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PSP
Goku Makaimura Kai
- New Import, In Stock |
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NCS Game Synopsis
«©NCS»
Twenty two years ago, Capcom rehashed the age old
yarn about a damsel in distress. Instead of
sending a plumber to do a man's job however, a
more traditional hero archetype was summoned to
perform the rescue. Jumping and throwing weapons
like a banshee, a knight in shining armor went on
a mission to save his betrothed from a demonic
kidnaper.
The original PSP version of Goku Makaimura released
last year recreated the original adventure from
over 2 decades ago but with rich and vibrant
visuals along with a revamped game engine that
runs in 2D but also features 3D sequences as well.
In the first level which is titled "Forest of
Evil," the action is reminiscent of the classic
Makaimura where the knight battles a crowd of
enemies that approach on the ground and from the
air. A spitting Venus flytrap sends deadly kisses
through the air and a gruesome mid-level boss
shoots squishy eye creatures.
The new Goku Makaimura Kai is an updated version of
the PSP game where Arthur reprises his role but
with some improvements that are evident in the
first level. For one, Arthur can perform a double jump
immediately without having to power-up. Arthur can
also pick up a shield in the first level that's
slung to his back when not in use. To defend
against attack, push down on the d-pad and
he'll raise the shield to blunt projectiles.
There's a red-white dragon shield which can be
used as a temporary airlift to access otherwise
unreachable areas. Magic can now be used at any
time by simply pressing and holding the attack
button to charge up. Keep an eye on the gauge located on the
lower-right corner and release the button once
it's full to activate magic such as throwing out
waves of fire, turning into a whirlwind, and
scanning the local area for hidden bonuses.
Jan Code:
4976219022903
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NCS Game Notes
» Upon
starting the game, you can select either the
Goku Makaimura Kai re-arranged game on
the left or the original Goku Makaimura
which was released last year on the right.
» Press "START" on the title screen
for Goku Makaimura Kai and the
following options appear:
NEW GAME / Begin a new adventure as Arthur
LOAD GAME / Resume a game from memory stick
duo
OPTION / Adjust button configuration and
set BGM/SE volume levels
TITLE SELECT / Return to the game selection
screen
» Start a NEW GAME and you'll be able to
choose the following Life Stock options:
Life Stock Type A / 02 Lives and 03 Credits
for Continue
Life Stock Type B / 05 Lives and 05 Credits
for Continue
Life Stock Type C / 07 Lives and 07 Credits
for Continue
Note that there are no unlimited continues
in the game.
» The first level starts off with the same intro
snippet as the original game where a castle is
under siege by dark forces. A knight-hero rides in
on a horse and spies the damage being wrought. He
charges in and finds a crown on the ground - a
swirling demonic visage appears in the background
and has a princess in its hands before vanishing.
The title screen appears soon afterwards. Arthur
can now perform a double jump immediately without
having to reach the end of the first level. The
red-white dragon shield can also be used as a
temporary airlift. Simply jump and jump again +
push up on the d-pad and Arthur will ride upon the
shield for 5 seconds before it disappears.
Different shields have different abilities.
» The first end-level boss is still the cow-skull
shaman who blasts eldritch magic. It hovers
over Arthur and showers fiery torrents which light
up the ground and stay lit for a little while. To
defeat it, jump up on the headstones and shoot
weapons at it - every time four attacks hit, it
bamfs away before regrouping and returning to
battle. You can save your progress to memory stick
after defeating him.
» There is no Original Mode where armor
stock is kept in reserve in the Kai version of
Makaimura. When Arthur is hit, his entire armor is
gone. Special magic attacks are also available
once a special attack icon is gathered from an urn
or a chest. To use, simply press and hold the
attack button and your special magic attack gauge
will charge up. Release the button and it's
triggered.
» The second level called the "Nest of Blood" is
identical to the original game from last year
where Arthur navigates through lava pits, the
mid-level coral snake, and the spiders thereafter.
The second level looks like the first one at the
outset but is filled with platforms that rise and
fall which make it a tricky prospect when jumping
due to the lava field below. Winged demonic
insects fly around but they don't break Arthur's
armor - they just clamp onto him and prevent him
from reaching full height when jumping. Shake them
off by wagging the d-pad left and right and
they'll be flung. There's one point which requires
that the knight walk off a ledge and then almost
fall into the lava but press jump at the first
moment he steps off the ledge and he'll jump onto
the next platform. This point is located right
before meeting the the mid-level boss which is a
coiled serpent who shoots purple eldritch
fireballs from its maw. Touching any part of the
snake will kill the knight. After defeating the
snake, be wary of the intermittent lava tidal
waves which wash over everything in its path. Only
the power of the double jump will save knight's
hide... Later in the level, spiders and baby
spiders are added to the enemy attack. The baby
spiders smash themselves against walls in an
attempt to destroy Arthur. There's also two
minotaur-like creatures who roam the platforms and
attack with axes. When a minotaur is attacked, it
has the sense to shield itself with its weaponry.
» The boss at the end of the second level is a
massive spider-like creature which shoots blue
bile from its maw while Arthur attacks it from
below. It'll also pile-drive its pincers into the
ground. When destroyed, it explodes in a mess of
green bile and explosive force.
» After completing the second level, the game
prompts another save point - only three data save
files may be created on the memory stick which is
a poorly thought out limitation.
» Either d-pad or analog nub may be used to
control the knight Arthur.
» The purple shrouded specters in the first level
don't just kill by touch alone - if you watch
them, they'll slash out their red claws when
passing Arthur, causing his armor and later his
entire body to disintegrate.
» The first level's mid-boss is a trunk that
sticks out of the ground and opens a big eye while
it releases eye-tadpoles of sorts. As the knight's
weapons hit it, squishy sounds of hammered flesh
may be heard.
» If you stand on top of a gravestone and jump
while spooks are passing below, they'll raise
their heads to look at the knight but make no
attempt to rise higher to slash him dead.
» The vultures that dive bomb may be destroyed by
shooting upwards when they prepare for descent.
» The cauldrons filled with bubbling yellow liquid
have different effects on the knight - the
cauldrons can turn the knight into a big and
clumsy version of himself while another dunking
might turn him into a chicken. Another effect is
turning him into a micro version of himself. We've
also witnessed the knight being changed into a big
house frau who moved in slow motion as spirits
went on the attack. A magician also appears from
time to time to shoot magic spells at the knight
and we were hapless enough to turn into a
grasshopper once.
» The third level throws skeletal warriors and the
elements at Arthur. The skeletal warriors first
appear as skulls littered about the stage but
they'll pop out and attack with spears drawn at
inopportune moments. The wind and rain also
provide adversity for Arthur as they provide
resistance to his movement and beat against his
jumps. There's a twister mid-level which spins
Arthur up if he should get caught in its whirling
force. This particular level is beautifully
designed and drawn. Eye candy. There's a bunch of
ogres later in the level that pound the ground
with their fists to immobilize Arthur temporarily.
When an ogre is destroyed, it explodes in a storm
of blood and guts. Rolling rocks, snake-like
creatures that exhale flames, and lightning
strikes that disintegrate ledges also provide
obstacles.
» Overall, a challenging and well executed
addition to the Makaimura series with crisp
visuals and resonant music.
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This document and photos are ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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