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NDS
Nodame Cantabile
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Bonus
- New Import,
Restock Soon |
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NCS Game Synopsis
«©NCS» Two
music students named Shinichi Chiaki and Megumi Noda
find themselves involved in a special kind of
relationship as chronicled in the Nodame Cantabile
manga. Together, the two overcome their own
weaknesses and build each other up like two parts
creating a whole. Or something like that. We're not
interested in the love today however. We're more
interested in the radical music rhythm game in NDS
Nodame Cantabile which strays from convention and
offers challenging stylus-tapping action. Along with
the rhythm game which uses classical music for the
background songs, a medley of mini-games which test
dexterity and memory are also playable for a bit of
variety. At the outset of Nodame Cantabile, the
protagonist finds himself in a city with spots to
tap and visit...
Bonus Piano Bag
All preorders will ship with a bonus NDS carrying bag as shown
above. While supplies last, we will also include it
with new orders.
Jan Code: 4582224491599
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NCS Game Notes
» At the outset of the game, you'll be
prompted to select a save file from four choices. A
badger swings to and fro while playing a keyboard on
the upper screen. Next, enter your name in hiragana,
katakana, or numbers and symbols. The game starts at
the bottom of a city where your position is denoted
by a badger head on top of a pointer. Tap on the
pointer and a woman appears on the top screen who's
holding a "Classic Lite" book. After the short
interaction, three music symbols appear on the city
map. Tapping on each music note will bring you to an
area where a main character is located. Tap on the
leftmost note and you're face to face with Chiaki
Shinichi. Tap on the middle note and you'll meet an
older woman in a shawl with black hair. As you meet
and greet new people and familiar faces, additional
spots across town will open up to further your
progress in the game.
» Eventually you'll enter an auditorium and a rhythm music mini-game will
ensue. Notes fall from the top of the touch screen
and a note encased in a black sphere moves from
right to left. As the falling notes collide with
each black sphere, tap on the note inside each
sphere at the point of notes-meets-sphere impact and
Shinichi will conduct beautifully with perfect
response from the orchestra. Tap too early or too
slow and the music will sound off-key and distorted.
Perfectly timed taps are denoted by an explosive
rainbow effect that radiates from each sphere. Okay
taps are denoted by a simple white burst that
emanates from the note. In the first exercise,
Shinichi will conduct through four songs. To get a
perfect rainbow "hit" every time, wait until the
falling note fits inside the
exact perimeter of the sphere and you'll
get a perfect cue-attack every time.
» As you continue further into the game. new types
of side-scrolling cues appear which are multi-colored
with trailing appendages. The way to conquer these is
to tap when the downward falling note hits it and then
scribble a line in a shape that follows the
appendage. For example, if a cue is connected to a "V-shaped"
appendage, tap on the cue at the appropriate time and then draw out
a "V" quickly to match the shape of the trail. If
you do it quickly, you'll get a perfect hit.
» The early music note exercises are fairly simple
and easy to navigate with simple cues that drop one
by one but as you progress further into the game,
multiple cues will drop at once and you'll have to
tap feverishly as the note-spheres roll from right
to left on the top screen. The rainbow-colored
spheres that require stylus swishing also add
another challenge to the note tapping.
» Another mini-game is touch-screen-tapping Taiko no
Tatsujin. The Taiko drum is located on center of the touch
screen and the familiar TNT cues move briskly from right to left on the top screen.
As each Taiko cue reaches the reticule on the left
side of the screen, tap the touch screen taiko to
register a hit. Perform well and humans will
eventually start bopping on the top screen similar
to how Taiko animals and creatures bop when
performing well in the arcade and PS2 versions of
the game.
» When you first meet Megumi Noda on campus, you'll
play a side scrolling run 'n jump mini-game where
Chiaki runs along the lunar surface. The Earth may
be seen in the background. Your goal is to jump to
avoid jagged rocky spires, jumping rabbits, fireball-meteors
from above, and spinning teddy bears. The basic controls are move,
jump, and duck to navigate through the stage. The
goal is a lunar lander located at the end of the
level which blasts off once Chiaki reaches it.
» There's a cafeteria mini-game where players use
the stylus to move pieces of food from a three-part
conveyer onto a frying pan. Before the game starts,
three foods are shown momentarily. Memorize then and
then tap on the foods that move across the screen to
drop them into a frying pan. Perform well and a dish will be made and
served. If you choose the wrong foods, blackened
charcoal-like detritus will be served to Chiaki on a
plate. If you complete three dishes within the
1-minute time limit, you're granted successful passage.
» A later variant of the main music rhythm game uses
hearts instead of notes as the cues.
» Music game events and mini games on the map are
denoted by badger icons.
» As you progress through the game, various bits of
data, illustrations, character info, and music data
is added to a database for perusal.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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