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NDS
Zelda no Densetsu: Mugen no Sunadokei
- New Import |
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From the Publisher
The epic story of The Legend of Zelda: The Wind Waker™ continues as
Link finds himself lost and alone in unknown seas
in a new adventure. Featuring intuitive
touch-screen controls and innovative puzzles, The
Legend of Zelda: Phantom Hourglass offers new
challenges for fans of the series and an
easy-to-grasp introduction for gamers new to The
Legend of Zelda. But time grows short, and only
the Phantom Hourglass can buy Link the minutes
he’ll need to survive.
Game storyline
Many months have passed since the events of The Legend of Zelda:
The Wind Waker, and Link, Tetra and Tetra’s band
of pirates have set sail in search of new lands.
They come across a patch of ocean covered in a
dense fog, in which they discover an abandoned
ship. Tetra falls into danger when she explores
the ship alone, and Link falls into the ocean when
he attempts to rescue her. When he washes up
unconscious on the shores of a mysterious island,
he is awakened by the sound of a fairy’s voice.
With the aid of this fairy, he sets off to find
Tetra – and his way back to the seas he once knew.
Characters
Link, Tetra and a host of new characters native to the mysterious
lands where Link finds himself trapped.
How to progress through the game
The Legend of Zelda: Phantom Hourglass is controlled almost
entirely by the stylus. Using the touch screen,
players direct Link’s movements and attacks: A
sweeping motion triggers Link’s spin attack and
tapping characters makes Link speak with them. The
stylus controls offer a more intuitive means of
playing the game and open up new possibilities for
puzzle solving.
The game action takes place primarily on the touch
screen, with a map on the top screen. However, the
player can inspect the map on the touch screen and
make notes using the stylus. The notes on these
maps are saved for review on the top screen during
game play. Players use the map to chart courses
for their ships, too. Using the stylus to draw a
path through the islands, players set their ships’
courses. Then, as the ships automatically follow
the paths drawn, players can control their ships’
cannons to target oncoming enemies.
In dungeons, players can use the touch screen to
draw paths for boomerangs, sending them flying
around corners or into otherwise unreachable
areas.
Special powers/weapons/moves/features
The stylus-driven game play is the most compelling new feature of
The Legend of Zelda: Phantom Hourglass. Players
use the stylus to control Link, chart courses for
their ships, mark notes on maps and solve puzzles
in both the overworld and dungeons.
A two-player wireless battle mode pits one player,
as Link, against another player who controls the
enemies pursuing him. Link must collect enough
Force Gems before the enemies close in.
Features
» The stylus makes controlling Link easier
than ever. Tap on the screen to make Link move, or
sweep the stylus around him to swing the sword.
Players can even draw a path for his boomerang and
send it flying into hard-to-reach targets.
» Players can stash the map on the top screen for
quick reference or drop it to the touch screen to
make notes, study enemies, or chart a path for
their boat to follow while they man the cannons.
» Compete with a friend over a local wireless
connection: Guide Link through special dungeons to
capture the Triforce or command the forces that
oppose him.
Jan Code: 4902370516081
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NCS Game Notes
» To move, tap and hold on a target location
on the touchscreen and Link automatically walks
towards the tapped point. If you change target
locations on the fly, Link automatically changes
direction to accommodate for the new target area.
» Link yells out energetically whenever he
strikes a blow.
» Link has a boomerang which can sail
across the screen. To throw it, draw a path on the
touch screen with the stylus and it'll obediently
follow the scribbled out trajectory as it wings
through the air.
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NCS Game Notes are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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