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NDS
Dokidoki Majo Shinpan
- New Import,
Partial Shipment |
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Due to holiday shipping delays, please note that
only a partial shipment of Dokidoki Majo Shinpan
arrived this morning but the remainder will arrive
tomorrow.
NCS Game Synopsis
«©NCS»
Way back in 1692, there was a mania that spread
across Salem Village, MA which is now known as the
Salem Witch Trials. In that episode of questionable
intentions and widespread hysteria, hundreds of women and men
were accused of practicing witchcraft. Nineteen of
the accused were sent to Gallows Hill
for hanging. The populace engaged in "witch hunts"
where a mere accusation was grounds for
imprisonment.
Dokidoki Majo Shinpan is sort of like that. Instead of a fevered
mob of misguided
villagers with lit torches, the
player acts alone and checks for witches by examining a
target's body with the stylus or perhaps a finger.
You're looking for a witch's mark which may be on her
shoulder, the back of her thigh, or another region
that only a stylus-wielding sleuth can ferret out.
Dokidoki Controversy
There was a bit of a brouhaha earlier this year
concerning this game which we won't get into but
we were reminded of the hysteria of the Salem
Witch Trials. Sort of.
This game may also be known as Dokidoki Majo
Saiban.
Jan Code: 4964808700059
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NCS Game Notes
» A girl yells out, "Dokidoki Majo Shinpan" on the
title screen of the game which shows the logo on
the top screen and a school on the touch screen.
» The protagonist is a scruffy looking junior high
school troublemaker named Akuji Nishimura who's
been recruited by an archangel to hunt down a witch.
If she wore an all black outfit and rode a broom,
finding her would be a breeze but the witch looks
like a normal human and has infiltrated the
general population of Seirei Takagamine Junior
High School. At first, Akuji resists the call to
arms but the archangel threatens to change him from
a bad-boy to a goody two shoes and he falls into
line immediately.
» To help Akuji locate the witch, the archangel
sends a blue-haired chibi-sized angel named Mistress
Lulu to provide assistance. When Lulu first
appears, she drops from the heavens like a sack of
potatoes to the floor and eventually appears before the
player. She has a thick donut-like halo above her
head and a big cross pendant under her chin. Two
ropes of hair jut out from behind her head. She's
a holy munchkin of the highest order.
» The archangel and Lulu explain the mission
objectives to Akuji and soon they're at school
where the first school student they meet is a 14
year-old redhead named Maho Akai who's in her
cheerleading outfit and holds two gold-colored
pompoms. While Akuji is talking to her, the sound
of a copying machine may be heard and a dossier on
Maho Akai magically appears in mid-air. Lulu looks
over the report and gleans some details on Maho.
Lulu thinks there's a 50% chance that Maho is a
witch.
» In the next scene, Akuji and Lulu return to
Akuji's living room. Double tap on the vase of
flowers to trigger the next event and then
highlight Akuji with the L or R triggers and
double tap on Lulu. Next, tap and keep the stylus
on the coffee cup on the table and move it to
where the flowers are. You can move the panda
plush named
Gyaku Panda
on the side of the sofa to the flowers but Lulu
will reprimand you and then trigger the next
event.
» Afterwards, Akuji may visit the school and the
first room of interest is classroom 3-A where
Maria Abe is waiting. Maria is the class president
and has been friends with Akuji since elementary
school. Akuji thinks she's peculiar because she's
very much interested in the supernatural and
believes in UFOs. According to Maria, witches
really do exist.... After Lulu meets Maria, she's
ready to yell out "Mission Accomplished" because
she's 80% sure that Maria is the witch they're looking
for.
» Akuji dismisses Lulu's conclusion since he's
known Maria since they were kids and heads over
to the athletic track where he meets Maho Akai
again along with two other cheerleaders.
» Head over to the locker room where Lulu smashes
open the door with a huge mallet. Once inside,
look for clues and items as to the identity of the
witch. There's an item in here that must be moved
in order to reveal another item which yields a
photographic clue. A good amount of evidence must
be found before Akuji and Lulu are able to launch
an accusation against a girl.
» When Akuji and Lulu have gathered enough
evidence on a certain girl, it's time to initiate
the Witch Check Mode where she is inspected
and challenged to determine if she's a witch. Five
icons are lined up across the bottom of the touch
screen as follows:
Hand / Inspect the girl's body with a
virtual hand
Eye / Look at the girl to flush out any
tells or signs
Mouth / Talk to the girl to reassure her
Smile / Put the girl at ease with a
friendly smile
Book / Present evidence from Akuji's inventory
When Akuji performs his
examination, the girl's facial expression may
change and her heartbeat may race faster. One way
to make the witch's mark appear is by making her
heart beat quickly. By using different techniques
to check each girl, Akuji will eventually be able
to find the witch with a bold mix of touching,
smiling, and speaking.
» Dokidoki Majo Shinpan uses a double click
system. When inspecting an object, you must tap on
it twice in quick succession to register a hit. If
you just tap once, the game does nothing.
» Much of the vocal sound effects in the game such
as laughter and exclamations of emotion are voiced
by actresses.
» References to Neo Geo products and history are
evident throughout the game. In town, there's a
shop called "Gas Meo" where the letters look like
the original Neo Geo logo. A character in the game
named Renge Oda carries around a Neo Geo Pocket
and her personal treasure is a copy of Athena (by
SNK) for the Famicom.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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