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Wii Kidou
Senshi Gundam MS Sensen 0079
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NCS Game Synopsis
«©NCS»
Take control of a Gundam mech on the side of the
Earth Federation and take on Zaku warriors in a
first person action game where energy blades and
guns are fired off in rapid succession. If you're
feeling rebellious, you can also choose the side of
the Zeon and face off against the forces of the
E.F.F. The action runs fairly fast and both the
nunchuk and Wii Remote are used to control the Gundam
and push into battlefields and duel one-on-one
against foes. In addition to melee attacks and
gunfire, a sniper mode is available where a
targeting scope allows players to focus in one the
head of an enemy mech and blow it off to disable it
entirely. There are times when two energy blades
meet and they'll sizzle as each swinger tries to
gain the upper hand in the sword face-off. When
running and gunning, the Wii Remote controls a
targeting cursor which may be positioned inside a
center reticule to hit enemy soldiers dead-on.
The game features an original story written
especially for the game which follows the events of
the 0079 storyline. A VERSUS Mode splits the
screen horizontally so that each player experiences
the game from his own perspective. Players can change the colors of the Gundam
from a palette and it's possible to roll with a
bright purple or hot pink Gundam.
Bonus Schwag
Every order will ship with a bonus Mobile Suit Gundam 0079
Memorial Disc that's mastered on a DVD.
Jan Code: 4582224491711
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NCS Game Notes
» Upon booting up the game, "MS Gundam 0079"
scrolls across the screen followed by the title
screen which appears in front of a smoky blue
backdrop which shows schematics of Gundam
hardware.
» Press the "A" button on the Wii Remote and the
following mode selections appear:
STORY / Side with the E.F.F. or the Zeon
and fight in missions linked together by a
storyline and human drama.
ACE PILOT / Choose either Char or Amuro and
go on missions; 8 additional aces are shadowed in
silhouette but may be unlocked later.
TUTORIAL / Learn the controls and ways of
playing Gundam 0079 with the nunchuk and Wii
Remote.
VERSUS / Assemble a trio of mechs and go
head-to-head against the CPU, a Second Player, or
play VS TAG mode
SURVIVAL / Play 1P against an endless
stream of COM-controlled mechs or enjoy a 2P
Versus battle.
COMBINATION / N/A
EXTRA / View mechs in the E.F.F. or Zeon
Galleries and check out the high score records.
There's also a BGM player also to listen to game
tunes.
OPTION / Toggle Wii Remote vibration, set
STEREO/MONO, adjust sound volumes, adjust
brightness, etc.
» In the EXTRA section, most of the mechs in the
two galleries are locked but a couple of 3D models
may be checked out including an MS-05B Zaku I (B
Type), an MS-06J Zaku II (J Type), and an
RGM-79[G] GM[G]. The BGM selections are all
available and may be selected by pushing the D-pad
on the Wii Remote left and right.
» Different pilots have different skill levels as
well as costs which are incurred in order to use
them in a mission. At the outset of the game, Ray
Amuro is the most expensive at 100 credits while
Char comes in second at 95 credits.
» The game uses both Nunchuk and Wii Remote and the
controls are as follows
Wii Remote
D-pad / Toggle sniper mode
A-Button / Activate sword; Swing Wii Remote to
slash at enemy
B-Button / Fire gun
A+B Button / Guard
Nunchuk
Analog Stick / Movement
C-Button / Target enemy
Z-Button / Jump-jet upwards or jet forward
by moving the Analog Stick
» The controls take a little practice but once
you've got the hang of the mechanics, you'll be
motoring along fairly well in the game. The
movement of your robot seems to lag that of the
opponents on screen based on our early testing
this morning but maybe it was because we started
out with a scrub mech. To defeat enemies, the
fastest way is by getting up close and slashing
them with the energy sword for the most damage.
The guns take longer to damage enemy armor.
» The Wii Remote position sensing is used to target
the firing cursor on screen which is a red
reticule and slash the energy sword..
» The jet thrusting move is limited by the
OVERHEAT gauge located on the right side of
screen. Sustained firing will also overheat the
gun and disable it for a few seconds.
» There are times when your sword slash is parried
by an enemy mech but the swords stay entangled for
a few seconds and sizzle. Wag the Wii Remote like
your life depended on it to gain the upper hand
and you'll watch a short but satisfying sequence
where your mech doles out a few meaty sword
slashes at the enemy mech.
» When your mech takes damage, its gun can be
destroyed so that firing a few rounds is no longer
an option.
» In the STORY Mode, each mission is preceded by a
briefing which displays objectives and shows the
interaction between your team members before the
mission starts. You're also given the choice to
save your progress. The first mission takes place
in a ruined city. If you're on the side of the
E.F.F, you and two team members will hunt down and
destroy three Zeon Zakus. Once they're destroyed,
a carrier swoops into the city and unloads three
more Zakus right on top of your crew. Once they're
destroyed, your team members commiserate, have a
laugh, and proceed to the next mission.
» After each mission, your Finish Time, Demolish,
Point Bonus, Life Recover, and Special points are
tallied up and your overall performance is ranked
with a letter grade. Two new weapons are unlocked
after the first mission in Story Mode but you can
only choose one of them.
» The next mission takes place in the desert where
Zeon mechs and tanks are rolling. Similar to the
first level, after the first wave of enemies are
destroyed, another wave appears afterwards. There
was one occasion where we blew the head off of an
enemy mech but it kept moving although it stopped
firing.
» In the LOADING screen, a Harobot rolls along the
bottom of the screen.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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