NCS
Game Notes
» The introductory cinema which features live
action footage from various televised baseball games
is stunning and crisp but that's to be expected on
the PS3.
» On the title screen, the crowd cheers and the
announcer bellows out, "Pro Yakyuu Spirits" Leave it
alone and bunch of baseball footage is shown where
players swing, run, catch calls, and hurl pitches
like their lives depended on it. The footage is
remarkably crisp and clear which allows viewers to
see that Japanese play like Americans with the same
amount of passion and exultation at key moments.
There's even an instance where a manager hurls a
baseball runner pad in a fit of rage. That reminded
us of Pete Rose and Tommy Lasorda.
» Press
START and the following options appear:
EXHIBITION
Play a regulation game that won't require an
extensive time commitment. Five options are
available as follows:
1P vs COM
1P vs 2P
1P & COM vs COM
1P & 2P vs COM
COM vs COM
TUTORIAL
Learn the controls, nuances, ways, and means of
Pro Baseball Spirits 4. A total of 11 lessons are
available which are broken up into three pitching
tutorials, four batting tutorials, two fielding
tutorials, and two running tutorials. When you
complete each tutorial, you'll receive VP points.
HOMERUN COMPETITION
Do your best to smack pitches out of the park
with hearty swings. Choose a team, select a stadium,
and then go to town with your bat. If you chain
together homers, you'll earn commendations and VP
points. If you string together 10 combos, you'll
earn 136 VP points thanks to the multiplier effect.
Each session is allowed 10 pitches and 10 swings.
STRIKE PITCH
Take the pitcher's mound and throw pitches so
that they're spotted on a numeric keyboard that's
overlaid in front of the catcher. Do your best to
throw the pitch at each number. If you hit numbers
consecutively, you're awarded combos and VP points.
You're allowed 8 pitches per session and if you hit
all the numbers on the keypad without missing or
hitting the center, you'll earn 26 VP points. You
can also aim at the space between two numbers and
knock both numbers out with one pitch if your
control is good. If you're able to hit 2 numbers
with 1 pitch, you'll earn a bonus ball.
PENNANT RACE
Play a full season with the ultimate goal of
winning the pennant. You will pitch, field, and bat
in all capacities. When other teams are playing, the
results of their games are shown on the right side
of a calendar which runs down the week's games and
the winners/losers. When it's your turn to play, you
take control of the players on your team and do the
batting, pitching, and fielding
MVP
Choose a team and then a player from 12 possible
choices and then play pennant mode. If you're a
pitcher, all you do is pitch and the team fields for
you with their AI and programming. If a ball is
blooped in front of the mound, you can rush up to
grab it to help the team out. Occasionally, you'll
be called upon to do a little bit of batting when
it's your turn. Your job is to pitch. If you choose
to play as a catcher, you'll be crouched at all
times and catch the pitches from the vantage point
of a catcher. You will move a cursor around to
indicate to the pitcher where you want him to throw
and he'll spot you appropriately. Between innings,
you don't bat unless it's your turn up and the game
sort of plays by itself until it's time to catch
again. Same thing with the hitters where your only
job is hitting. The available players to use are:
PITCHERS: Asami Kenta, Isoyama Hiroki, Honda
Kiyohito, Fukasawa Ken, Tojo Daiki, and Matsubara
Haruki. BATTERS: Kojima Daisuke, Asami Yuhta,
Tateno Syogo, Sakamaki Kenjiro. CATCHERS:
Makabe Yuhki, Asakura Tohru.
SPIRITS
Select a camp in Okinawa, Kagoshima, or two
locked areas and then select a team. Create a custom
player and then play a card-based game of baseball
where pitching cards, training cards, technique
cards, and other cards are used to enhance players
with new skills.
TRIAL
- Fielding Beginner - 20 simple exercises that
test your fielding abilities in the infield such as
fielding a grounder and throwing it to first base,
covering first base to take a throw, covering third
base, executing a double play, fielding a line
drive, catching a pop-up, and so on and so forth.
After the infield exercises, you'll work some
outfield catches as well for balls that are hit high
and drop.
- Fielding Middle - Somewhat more complicated
fielding exercises where you have to run backwards
to catch a ball, fielding a high hopper and getting
a lead runner out, throwing a man out at home,
performing a diving stop, feeding the second baseman
so that he executes a double play, assisting a
double play, catching a pop-up foul, catching a
shallow fly ball, and so on. If you complete all 20
exercises in Fielding Middle, you'll earn 1500 VP
points.
- Fielding Expert - Outfield antics where you run
around catching shallow but soaring fly balls,
smokers that drop just behind the infield, covering
a base, performing an overhead catch, feeding the
second baseman, and catching other tricky shots that
require quick judgment calls and execution. If you
complete all 20 exercises in Fielding Expert, you'll
earn 2000 VP points.
- Running Beginner - 10 running exercises where you
head for second base by pressing the TRIANGLE button
and then stop there by pressing the CIRCLE button,
scoot back to first base when an infield fly is
caught by pushing to the left and pressing TRIANGLE,
advancing to second base on a bunt, stealing a base
on a slow pitcher, scoring from second base on an
outfield fly, etc. If you complete all ten
exercises, you earn 1000 VP points.
- Running Expert - 20 running exercises of more
difficult assignment. Steal bases, run back to first
base on a caught infield grounder, do some smart
base running from second to third base, scoring from
third base on a bunt, etc. The 19th exercise is
tricky because you have to steal third base from
second and your timing has to be perfect to execute
it properly. It took us about 20 tries before we got
the timing right this morning. You'll earn 2000 VP
points if you complete them all.
- 100 Knock Challenge - 100 quick and simple
fielding exercises that are rattled off in quick
succession. The game keeps track of your successful
fielding on a counter located on the upper left
corner of the screen. There are 100 exercises total
After finishing each Trial run, you're prompted to
save your progress and achievement to memory card.
TRAINING
Hone your skills in Batting, Pitching and
Fielding exercises.
VP SHOP
Use earned VP points to purchase items and
player data.
UTILITY
Arrange and Trade, View Player's Ability, Copy
Player, Delete Player, Create Song, Copy Song, User
Settings, Sound Settings, Player's Password, Load or
Save. A player password that has been created in the
PS2 version of Powerful Pro Baseball 13 may be
transferred to Pro Baseball Spirits 4 by using the
"Player's Password" feature.
» The
game system uses the same one that Konami developed
for the popular Jikkyou Powerful Pro Baseball series
where batters swing with a little bat or ball
outline inside a spotting area that's grid-based and
broken up into 9 squares. When facing a pitch, move
the L-analog to match up the bat outline with the
incoming ball to hit it by pressing the CROSS or
CIRCLE button.
» The pitching involves pressing the X button,
spotting the pitch with the cursor, and then when
the ball leaves your arm a blue cursor will converge
on the target. When the blue circle becomes smaller,
press and hold the X button again to maintain its
accuracy and control. The smaller the blue circle is
on the target, the more precise the pitch. If you
don't press and hold the X button when the pitch
leaves the pitcher's arm, it may go wild.
» The tics of the players are realistic with little
shakes, motions, and other movements that actual
baseball players exhibit. We haven't seen any
scratching yet however.
» Snippets of baseball trivia are shown on the NOW
LOADING screen.
» When a ball is in play and your team is on the
field, the base throw buttons are as follows:
SQUARE - Throw to First Base
CROSS - Throw to Second Base
CIRCLE - Throw to Third Base
TRIANGLE - Throw to Home Base
» When a ball is popped up or sailing into the
outfield, you'll know where to stand to catch it by
looking for the red circle on either the overhead
map or on the actual field itself. Plant yourself on
that spot and the catch is automatic when the ball
drops.
» Your runner can stand about 7 steps away from a
base before drawing a throw from the pitcher.
» The Yankees kicked off their season opener on
Monday of this week and they sunk the Tampa Bay
Devil Rays. The day was warm and the crowd was what
we'd described as "New Yawk Friendly" where
everyone's your buddy but still somewhat
impersonal... which is fine. On the downside, hot
dogs were priced at $4.25 each and the traffic after
the game was monstrous. We also noticed that the
harried drivers leaving the stadium area were no
longer buddy-buddy with each other.
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