PS2 Monster World Complete Collection - New Import, In Stock

NCS Game Synopsis
«©NCS» Wonder Boy was a blonde caveman-like hero who wore diapers and rushed across jungles on bare feet. Despite being in the jungle, Wonder Boy was able to find skateboards inside eggs and ride like the wind. From humble beginnings in 1986, the Wonder Boy franchise went on to spawn five more games which captured the hearts of gamers the world over.

   To celebrate the 20th Anniversary of Wonder Boy, Sega collects all six titles and throws in scans of the instruction manuals, illustrations, and a BGM sound test for every game. In addition to the original versions of the games, console variants (if applicable) are also included. The original version of Wonderboy is most prolific with a total of five variants to check out and enjoy including the System 1 arcade original and four home versions. The games in the collection and their years of release are as follows:

Wonder Boy 1986
Wonder Boy in Monster Land
1987
Wonder Boy III Monster Lair 1988
Monster World II 
1992
Monster World III 1989
Monster World IV
1994

Two of the games (coin-op versions) feature a Super Play mode.

 

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NCS Game Notess
» A warning about epilepsy precedes the Sega logo.

» The title screen features a green-haired maiden named Arsha who wields a sword, a shield, and a little pet known as Peperogu floats behind her.

» Leave it alone and a Wonder Boy title screen pops up followed by top scores and initials. Leave it alone some more and all of the games in the collection will be demoed in sequence.

» Licensed is spelled "Lisenced" on the title screen of Wonder Boy.

» Only the d-pad may be used for control.

The games featured in the collection and their vintages are

Wonder Boy [1986]
Blonde-haired caveman-type runs and jumps across side scrolling levels while riding on the occasional skateboard with helmet.

Wonder Boy in Monster Land [1987]
  
Headband wearing blonde boy in diapers wields a red-hilted sword and crosses side scrolling levels while battling red snakes and purchasing beverages from a green-lizard bartender who's bar is inside the stump of a tree. The red snakes are immobile and die with 1 hit but watch out for the golden snakes which slither around and require 3 hits before they're toast. A life bar is introduced where 5 hearts make up the hero's vitality. Knock on doors to purchase items from vendors such as drinks, weapons, and shoes.

Wonder Boy III Monster Lair [1988]
  
The game now enforces a forced scroll instead of being static. The level slowly moves even if you're not moving. Weapon power-ups are obtained by killing a creature and then picking up the item left behind. When you're killed, your reincarnation is brought in by air via pink dragon. Although the first level is platform action, the second level is a shooter where the hero rides on top of the pink dragon and battles fish which lead up to a big fish boss who shoots even more fish at the player. The third level takes place in a jungle with big snakes and critters while the fourth stage is a shooter again.

Monster World II
[1992]
  
To fit on the cramped screen of the GG, Monster World II features a narrow hallway in the first level where the hero moves from left to right to slay snakes and red one-eyed cyclops. Both are killed with a single blow. Hero seemingly glides across the stage with pumping animated legs. So he slides. The first boss is a blue dragon who shoots out a stream of flame that'll make Wonder Boy hop. To defeat him, jump and smack him in the mouth with sword. After defeating the dragon, you'll turn into dragon and the castle will start shaking. Your job is to escape while masonry rains on top of you and skeletons try to stop your exodus. 

Monster World III [1989]
  
The early part of Monster World III is a remake of Wonder Boy in Monster Land but the game plays sort of like Cadash with RPG elements built into the action. The adventure starts off in town where hero Shion is inside his house. Leave and your adventure begins. Stop at the first tree stump and the wizened old woman tells you that the princess has been kidnapped from Purapril Castle. Later in the game, you'll receive a little fairy helper named Priscilla. When you're attacking a creature, she'll hover over it and hammer at it with her wand. She doesn't do any damage but her efforts and fervor are appreciated.

Monster World IV [1994]
   Departing from the male dominated heroes of previous Wonder Boy/MW games, a green-haired lass with a green ponytail is the protagonist in the game. The intro text scrolls upwards and into the distance like Star Wars and the game is brisk and bright. Although the heroine moves fluidly when walking, jumping, etc she's stuttered when she has to climb up and down a rope early in the game. Early enemies include large Puyos that leap directly at a sister to attack. When heroine is killed, she flies up to heaven in the guise of an angel. To raise a shield and block attacks, push down on the d-pad. Heroine only has three hearts and each attack that connects depletes one heart. Once all three hearts are gone, it's game over.
 
Rundown of all the options in each game

Wonder Boy (1986)

SYSTEM 1 OPTIONS
Machine
[System 1, Sega Mark III, Game Gear [JPN], Game Gear [USA], SG-1000]
Options [Controller, Difficulty, Coin, Players, Add Player, Initialize High Score]
Archives [Replay: View Super Play, Replay: Load & View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Super Play option shows a master player going through the entire game without losing a single life. The Gallery portion of Wonder Boy System 1 includes scans of the original flyer for the game and 8 pages of sheet music,

SEGA MK III OPTIONS
Machine
[System 1, Sega Mark III, Game Gear [JPN], Game Gear [UE], SG-1000]
Options [Controller, Extended Options, Initialize High Score]
Archives [Replay: Load & View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Gallery portion of Sega MK III Wonder Boy includes 18 scans of artwork, the original MK III "Gold Cartridge" box, the back of the box, the entire manual in Japanese, and the game insert for the European version of the game.

GAME GEAR JPN OPTIONS
Machine
[System 1, Sega Mark III, Game Gear [JPN], Game Gear [USA], SG-1000]
Options [Controller, Extended Options, Initialize High Score]
Archives [Replay: Load & View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Gallery includes 14 scans of the original box, the entire game manual in Japanese, and an advertising flyer for the game.

GAME GEAR UE OPTIONS
Machine [System 1, Sega Mark III, Game Gear [JPN], Game Gear [USA], SG-1000]
Options [Controller, Extended Options, Initialize High Score]
Archives [Replay: Load & View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Gallery includes 18 scans of the original box, the entire European game manual in English, German, French, Spanish, etc.

SG-1000 OPTIONS
Machine
[System 1, Sega Mark III, Game Gear [JPN], Game Gear [USA], SG-1000]
Options [Controller, Extended Options, Initialize High Score]
Archives [Replay: Load & View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Gallery features 13 images of the original Sega My Card packaging, a photo of the game card itself, and scans of the manual.

Commentary
   The best version of the Wonder Boy game is the SG-1000 version which is the arcade original. In the MK III version, to make Wonder Boy jump high enough to reach the fruit on the top portion of the screen, press both SQUARE and X at the same time for a high jump. In the other versions, pushing up on the D-pad and then the X button does the trick. The worst version is the SG-1000 port. Truly deplorable but interesting to see what the programmers sacrificed to get the game onto the SG-1000's game card. The death animation in the SG-1000 version is entertaining though.
 

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Wonder Boy in Monster Land (1987)

SYSTEM 2 OPTIONS
Machine
[System 2, Sega Mark III]
Options [Controller, Difficulty, Coin, Advertise Sound, Initial Life, Add Life Max, Initialize High Score]
Archives [Replay: View Super Play, Replay: Load & View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Gallery features an advertising flyer and then 19 pages of sheet music.

SEGA MARK III OPTIONS
Machine [System 2, Sega Mark III]
Options [Controller, FM Sound Pack, Extended Options, Initialize High Score]
Archives [Replay: Load & View, Replay: Record & Save, Sound Test, Gallery]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Gallery includes 35 images which feature artwork, the original game packaging, the entire manual in Japanese, advertising flyers, the European game insert, and the entire European game manual in English.
 
Wonder Boy III Monster Lair (1988)

SYSTEM 16 OPTIONS
Machine
[System 16, Mega Drive]
Options [Controller, Difficulty, Coin, Advertise Sound, Initial Players, Extra Players, Initialize High Score]
Archives [Replay: Load & View, Replay: Record & Save, Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Gallery features two images - the Japanese and English versions of an advertising flyer. The Library features more interesting data: Specification Enemy, Specification Boss, and BGM Scores. They are as follows:

Specification Enemy: A total of 34 sketches made during the development process of the game where the artists drew up the monsters in different forms such as "Dead" and "Damage"

Specification Boss: Using graph paper this time, 32 sketches of the various bosses featured in the game are painstakingly designed and given life and positions in the game.

BGM Scores: Sheet music for the scores featured in the game which span 73 pages.

MEGA DRIVE OPTIONS
Machine
[System 16, Mega Drive]
Options [Controller, Extended Options, Initialize High Score]
Archives [Replay: Load & View, Replay: Record & Save, Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Mega Drive Gallery features 45 pieces of artwork, the game packaging insert, the entire Japanese manual in full color, and the entire European manual in black & white.

The Mega Drive Library is the same as the System 16 Library outlined above.
 
MONSTER WORLD II (1992)

GAME GEAR JPN OPTIONS
Machine
[Game Gear [JPN], Game Gear [UE], Master System]
Options [Controller, Extended Options]
Archives [Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Gallery features 20 images starting with the game packaging followed by the entire Japanese manual in full color.

The Library is made of Illustrations and BGM scores:

Illustrations: View 25 pieces of Monster World II artwork featuring heroes, monsters, beasts, and items

BGM Scores: Check out 44 pages of sheet music as composed by Cheebow.

The UE version of the game is the same as above but the GALLERY contains 28 scans of the full European game manual.

MASTER SYSTEM OPTIONS
Machine
[Game Gear [JPN], Game Gear [UE], Master System]
Options [Controller, FM Sound Pack, Extended Options]
Archives [Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The Master System Gallery features 14 scans of the European manual for the game. The Library is the same as the Game Gear version.
 
Monster World III (1989)

MEGA DRIVE OPTIONS
Machine
[Mega Drive, Genesis, Master System]
Options [Controller, Extended Options]
Archives [Sound Test, Gallery, Library]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The gallery features 21 images of the game package insert, the complete Japanese manual in color, and an advertising flyer. The library is broken up into two sections:

Illustrations - 50 images of scene artwork, characters, monsters, and items from the game.

BGM Scores - 115 pages of musical compositions by S. Sakamoto.

The Genesis Gallery features 50 pages which covers the entire USA and European game manuals. The library is the same as the Mega Drive.

The Master System Gallery features the European game manual across 26 pages. The Library is the same as Mega Drive.
 

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Monster World IV (1994)

MEGA DRIVE OPTIONS
Machine
[Mega Drive]
Options [Controller, Extended Options]
Archives [Sound Test, Gallery, ???]
Display Setting [Adjust POS X and POS Y, Texture Mapping, Deflicker, Intensity, Display Mode]
System File [Load and Save System File]
Credits [View the credits for the game in English only - the scrolling is entirely controllable]

The gallery in MWIV contains 21 images of the game packaging insert and the full Japanese manual in color. We haven't unlocked the ??? option under Archives yet.
 

   This document and photos are ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


Wonder Boy

Wonder Boy in Monster Land

Wonder Boy III Monster Lair

Monster World II

Monster World III

Monster World IV
 
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