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Wii
Forever Blue
- New Import, In Stock |
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NCS Game Synopsis
«©NCS»
A few years ago, Arika produced a PS2 game titled
EverBlue and followed up with a
sequel. In those earlier games, players searched
for treasure in the briny depths of the ocean
while enjoying underwater sights and the creatures
deep below. Keeping with the theme of "ever blue,"
Arika's fascination with the ocean continues with
Forever Blue on the Wii. Should
Arika pursue the love affair further, we're
looking forward to Forever Blue 2 or possibly
Eternally Blue for their next ocean-based game.
Players take control of an expert diver who explores the depths of
the South Pacific Ocean and interacts with sea
creatures big and small which include whales,
schools of fish, stingrays, and dolphins. When
exploring the underwater environs, the time is
tracked by the game engine which changes how the
deep looks during the daytime contrasted with the
night. When a new creature is encountered, it can
be added to a scrap book of sorts so you can
peruse its image later. In addition to areas of
the ocean that are mapped by man already, unknown
areas may be explored such as ruins and caves that
may yield surprises. Players may serve as a diving
instructor or an undersea photographer to earn
coin. Two players may link up with the Nintendo
Wi-Fi connection to enjoy a cooperative
experience.
Jan Code:
4902370516142
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NCS Game Notes
» When the game disc is inserted into the Wii, the
animation that appears on the Wii channel for the
game is of a squadron of stingrays which flap
their wings gently as they swim towards the
northwest.
» In the now loading screen, an energetic dolphin
swims in an undulating manner in the lower left
corner of the screen.
» Start a NEW GAME and you're prompted to enter
your name on an identification card. You're a
professional diver with three stars and your
number is: LTU ARK P2 0000. After selecting a
save-game file, the game starts and the following
text appears:
Manaurai Sea
The western sea off Manaurai Island abounds
with unspoiled beauty and natural resources.
» Your onscreen protagonist appears underwater in
a scuba outfit and is audibly breathing from an
air tank. Point the Wii in the directions
indicated on the screen and then swim forwards by
pressing and holding the B button. The Wii Remote is
used to move the scuba diver and the direction of
movement is indicated by a blue targeting cursor
that appears on screen. To perform a barrel roll,
shake the Wii Remote to the left or right two times
in quick succession. If you swim directly ahead,
you'll eventually reach a miniature coral reef
which is the locus of life in the current
location. The fish all congregate near the reef
and you may interact with them with the Wii Remote.
» The first area that you dive around in looks
pretty good and the colors are muted to convey the
illusion of really being underwater. The reef that
you can explore looks a little stiff however but
is still attractive. We describe it as stiff
because the anemones don't move with the water
currents and the underwater flora looks more like
plastic decorations instead of the living things
that they're supposed to represent. While hanging
around below, the fish will swim by and ignore you
unless you engage them. At one point when we were
testing the game this morning, there was a
stingray that passed by which you can follow and
swim alongside. To interact with the fish, move
the cursor over them until it turns yellow and
press the "A" button. A finger will appear which
appears to tickle the fish. One fish we tickled
hung around as if our diver was a big mammalian
friend.
» To access a menu of options when underwater, hit
the d-pad on the Wii Remote and partial wheel appears
on the bottom of the screen with various commands
including one where you can resurface back aboard
your ship, feed the fish, and toggle game option
modifiers. When feeding the fish, a yellowish
cloud of food is released into the water and the
fish dart in and eat what you've dispersed.
» Your ship is called "Gabbiano" and the game
describes it as, "Your small but steady vessel.
Gabbiano means "seagull" in Italian."
» There is no spoken speech in the game and the
dialogue between your onscreen persona and the
female shipmate is represented by text only. When
you first surface, you'll have a conversation
where a little background information is
disseminated. If you dive again and resurface, she
can be seen making friends with a penguin that has
climbed aboard the Gabbiano. The penguin proceeds
to hang around and becomes a mascot of sorts.
» During dives, the fish and other animals that
you encounter can be saved to a book that's in
your ship's quarters. For example, after our
second dive, we had about six fish identified and
added to the book with their scientific names and
photos. Fish and animals that have not been
encountered yet are shown as shadowed silhouettes
on the pages of the book.
» New Zealand native Hayley Westenra sings the
song "Prayer" in the introduction to the game.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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