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Wii
Negima!? Neo-Pactio Fight + Bonus
- New Import,
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NCS Game Synopsis
«©NCS»
The Negima!? animated series was fraught with
magic battles, action, and hilarity. Similarly,
Negima!? Neo-Pactio Fight is packed with magic
battles, action, and some bits of hilarity. Negima
Springfield and the winsome students of class 3-A
engage in a 3D fighting game where four combatants
duke it out with melee attacks, magic, and
partners. A cast of 10 main characters and 30
partners are featured in the game including the
pudgy agent animals named Motsu and Shichimi.
Players may enjoy a Story Mode or a Battle Mode where a main
fighter is selected along with two partner
characters. The word "Pactio" in the game title
refers to the three types of Pactio Cards (Armor,
Cosplay, and Suka) featured in the game which
trigger special abilities, transformations, and
partner upgrades. For example, if your fighter
accidentally picks up a Suka Card, she'll change
into a chibi version of herself which is basically
a useless warrior without defensive or offensive
skills. Neo-Pactio Fight plays well with a Nunchuk
+ Wii Remote controller combo or you can simply plug
in a classic controller to control the fighters
old school style. The Omake Mode features
galleries of photos, characters, and a music
collection.
Bonus Schwag
All preorders will ship with a bonus Magister Negi Magi radio drama
CD which contains an episode of Negima!? as voiced
as the original cast of the animation series.
Update: All bonus CDs have now been given away
and new orders placed after 10:33AM EST will not
include the CD.
Jan Code: 4988110022760
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NCS
Game Notes
» In the intro to the game, Asuna appears on a
card before engaging in battle sequences against
other girls. The rest of the cast appears quickly
on cards before the title screen pops into view.
» Press the "A" button on the Wii Remote and the
following selections appear:
STORY MODE / Choose a character out of ten
available leads and two partners. Go through a
unique story line with the character and fight
when bouts pop up.
BATTLE MODE / Play a 1-player game against
3 COM-controlled fighters or up to 4 players may
engage in bouts - select a character from 10
available fighters along with 21 partners.
OMAKE MODE / Assorted image and sound
galleries which are titled "Reports," "Music
Room," "Students," and "Photos."
OPTION / Set sound volume levels, Wii
Remote
vibration toggle, reset defaults, etc
» In the OMAKE Mode, the selections in the Music
Room, Students, and Photos sections are all
available at the outset of the game and you can
listen to music tracks or view photos and profiles
of the students in the game. The Reports section
lists the point scores for the various fighters if
you've used them in the STORY MODE or BATTLE MODE.
» Voice acting accompanies the dialogue and
introduction sequences in the game.
» The STORY Mode for Negima starts with an
exasperated looking Negima standing on a street
while the hum of a city washes over behind him.
The chirping of birds may be heard in the
background as well. Asuna runs up and screeches, "NEGIIIII"
and Negima politely replies with her name. After a
bit of banter, she runs off and the weasel Chamo
joins Negima for a little conversation. A strange
contraption is shown which rattles and rumbles a
bit before the Dreamcast logo spins above it.
Next, two girls appear and talk., A strange
slug-like creature appears afterwards and damages
the machine. The next day, Negima and Chamo are
talking again and something is amiss. Two students
appear and there's more banter. In the first
battle of STORY MODE, you get to choose two
partners to help you. The selection screen for the
partners shows the different girls as SD Chibi
versions of themselves.
» The first battle takes place in the school
library with the shelves appearing in the
background.
» If you play a single-player game in BATTLE
Mode,
the COM controls the other three fighters. Before
the battle, you can choose two partners to help
you in the fight from a pool of 21 girls. After
choosing the girls, press "1" on the Wii
Remote to
start the combat and shenanigans. Before the
battle starts, all four combatants are shown in
each of the four corners of the fighting stage.
Once the game begins, use the thumbstick on the
Nunchuk to move around and press the "A" button to
perform a melee attack or the "B" button to
activate a special power. To jump, press the "C"
button on the nunchuk and your heroine will leap
straight upwards. To jump backwards, press the "Z"
button on the nunchuk.
» It's possible to knock opponents over the side
of the stage but it's also pretty easy to get
knocked out yourself. Pactio-cards that trigger
power-ups and power-downs appear on the level for
pickup. There's one power-down card which changed
our girl into what looked like a poorly drawn cat.
She returned to normal after about 20 seconds.
Items also appear randomly on the playfield which
may be picked up and thrown at opponents such as
blue garbage cans.
» Battles are split into two portions - the first
portion is a basic attack sequence where you fight
everyone on stage. The second portion of a basic
battle is the collection bonus points by
destroying objects or picking up coins. Whomever
earns the most points wins the bout. Battles segue
seamlessly into the next battle in a nonstop
routine and the only demarcation between one
battle and the next is the announcement of the
winner. As the battle continues, some players will
drop out and be defeated when their HP drops to
nil on the circular gauges that ring their
portraits on the bottom of the screen.
» Penguin-like creatures with pointy beaks and
floppy arms will appear in later levels of the
BATTLE MODE which serve to hurt anyone close
enough to them.
» After the first battle is won on the
conventional square stage, Level 2 takes place on
some sort of industrial plant where the girls
fight on a stage with spinning turntables that
rotate at a healthy clip. This particular level is
multi-tiered with conveyer belts located in the
back of the stage which the girls may leap upon to
do their fighting and strategizing.
» As the fighters range near and far on the
battlefield, the camera pans in and out to take in
the action.
» From what we've seen this morning, the game
doesn't make use of any Wii Remote motion sensitive
functions. It's a conventionally controlled game
with the nunchuk's analog thumbstick for movement
and the buttons on the Wii Remote for smacking
attacks.
» White-colored steamed buns may be picked up to
recover HP.
» The action and movements of the girls are
somewhat reminiscent of Sailor Moon with lots of
twirling, dainty attacks, and magic power that
blazes through the level. The action is competent
but won't set the gaming world slavering for more.
It's primary appeal is to fans of the Negima
series with lots of artwork to view and voices to
listen to. As a fighting game on its own merits however, it's routine fare.
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This document is ©NCSX 2007. Screenshots are
courtesy of Gpara. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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