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Wii
Fire Emblem: Akatsuki no Megami
- New Import,
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NCS Game Synopsis
«©NCS»
In the previous Fire Emblem game (Soen no Kiseki aka
Path of Radiance), armies from Dayne invaded Crimea
but were eventually beaten back by fractious forces
led by the Greil Mercenaries. As the story in
Akatsuki no Megami begins, Crimea has begun
reconstruction and troops from Begnion are sent to
Dayne to ensure that the peace is kept. However, a
group of young freedom fighters known as the Dawn
Group disavow the sanctions imposed by Begnion and
join together in the capital of Nevasa to plot an
uprising...
Familiar faces from the previous Fire Emblem game return including
Sothe, Elincia, Zelgius, and Jill. New characters
introduced in the game include a silver-haired
female mage named Micaiah, a blonde archer who
answers to Leonardo, and a brown-haired sword
handler named Eddie. The gameplay follows the
conventions established in previous Fire Emblem
games where player-heroes interact with cohorts and
then engage enemy forces on a map. When it's time to
move, the screen lights up with squares which show
range of movement. Select an attack and the screen
shifts to a 3D action sequence where blows are meted
out in fluid motion.
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NCS Game Notes
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Players who are new to the Fire Emblem series will
find helpful indicators and tutorials during the
early portion of the game. Please note however that the text is entirely
in Japanese. Another helpful feature in the game is
the glossary which explains key relationships,
countries, and conflicts.
» Attack sequences are enjoyable to watch... even
after the 10th time. If it gets tedious on the 11th
sword slash, it's possible to toggle battle
animations off to speed up the game.
» Fire Emblem can be played with the Wii Remote
Control but there's no shaking or wagging motion
involved. Simply move the characters with the d-pad
on the Wii Remote and push the appropriate buttons
for action. Furthermore, the game may also be played
with a Wii Classic Controller or a Gamecube joypad.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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