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PS2
Monster World Complete Collection
- New Import,
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NCS Game Synopsis
«©NCS»
Wonder Boy was a blonde caveman-like hero who wore
diapers and rushed across jungles on bare feet.
Despite being in the jungle, Wonder Boy was able to
find skateboards inside eggs and ride like the wind.
From humble beginnings in 1986, the Wonder Boy
franchise went on to spawn five more games which
captured the hearts of gamers the world over.
To celebrate the 20th Anniversary of Wonder Boy, Sega collects all six
titles and throws in
scans of the instruction manuals, illustrations, and
a BGM sound test for every game. In addition to the
original versions of the games, console variants (if
applicable) are also included. The original version
of Wonderboy is most prolific with a total of five
variants to check out and enjoy including the System
1 arcade original and four home versions. The games in
the collection and their years of release are as
follows:
Wonder Boy 1986
Wonder Boy in Monster Land 1987
Wonder Boy III Monster Lair 1988
Monster World II 1992
Monster World III 1989
Monster World IV 1994
Two of the games (coin-op versions) feature a Super
Play mode.
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NCS
Game Notess
» A warning about epilepsy precedes the Sega logo.
» The title screen features a green-haired maiden
named Arsha who wields a sword, a shield, and a
little pet known as Peperogu floats behind her.
» Leave it alone and a Wonder Boy title screen
pops up followed by top scores and initials. Leave
it alone some more and all of the games in the
collection will be demoed in sequence.
» Licensed is spelled "Lisenced" on the title
screen of Wonder Boy.
»
Only the d-pad may be used for control.
The games featured in the collection and their
vintages are
Wonder Boy [1986]
Blonde-haired caveman-type runs and jumps across
side scrolling levels while riding on the
occasional skateboard with helmet.
Wonder Boy in Monster Land [1987]
Headband wearing blonde boy in diapers wields
a red-hilted
sword and crosses side scrolling levels while
battling red snakes and purchasing beverages from
a green-lizard bartender who's bar is inside the
stump of a tree.
The red snakes are
immobile and die with 1 hit but watch out for the
golden snakes which slither around and require 3
hits before they're toast. A life bar is
introduced where 5 hearts make up the hero's
vitality. Knock on doors to purchase items from
vendors such as drinks, weapons, and shoes.
Wonder Boy III Monster Lair [1988]
The game now enforces a forced scroll instead of
being static. The level slowly moves even if
you're not moving. Weapon power-ups are obtained
by killing a creature and then picking up the item
left behind. When you're killed, your
reincarnation is brought in by air via pink
dragon. Although the first level is platform
action, the second level is a shooter where the
hero rides on top of the pink dragon and battles
fish which lead up to a big fish boss who shoots
even more fish at the player. The third level takes
place in a jungle with big snakes and critters while
the fourth stage is a shooter again.
Monster World II [1992]
To fit on the cramped screen of the GG, Monster
World II features a narrow hallway in the first
level where the hero moves from left to right to
slay snakes and red one-eyed cyclops. Both are
killed with a single blow. Hero seemingly glides
across the stage with pumping animated legs. So he
slides. The first boss is a blue dragon who shoots
out a stream of flame that'll make Wonder Boy hop.
To defeat him, jump and smack him in the mouth with
sword. After defeating the dragon, you'll turn into
dragon and the castle will start shaking. Your job
is to escape while masonry rains on top of you and
skeletons try to stop your exodus.
Monster World III [1989]
The early part of
Monster World III is a remake of Wonder Boy in
Monster Land but the game plays sort of like Cadash with RPG
elements built into the action. The adventure starts off in town
where hero Shion is inside his house. Leave and
your adventure begins. Stop at the first tree
stump and the wizened old woman tells you that the
princess has been kidnapped from Purapril Castle.
Later in the game, you'll receive a little fairy
helper named Priscilla. When you're attacking a
creature, she'll hover over it and hammer at it
with her wand. She doesn't do any damage but her
efforts and fervor are appreciated.
Monster World IV [1994]
Departing from the male dominated heroes of
previous Wonder Boy/MW games, a green-haired lass
with a green ponytail is the protagonist in the
game. The intro text scrolls upwards and into the
distance like Star Wars and the game is brisk and
bright. Although the heroine moves fluidly when
walking, jumping, etc she's stuttered when she has
to climb up and down a rope early in the game.
Early enemies include large Puyos that leap
directly at a sister to attack. When heroine is
killed, she flies up to heaven in the guise of an
angel. To raise a shield and block attacks, push down on the d-pad. Heroine only has three hearts and each
attack that connects depletes one heart. Once all
three hearts are gone, it's game over.
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Rundown
of all the options in each game
Wonder Boy (1986)
SYSTEM 1 OPTIONS
Machine [System 1, Sega Mark III, Game Gear [JPN],
Game Gear [USA], SG-1000]
Options [Controller, Difficulty, Coin, Players,
Add Player, Initialize High Score]
Archives [Replay: View Super Play, Replay: Load &
View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Super Play option shows a master player going
through the entire game without losing a single
life. The Gallery portion of Wonder Boy System 1
includes scans of the original flyer for the game
and 8 pages of sheet music,
SEGA MK III OPTIONS
Machine [System 1, Sega Mark III, Game Gear [JPN],
Game Gear [UE], SG-1000]
Options [Controller, Extended Options, Initialize
High Score]
Archives [Replay: Load & View, Replay: Record &
Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Gallery portion of Sega MK III Wonder Boy
includes 18 scans of artwork, the original MK III
"Gold Cartridge" box, the back of the box, the
entire manual in Japanese, and the game insert for
the European version of the game.
GAME GEAR JPN OPTIONS
Machine [System 1, Sega Mark III, Game Gear [JPN],
Game Gear [USA], SG-1000]
Options [Controller, Extended Options, Initialize
High Score]
Archives [Replay: Load & View, Replay: Record &
Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Gallery includes 14 scans of the original box,
the entire game manual in Japanese, and an
advertising flyer for the game.
GAME GEAR UE OPTIONS
Machine [System 1, Sega Mark III, Game Gear [JPN],
Game Gear [USA], SG-1000]
Options [Controller, Extended Options, Initialize
High Score]
Archives [Replay: Load & View, Replay: Record &
Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Gallery includes 18 scans of the original box,
the entire European game manual in English,
German, French, Spanish, etc.
SG-1000 OPTIONS
Machine [System 1, Sega Mark III, Game Gear [JPN],
Game Gear [USA], SG-1000]
Options [Controller, Extended Options, Initialize
High Score]
Archives [Replay: Load & View, Replay: Record &
Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Gallery features 13 images of the original
Sega My Card packaging, a photo of the game card
itself, and scans of the manual.
Commentary
The best version of the Wonder Boy game is the SG-1000
version which is the arcade original. In the MK
III version, to make Wonder Boy jump high enough
to reach the fruit on the top portion of the
screen, press both SQUARE and X at the same time
for a high jump. In the other versions, pushing up
on the D-pad and then the X button does the trick.
The worst version is the SG-1000 port. Truly
deplorable but interesting to see what the
programmers sacrificed to get the game onto the
SG-1000's game card. The death animation in the
SG-1000 version is entertaining though.
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Wonder Boy in Monster Land
(1987)
SYSTEM 2 OPTIONS
Machine [System 2, Sega Mark III]
Options [Controller, Difficulty, Coin, Advertise
Sound, Initial Life, Add Life Max, Initialize High
Score]
Archives [Replay: View Super Play, Replay: Load &
View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Gallery features an advertising flyer and then
19 pages of sheet music.
SEGA MARK III OPTIONS
Machine [System 2, Sega Mark III]
Options [Controller, FM Sound Pack, Extended
Options, Initialize High Score]
Archives [Replay: Load & View, Replay: Record &
Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Gallery includes 35 images which feature
artwork, the original game packaging, the entire
manual in Japanese, advertising flyers, the
European game insert, and the entire European game
manual in English.
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Wonder Boy III Monster Lair
(1988)
SYSTEM 16 OPTIONS
Machine [System 16, Mega Drive]
Options [Controller, Difficulty, Coin, Advertise
Sound, Initial Players, Extra Players, Initialize
High Score]
Archives [Replay: Load & View, Replay: Record &
Save, Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Gallery features two images - the Japanese and
English versions of an advertising flyer. The
Library features more interesting data:
Specification Enemy, Specification Boss, and BGM
Scores. They are as follows:
Specification Enemy: A total of 34 sketches made
during the development process of the game where
the artists drew up the monsters in different
forms such as "Dead" and "Damage"
Specification Boss: Using graph paper this time,
32 sketches of the various bosses featured in the
game are painstakingly designed and given life and
positions in the game.
BGM Scores: Sheet music for the scores featured in
the game which span 73 pages.
MEGA DRIVE OPTIONS
Machine [System 16, Mega Drive]
Options [Controller, Extended Options, Initialize
High Score]
Archives [Replay: Load & View, Replay: Record &
Save, Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Mega Drive Gallery features 45 pieces of
artwork, the game packaging insert, the entire
Japanese manual in full color, and the entire
European manual in black & white.
The Mega Drive Library is the same as the System
16 Library outlined above.
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MONSTER WORLD II
(1992)
GAME GEAR JPN OPTIONS
Machine [Game Gear [JPN], Game Gear [UE], Master
System]
Options [Controller, Extended Options]
Archives [Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Gallery features 20 images starting with the
game packaging followed by the entire Japanese
manual in full color.
The Library is made of Illustrations and BGM
scores:
Illustrations: View 25 pieces of Monster World II
artwork featuring heroes, monsters, beasts, and
items
BGM Scores: Check out 44 pages of sheet music as
composed by Cheebow.
The UE version of the game is the same as above
but the GALLERY contains 28 scans of the full European game manual.
MASTER SYSTEM OPTIONS
Machine [Game Gear [JPN], Game Gear [UE], Master
System]
Options [Controller, FM Sound Pack, Extended
Options]
Archives [Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The Master System Gallery features 14 scans of the
European manual for the game. The Library is the
same as the Game Gear version.
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Monster World III
(1989)
MEGA DRIVE OPTIONS
Machine [Mega Drive, Genesis, Master System]
Options [Controller, Extended Options]
Archives [Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The gallery features 21 images of the game package
insert, the complete Japanese manual in color, and
an advertising flyer. The library is broken up
into two sections:
Illustrations - 50 images of scene artwork,
characters, monsters, and items from the game.
BGM Scores - 115 pages of musical compositions by
S. Sakamoto.
The Genesis Gallery features 50 pages which covers
the entire USA and European game manuals. The
library is the same as the Mega Drive.
The Master System Gallery features the European
game manual across 26 pages. The Library is the
same as Mega Drive.
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Monster World IV
(1994)
MEGA DRIVE OPTIONS
Machine [Mega Drive]
Options [Controller, Extended Options]
Archives [Sound Test, Gallery, ???]
Display Setting [Adjust POS X and POS Y, Texture
Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English
only - the scrolling is entirely controllable]
The gallery in MWIV contains 21 images of the game
packaging insert and the full Japanese manual in
color. We haven't unlocked the ??? option under
Archives yet.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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Wonder Boy |

Wonder Boy in Monster Land |

Wonder Boy III Monster Lair |

Monster World II |

Monster World III |

Monster World IV |
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