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NDS Kekkaishi: Karasumori Ayakashi Kidan +
Bonus
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NCS
Game Synopsis
«©NCS»
Yoshimori Sumimura hails from a long line of
sorcerers entrusted with the protection of a
mysterious power that was once held within a
feudal lord. When the lord was killed five
centuries ago, his remnants and attendant power
were interred at a location known as Karasumori.
Since that time, the Hazama family has protected
the site from invading monsters known as Ayakashi
who would excavate and use that buried power for
their own nefarious ends.
As the story begins, Yoshimori Sumimura is the 22nd Kekkaishi who's
been charged with protecting the site. Along with
his pet demon dog Madarao and his friend Tokine
Yukimura, Yoshimori stops the Ayakashi forces at
Karasumori Academy from taking over a great power.
Bonus Schwag
All preorders will include a bonus Kekkaishi cell phone strap.
While supplies last, we will include the bonus
with new orders as well.
Jan Code: 4582224491612
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NCS Game Notes
» The intro to the game sets up the storyline
and background information for Kekkaishi with a
quaint woodcut-like illustration and a depiction
of Yoshimori and Tokine in action with Madarao,
the family demon dog.
» The game opens up with an isometric view
of Karasumori Academy. Tap on the touch screen to
advance the dialog. When night falls, Yoshimori's
grandpa, Shigemori Sumimura appears and gives
Yoshimori Sumimura an exercise to complete where
he must capture and confine 10 ayakashi.
» The game switches to a side scrolling
platform level where Yoshimori is controlled
entirely through the d-pad and stylus. To jump,
push up on the D-pad. Your pet dog Madarao floats
near you during this level and offers emotional
support. To capture an ayakashi, simply tap on it
and it'll be encased in a blue barrier cube. Tap
on the red icon on the right side of the touch
screen and the creature is blinked away and into
your storage area. Continue walking and tapping
and you'll eventually gather 10 ayakashi and the
level is completed.
» You can throw out only two blue barrier
cubes at any one time the outset of the game but
as Yoshimora levels up, he can throw out more to
take care of bosses and stronger henchmen.
» On the second night, gramps send you on a
similar mission where 10 more ayakashi creatures
must be captured and confined. The third night
features another similar mission with 14 ayakashi
to capture. The fourth night introduces a new
enemy but it's still the same routine. On the
fifth night, you'll learn how to use power orbs on
screen where you can cube it and then tap on the
red icon to capture multiple enemies that may be
hovering around the power orb. For example, if
there are four creatures near a power orb when you
encase the orb, triggering the red icon will whisk
all four creatures away into captivity. There's
also a few opportunities on this level to capture
2 creatures with a single cube and whisk them
away.
» The sixth night starts out with any other
night but the orientation now scrolls from right
to left instead of the default left to right
aspect. There are some regenerating enemies on
this level but other than that, it's another night
of routine work.
» The seventh night is fairly exciting and
plays like a level of Galaga. Enemies stream into
the screen from the top and from the sides and you
must destroy them all or as much as you can by
encasing them and then triggering smacks. The
trick is to capture multiple enemies such as the
wafting jellyfish with a single cube to wipe them
from the screen. The side entry annelids require
two hits on the head to defeat them but there's
one point in the first annelid wave where you can
capture two worms at the same time twice in a row
and then destroy them.
» On the eighth night, it's Madarao who
gives the orders instead of gramps. This level
features shelled crustacean-like creatures that
aren't fazed by conventional barrier cubes. What
you have to do to stop them is tap and then hold
on the touch screen to create a larger cube that
encases them. The first tap 'n drag cube will hit
them and the second one that you create will
destroy them. You also have 3 cubes on the eighth
level instead of 2 henceforth that you can use to
capture ayakashi.
» As you go deeper into the game, the
objectives are generally the same but the levels
are expansive and require exploration in order to
locate and capture all of the ayakashi within. For
example, on the ninth level, you'll have to go all
the way to the left side of the second floor and
go outside and capture all the ayakashi in the
wild.
You'll also have to use barrier cubes to jump
higher and higher until you reach the landing
where you can capture a bunch of meandering ayakashi.
» Bandage icons can be picked up to recover
health.
» During the daytime, you can speak to
different people by tapping on their icons that
appear on the touch screen. Through these
interaction sequences, you'll learn about rumors,
background information, and other helpful info.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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