NCS Game Notes
» In the intro to the game, cutesy characters named
Mawasunda and Mawasunda Pink run around, spin, and
do their thing while muscle-bound men with afros
hold up the globe and slowly rotate in place.
Psychedelic colors and 60s flower-power fonts are in
force.
» Press the A button and players may choose SOLO
PLAY or DUAL PLAY. The OPTION menu allows you to
choose the difficulty, change characters, view
rankings, and perform file management duties. The
Special Contents section is locked.
» After selecting SOLO PLAY, three modes pop up into
view:
OKONOMI Mode
IKEMEN Challenge
SOKUTEI Mode
OKONOMI Mode contains 24 mini-games but five
of them are locked. Some examples of the mini-games
are described below:
» Sonic Blastman 20XX - Massive meteors are hurtling
towards the planet and Blastman must push them back
into space. Push up and down on the d-pad to rotate
Blastman to meet the meteors and press A to force
them back. A radar shows meteor entry.
» Bubble Bobble - Classic arcade action where a
green dragon captures beasts in bubbles and pops
them. The monsters continually regenerate and the
game goes on until the time runs out or all three of
your lives are gone.
» Arkanoid - Sweet brick 'n paddle action which
plays faithfully to the arcade original down to the
sound effects and music. To move the Vaus, point the
Wii Remote towards the screen and then shake it from
side to side to move left and right. Not the best
control scheme for Arkanoid but acceptable.
» Robo Clash - A massive robot is spinning above a
city. Your little protagonist is carrying a big
hammer. Whack the hammer upon the robot by moving
the Wii Remote back and forth to destroy it. When the
"DANGER" signal appears onscreen, press and hold the
"B" button to step back as the robot spins its arms
around. If you hit the robot continuously, the game
engine keeps track of your hit combos. We got up to
13 combos before the robot started to spin and we
had to back off a bit.
» Cameltry - Classic maze rotation action where a
marble is moved from START to GOAL by rotating the
maze around it. We thought the responsiveness would
be poor but the screen spins surprisingly quickly
and obediently to the manipulations of the Wii
Remote.
Kudos.
» Evil Magistrate - Grab a geisha's kimono and spin
her around to unravel it. The Wii Remote motion to use
is a forward-thrust and pull-back movement to get
the spinning action going. If you do it perfectly,
the geisha will spin out of her kimono and appear in
her 2-piece bikini. Other targets include a poodle
girl, a mummy (who turns into a skeleton when
disrobed), and another geisha who turns into a
Brazilian queen.
» Baseball - A pitcher with a massive afro throws
pitches at the plate. When the ball in that sweet
spot, swing the Wii Remote like a bat and try to hit a
home run.
IKEMEN Challenge
An interactive adventure where a lovelorn little boy
(Mawasunda) has to win the hearts of five girls. The
game lists each girl as "Targets" from 01 to 05.
Before the action begins, you select the order in
which you interact with each girl and then you go
after them. The path to love is blocked by
mini-games galore which must be conquered to win the
affection of the girls. If you falter in a
mini-game, the level of interest that a girl may
have towards you will drop. On the other hand, if
you navigate a mini-game successfully, she'll gain
interest in you and perhaps love will eventually
blossom.
SOKUTEI Mode
Select five mini-games and then play them in
sequence one after the other. Perfect for those who
enjoy non-stop action. The time limit is removed
from some the games.
In DUAL PLAY, the options that pop up are:
FREE BATTLE
LOVE CHALLENGE
PANEL ATTACK
FREE BATTLE allows two players to play the
mini-games simultaneously against each other. For
example, in Swan Runner, the screen splits in half
vertically and two players race through a tunnel
while collecting power-ups and avoiding
obstructions. Your only command is spinning the
Wii Remote around to spin the tunnel so that
obstructions are avoided and bonuses are picked up.
LOVE CHALLENGE
Choose 5 mini-games and play them one after the
other against a second player. In between some
games, there's a strange little launching game that
may be enjoyed. We use the word "launch" loosely.
PANEL ATTACK
Sixteen mini-games are arranged in a 4x4 assortment
on the screen. Play them one by one in whichever
order you wish until all are completed.
» Before each mini-game, a diagram on how to hold
the Wii Remote and simple instructions are shown
on-screen.
» Every mini-game lasts about 90 seconds.
» The mini-games in Furu Furu Park are a varied lot
and some are taken directly from the Mawasunda NDS
game. Play a few rounds and your wrist will get
tired. One of the more wrist-wrenching games is the
one where Mawasunda sits on top of a motorcycle and
revs it up in time to the cues that appear from the
right side of the screen. You'll have to jerk the
Wii Remote like a motorcycle handle to rev up the
engine which will give your wrist a workout.
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