NDS Chibi Robo: Park Patrol - New Import, In Stock

NCS Game Synopsis
«©NCSX»  A new park is being built and a Chibi Robo has been commissioned to toil as a gardener, groundskeeper, and guardian. At the outset of the game, a delivery truck deposits Chibi Robo's headquarters directly in the park which serves as the base of operations.

   Two tools are used to help the 10cm robot achieve its goals:

» A spraying mechanism which shoots out water
» Boombox with built-in turntable which plays gracious melodies

   Once Chibi Robo is under player control, move it next to the first flower on the field and play some music. Roll the stylus around in a circular motion on the virtual turntable properly and the flower will eject seedlings onto the field. Water the seedlings and watch them grow instantly into flowers which may also propagate their own seedlings. Water those new seedlings and they'll grow up into plants which are capable of propagation and so on and so forth. From there, a veritable garden can be created by playing music and watering the plants.

Jan Code: 4902370516157
 

 

NCS Game Notes
» Upon starting the game, you're prompted to select a save slot from three available choices. Next, select the color of a flower from five choices. The game starts with a view of an office tower on the top screen which rotates into view. Tap your way through the voiced introduction - the voice by the way sounds like a Japanese Yoda. An introduction shows a scientist putting the finishing touches on a seated Chibi Robo with a soldering iron. After two applications of solder, Chibi Robo gets up and does a little dance. Similar to Chibi Robo's Gamecube incarnation, the NDS version of the miniature robot measures only 10cm tall and sports an ungainly power cord that dangles from its backside. The scientist gives Chibi Robo instructions and directs his attention to a miniature boombox and a little blue sprayer that's shaped like an umbrella. Next, the scientist shows Chibi Robo a flower that's happily swaying back and forth on his desk underneath a lamp.

» Once control is handed over, use the d-pad or the face buttons (X is up, A is right, B is down, and Y is left) to move Chibi Robo over the two items on the desk. Tap on the center of the touch screen to lift the objects and then tap on one of the eight placeholders on the sides of the touchscreen to add both objects to Chibi's inventory. When storing items, Chibi's tin dome opens up on top and the object is easily injected into his teeny self. Next, you can run over to the flower to inspect it and watch it dance but we'd rather check out the two items we just picked up:

Sprayer: Select it from Chibi's inventory and pump it by moving the stylus up and down on the touch screen. The sprayer holds an unlimited amount of water with which to squirt sustenance on plants.

Boombox: Once selected, a turntable appears on the touchscreen. To jam, move the stylus in a circular fashion around the turntable and Chibi throws the boombox upwards and starts dancing like a maniac with arms waving and legs kicking. Chibi's dancing is what makes flowers happy.

» Three icons on the right side of the touchscreen allow the player to manipulate the camera, focus on Chibi, and the last one makes Chibi pick up his power cord and plug it into an outlet that's nearby.

» When dancing and moving the stylus on the turntable, the stylus has to stay on the touchscreen until the dance ends. Lifting the stylus will cause Chibi Robo to stop his dance. If you swish the stylus quickly on the turntable, Chibi performs a quick dance but if you move slowly on the stylus, Chibi will do a slow-motion dance that's evocative of the "Robot." To perform well in the game, move the stylus in a consistent circle around the blue ring portion of the turntable and you'll see streams of white musical notes flow from Chibi's head. You can also tell that you'll swishing properly by the quality of the song that plays when Chibi is dancing. If it sounds distorted, you're swishing the stylus off base. If you perform well, you'll earn a score between 70 and 100 and a sprightly chime. If you perform poorly, you'll get a score below 70 and a discordant sound that sounds like a trombone.

» To proceed, go up to the plant and perform a dance and score 100. The plant will then shoot out three seedlings which are little plants. Next, spray water on each of the seedlings and they'll grow into plants and flowers that are just as big as the original flower. When the scientist sees your skills, he'll recruit you into the Park Patrol Corps to help build a park that's under assault by a polluting fiend.

» The scene changes to an assembly line where Chibi Robos are being churned out by the dozens and they're sent into trucks which then take them to their destinations so they can perform their jobs. One truck stops and deposits a Chibi Robo which is soon activated, energized, and introduced to the world of Park Patrol.

» Once Chibi Robo is loosed in the park, a fourth icon is added to the right sidebar - a control which shows an overhead map of Chibi's surroundings. Since the grounds are barren and the park is in the process of being built up, your job is to dance in front of the first flower that you meet so that it propagates seedlings which are ejected outwards. Next, blow water on the seedlings so they grow and then dance in front of them so they can eject more seedlings. From that point, a single flower eventually produces enough additional flora to cover the entire landscape of the park. At the outset, you'll have to keep an eye on Chibi's battery on the upper right corner of the top screen. Taking care of flowers is hard work and saps a lot of juice. If Chibi runs out of power, he'll collapse and will be brought back to the miniature Chibi Robo facility automatically for recharging and regrouping.

» After the first day when the park is growing nicely, a figure enters the park that night and surveys the progress being made. He takes a close look at Chibi Robo HQ before hopping away. The next morning, a rooster crows and Chibi Robo's job awaits him once again where flowers must be made happy and propagate so that they blanket the fledgling park.

» The count of your flowers is kept in H.Q. so you can see your progress. Note that there are only 3 digit holders which sets the limit of flowers at 999.

» If you dance between two flowers and score successfully, both flowers will propagate seedlings. Once you get the flowers in the third portion of the first field to propagate, you'll be congratulated and butterflies can be seen flying around in the new garden. After that, a new selection opens up in the Chibi Robo H.Q. which is an upgrade center. A higher capacity battery may be purchased for 990 credits to increase Chibi Robo's battery to 150 from 100.

» The next day after the first flower assignment is completed, move Chibi Robo towards the bridge behind the flower beds and he'll spot a bicycle across the river.  A basket mounted to the handlebars may be used to carry items. The bridge to the other side is in disrepair but Chibi Robo doesn't yet have the tools to fix the wooden beams that make up the bridge.
 

   This document and photos are ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 
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Monday PS2 King of Fighters XI [SNK Best], Metal Slug [SNK Best], Rurou ni Kenshin [The Best], Tales of the Abyss [The Best], Valkyrie Profile Silmeria [Ultimate Hits]  PSP Super Robot Wars MX [The Best]  NEWS Release outlook for the week, Transformers Limited Edition products, Animal Fur Wrap
Tuesday MAG Famitsu Wave DVD - August 2007  SOTD ASCII Stick Engine, Famicom 3D System, Famicom System Rack  NEWS Independence Day holiday tomorrow
Wednesday Independence Day holiday
Thursday NDS Chibi Robo: Park Patrol, Dokidoki Majo Shinpan, Puchi Puchi Virus  PS2 Super Robot Wars OG 8M  PS3 Boku no Natsuyasumi 3  PSP Jeanne D'Arc [The Best] 
Friday MISC Animal Crossing Pair Cups, Dragon Ball Z Toothbrush and Case  NDS Kururin Doughnuts: Okashi Recipe, Treasure Gaust: Gaust Diver [Crimson Red], Treasure Gaust: Gaust Diver [Deep Purple]  TOYS Bomberman Bakuhatsu Plushes, Jack Bauer and 24 Be@rrick
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