Wii Donkey Kong Taru Jet Race - New Import, In Stock

NCS Game Synopsis
«©NCS» Donkey Kong and friends strap a pair of rocket bongos to their waists and go on races. To reach maximum speed, the bongos must be banged by moving the controllers up and down in steady fashion. The motion scheme is sort of like smacking bongos and the game would work well with the Donkey Konga controller if one was made for the Wii. The maneuvering in the game is also handled entirely through the Wii Remote and Nunchuk. For example, to sidle to the left of the race course, simply move the Nunchuk up and down by its lonesome and Donkey Kong will tilt leftwards to reach bananas or navigate curves. Since the controllers are always in motion to maintain speed, the game engine occasionally interprets the rhythmic beat of the controllers as a jump move which is performed by jerking both controllers upwards momentarily.

   Donkey Kong Taru Jet Race features a total of 16 courses across seven worlds with the first race taking place in a jungle setting that features a breathtaking waterfall. The second stage starts off on a beach but quickly dives into the ocean for an underwater excursion through the glittering depths. The game is suitable for solo players raring to race but up to four competitors can join in the action.

Jan Code: 4902370516036
 

 

NCS Game Notes
»» The Wii Remote warning screen in the beginning is pretty silly for anyone who has a smidgeon of common sense.

»» Press A+B on the title screen and eight selections pop into view as follows:

RACING MODE / Select a character from six available choices at the outset and compete against 7 challengers
VERSUS MODE / Race against three other human players
TIME ATTACK / Race against time in three laps of the first course
PRACTICE / Play a single level of the game over and over again if desired to test your skills
TUTORIAL / Learn how to play the game with 8 animated demonstrations as administered by Cranky Kong.
LOAD MII / Select a Mii to use from your saved data or select a new Mii
RANKING / View high scores and adjust icons for the leader board
OPTIONS / Set controller configuration and check out the proper usage of the Nunchuk and Wii Remote

»» In the beginning of the game, only six characters are selectable but ten additional characters may be unlocked by meeting certain conditions. The playable characters are:

Donkey Kong
Diddy Kong
Dixie Kong

... and three Kremlings.

»» To speed up, move both Nunchuk and Wii Remote up and down in a rapid fashion so that Donkey Kong bangs on his bongos while in midair. Note that this game was originally developed for the Gamecube but since that console has been orphaned, Nintendo ported it over to the Wii where the controllers work nearly as well as the Bongo controllers.

»» To turn in either direction, pump the Nunchuk or Wii Remote up and down respectively for left and right. For example, to turn to the right, move only the Wii Remote up and down in a hammer-like fashion. Similarly, to turn left, move the Nunchuk up and down as if you were hammering a nail into place.

»» To make Donkey Kong jump upwards momentarily, pop both controllers upwards with a quick jerky motion. This particular move is useful to grab floating bananas and to hop over obstacles on the course.

»» To punch at barrels on the race course, press the A button on the Wii Remote when you're within range to blow them backwards. Wooden barrels and white spinning barrels may be attacked and destroyed but beware of the metal barrels that are indestructible. Bees can also be attacked and knocked out.

»» Once enough flame icons are accumulated by collecting flashing banana bunches, Donkey Kong can perform a speedy fireball dash by pulling back on the analog stick on the nunchuk and then releasing once he flashes red.

»» When hammering the controllers, the speaker on the Wii Remote makes bongo banging sounds.

»» The first stage takes place in the jungle for some routine sights but the second stage is a breathtaking course which starts off on the beach with the ocean to the left. Later, the racers enter a cavern and head underwater into a scenic reef. For a millisecond, we were looking for Nemo. As you continue onwards, you'll eventually run into a massive octopus who's tentacles serve as obstacles as they poke out of holes on the sides of some cavern walls. The racers eventually surface against on the beach as the first lap ends.

»» Donkey Kong Taru Jet Race is lots of fun and the Wii's controls are used in an innovative way. We had a blast this morning with the game and we're thinking the USA version will sell big numbers once it is released. There is one niggle however that should probably be fixed by the time the USA version ships. Since the Wii Remote and Nunchuk have to be continually hammered up and down in order to maintain speed, there are times when the rhythmic motion is misinterpreted by the game engine as a desire to jump. This breaks up the flow of the racing action when you just want to flow ahead and not pop up. 

»» The full cast roster is as follows:

Diddy Kong
Dixie Kong
Donkey Kong
Funky Kong
Lanky Kong
Tiny Kong
Cranky Kong (Unlock)
Wrinkly Kong (Unlock)

Kalypso
Kass
Kip
Kludge
Kopter
Kritter
King K. Rool (Unlock)
Kremling with barrel hat  (Unlock)
 

   This document and photos are ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
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