettable... and we're being kind here. However,
there's a certain charm and spirit in the characters
and the enemies. You'll have to check it out
yourself to experience what words cannot describe.
» The words "horrible" and "excreable" aren't
justified when describing Trio the Punch as a whole. Sure, the
gameplay is lacking but there's a certain bravado
and daredevil-like recklessness that gave the
programmers at Data East the cajones to submit the
game to management. The bravado and recklessness was
doubled when management green-lighted the project
and allowed it to be released to the public. Without
the double-barreled conviction of Data East's
creative team and suits, we would have never
witnessed the power and majesty that is Trio the
Punch.
» The third selectable warrior holds his sword like
Rastan and bulges with muscles. The second warrior
looks like a street thug with a tank top and a
backwards baseball cap. True to his thug roots, he
punches with his fists instead of using a weapon.
When he kills the first boss, he poses like Hercules
after winning the discus event. The first hero is a
ninja of some sort but whenever he gets hit, he'll
temporarily change into a log. The ninja throws
stars and can easily destroy the first boss
(stone-man-with-pointed-toe) with four consecutive
star attacks.
» We have every intention of continuing the
fictional story that we penned under NCS
Game Synopsis for this product. Look for the
next chapter in about 10 years.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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