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PS3
Gundam Musou
[Japan Version]
- New Import, In Stock |
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NCS Game Synopsis
«©NCS»
Rocket onto dusty battlefields inside a sporty
Gundam RX-78-2 and swing a laser blade to blow Zaku
soldiers off their feet. Couple the sword slashes with
gunfire to mix up the action and you're a veritable
one man army capable of tackling entire legions.
In our test play this
morning, we noticed that the Zaku armies are fairly
subdued and generally stood around waiting for death.
Koei's W-Force had improved the AI of their recent Sengoku Musou games where warriors
collectively charged in for the kill but in Gundam
Musou, the mech enemies hang around at the periphery without
offering much resistance. One or
two enemy mechs might swing and shoot but the entire
gang should all engage at once like a rabid pack of
wolves. There were many times where our Gundam could
have been shot or slashed but we plowed through the
Zaku troops without much adversity.
Perhaps later levels will prove to be more of a
challenge. That said, the feeling of Gundam movement
and booster flight is satisfying. There's a solid
resistance to the Gundam as it moves around the
battlefield which enhances the illusion of "weight." To glide forward with booster thrust,
press the X Button for a short burst of power where lines of Zakus may be knocked out by the
brunt of Gundam's force.
Please Note: The shipment of Gundam Musou that arrived today
is the Japan territory version. Only the Asian territory version arrived
yesterday
morning.
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NCS Game Notes
» When
mechs are destroyed, a counter on the lower-right
corner of the screen keeps track. When you reach 100
kills, a big "100" splashes across the center of the
screen.
»
Two blades may be wielded by Gundam for a whirling
dervish attack where it spins and impacts damage on
every mech circling it.
»
Communication flashes pop up on the lower-left
corner of the screen from time to time to update
battlefield conditions or objectives.
»
The game moves fast for thrilling skirmishes.
»
Pilots and Gundams have levels and a points system
which allow them to level up. A "NEXT" indicator
tells the player the points required for the next
level-up.
»
Before each mission begins, an overhead map of the
area is shown and objectives are laid out. You may
inspect the terrain and plan your attack at this
point.
»
Game Modes:
Official Mode
Original Mode
Versus Mode [Musou Match, Normal Match or Shotdown
Match]
Gallery [Character Gallery, Mobile Suit Gallery,
Word Gallery, Player Record]
In the Versus Mode - Musou Match splits the screen in
vertical halves where 2 players destroy as many
mechs as possible before going head-to-head against
each other. Normal Match is a standard VS match.
»
Mechs featured in the game include the default
RX-78-2 Gundam, MSZ-006 Zeta Gundam, MSZ-010 ZZ
Gundam, RX-178 Gundam Mk-II, MS-06S Zaku II
Commander Type, AMX-004 Qubeley, MSN-100 Hyaku
Shiki, MS-14S Gelgoog, PMX-003 The O, Gundam G
GF-13-017NJ II, XXXG-00W0 Wing Gundam Zero, WD-M01
Turn A Gundam, Master Gundam GF13-001NH II, and the
OZ-13MS Gundam Epyon.
»
When an enemy Zaku is destroyed, it'll fall back and
hit the ground with a visible thud before exploding
into a puff of black smoke following by nothingness.
No parts litter the field after destruction.
» Missions take place on the ground as well as in
space. A cool feature would have been a laser
ricocheting feature where Gundam gets a gun
upgrade that shoots and ricochets between many
adjacent Zakus on the battlefield since they're
thick as thieves out there. Alas, there's
nothing like that. Instead, Gundam follows the
conventions found in Sengoku Musou where the Gundam
hacks away like a Warring States general. The dash
move and laser rifle are new but we wanted some
innovation.
»
The best part of the game is zooming right into the
thick of a Zaku battle group and then dismantling it
piece by piece, bot by bot, slash by slash. We just
wanted more resistance and activity from the enemies
but we're still early in the game and haven't had a
chance to check out the later levels yet given the
limited time we have available to play test when new
games arrive.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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