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PS2
Growlanser VI: Precarious World
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New Import,
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NCS
Game Synopsis
«©NCS»
The
continent of Esgrenz is broken up into separate
principalities which keep an uneasy peace. When
civil conflict flares up against the royal family
in the kingdom of Hingstan, the powers that be at
Fomeros send troops into Hingstan while a company
known as Monopolis conspires to profit from the
impending war at hand. To add more intrigue to the
mix, a rebel force works undercover with the goal
of usurping the power of the ruling Hingstan
family.
Against this backdrop, a 21-year old hero named Merklich and his
friend Wendy endeavor to find answers, offer
solutions, and perhaps discover the mysteries
behind the Hidden Continent. Although Merklich
suffers from amnesia as a result of a near fatal
accident, he nevertheless knows how to fire off
magic spells and slash a sword like a champ.
Merklich and Wendy are agents of the Monopolis
company but when they encounter members of the
rebel army, Merklich begins to question the goals
and intentions of his employer.
Growlanser VI features 3D roaming game play and nearly 20 minutes
of cut-scene animation which enhances the
storytelling as the adventure unfurls. Atlus calls
the battle system, "Seamless Mission Clear" where
encounters are fought directly on the over world
without any visible transitions from exploring the
world to hacking away at a monster.
Jan Code: 4984995900308
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NCS Game Notes
» In the introduction to the game, assorted
heroes as drawn by Satoshi Urushihara appear in
quick cut sequences as follows: Anita, Iristelessa, Rukias,
Wendy, and Hofman. Next, a sandy haired gal named
Anita stares out a window at a planetary body in
the night sky followed by interaction sequences
between characters. There's some eye twitching
action animation, group shots, and a temple of
sorts rises out of the water before the logo appears.
» Two options appear on the title screen
START - Begin a new adventure
LOAD - Resume an adventure from memory card
A GALLERY option is unlocked after meeting
certain conditions.
» If you leave the title screen alone, another sequence
accompanied by voice dialogue plays which
introduces the world of Growlanser VI and the
characters within. The cast is as follows:
Iristelessa / Violet-haired warrior woman
Rukias / Red-haired woman
Wendy / Pink-haired gal who's Merklich's
partner in crime
Hofman / Red-haired guy
Neilis / Another pink-haired gal
Brandole / An old guy with light
purple hair
Shayer / Green-haired woman with glasses
Shuweizer / Male witch with orange hair and black costume
Anita / Sandy-haired girl
Zeonsilt / Pointy nosed
blonde haired warrior with red eyes
Corin / Fairy girl
Yurry / Minmei look-alike with big yellow
bow on back of hair
Merklich / Silver-maned main hero who's
decked out in white Versace
» Start a new game and the world is dark while
faint piano music plays in the background and a
woman's voice introduces the background story of
the game. Light appears and a woman comes into
view with
one red eye and one yellow eye.
She's wearing a jeweled necklace across her
forehead and a green string of beads across her
costumed neck. Below that is a string of pearls.
Her uniform is white and grey colored. Next, an
image of Merklich appears - you can elect to
change his name if you wish in katana, furigana,
or English. We just translated the kana for "Merklich"
into English. After a short speech by the woman
from earlier, the world opens up with Merklich
seated in an outside building with columns
surrounding it.
» The controls are as follows:
D-pad................Walking movement
L-Analog...........Running movement
Triangle............Status Screen
Square..............View Inventory
Circle................Action button
Cross................Push down while walking to run
» A radar on the upper-left portion of the screen
keeps track of people in the form of green dots. Two kids are
walking around actively in the same area that Merklich is standing. There's a guard towards the
back that you can speak to. Head downwards and enter
the squat building and read the pamphlet marked by
the shining star in the back of the room which
explains some controller trigger functions. If you
walk to the right of the room and partially enter
the doorway there, press the O button to obtain a
pearl-like object.
» After exiting the building, a guard runs up and
the music picks up tempo. There's some emergency
afoot but you
can continue on your way. Walk to the left and
you'll enter a new area where a green worm-like
creature is wriggling on the ground. It's marked
with a red dot on the Radar which designates it as
an enemy. To fight, run up to it and press the "O"
button to swing your sword. A good amount of text
precedes your attack and appears during the attack
which explains the ways and means of fighting. The
battle takes place on the over world screen and
doesn't shift into a new encounter screen. After
defeating the green creature, you'll receive a key
as the spoils of combat. If you walk northwards,
you'll come to a gate and a compound but it's
locked and not ready for you yet.
» Back in town, you can play-fight with a soldier
there who teaches you about guarding against
blows. If you look below him, you'll see a
scarecrow in the field wearing a straw hat and
blue smock. Enter the door directly above the
guard and you'll enter a new area in town which
has been wrecked by three hulking creatures with
fins on their backs. They look like serpents with
cobra hoods and clawed left
appendages for attacking and club-like right
appendages.
» Instead of facing them head-on, Merklich can
stand in place and cast spells to dispatch the
creatures. Use the flame spell (first selection)
to send all three beasts on their way. After
killing the second creature, Merklich levels up.
» The Goddess from earlier gives a short speech and you're prompted
to save your progress to memory card. Each card
can hold 20 save slots and every slot lists Merklich's level, HP, and MP at the time of the
save along with the date and time stamp.
» The next sequence begins with black space, a beeping
sound in the background, and a conversation between
two men. A logo of two phoenix creatures facing
each other appears and Merklich is later seen
sleeping in full uniform on a bed with blue sheets
in a spartan room. He's in an infirmary and he'll
lie there for as long as you let him. Press the "O"
button to get him up and the doctor visits him
immediately. After their conversation, Merklich
shakes his hand and thanks him. You can visit a
patient named Wendy who's in the opposite room or you can leave
by running towards to west and then south.
Outside, it's snowing. You can visit a base by
walking a few steps to the northwest and opening
the hangar door. Someone will request the help of guard
inside so he'll leave his post. Walk into the
room that he was guarding, save your progress at the terminal, and then
head towards the right to speak to Anita who has
been imprisoned. She is surprised that someone has
come to visit her. After the first conversation,
talk to her again and Merklich will hand her a
pass through the door.
» When you leave the room,
you'll be greeted by the pink-haired girl who was in
the infirmary with you. Her name is Wendy with two
golden wings that protrude from the back of her
head and pink shoulder pad armor, a tight corset
and a poofy white dress. After speaking to Wendy,
head back into the room where Anita has been
imprisoned and three soldiers will enter from the
opposite side of the installation with swords
drawn. They suspect treachery and go on the attack
against Merklich and Wendy. You'll be able to kill
one of the soldiers but the other two invariably
run away to call for reinforcements. Wendy
sabotages the machine in the room and causes an
explosion. In the next scene, they're standing
near the entrance again and Shuweizer enters the
room to lead them away out the door but in the
next instance, there's a blink and Merklich and
Wendy are in the room again in front of the
massive contraption. They've been teleported back
in time and they get to fight the three soldiers
again. Kill all three of them and the mission is
complete. Merklich levels up again at the
completion of the level.
» After the battle, Shuweizer appears and
enters the room where Anita is being held. Goddess
makes an appearance in full jeweled armor and a
map of the world appears which three distinct land
masses are close to each other.
» In the next scene, Merklich is with soldiers from Monopolis and
they don't suspect anything has happened. Head into the heart of
the compound and go to the main HQ building with
the elevator inside. Select 10F and rendezvous
with Wendy who is already there. Shuweizer opens a
door and the three go in to meet with a
green-haired gal named Shayer. She hands something
to the party. Afterwards, head on down to the 8F
and join Wendy who is already there. She runs away
when you greet her. If you go to the terminal
where she was hovering, you'll be able to view a
map of the continent and background information on
each kingdom.
» The word "merklich" translates into
"considerably" or "substantially" in German.
» Many types of gemstones may be purchased in
shops which grant special abilities. Gems may also
be synthesized into stronger forms.
» Satoshi Urushihara is once again the artist who
designed the characters in the game.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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