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PS2
Hitman Reborn! Dream Hyper Battle
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NCS Game Synopsis
«©NCS» The Vongola mob's line of succession
has been splintered and disheveled due to untimely
deaths but there is one who remains in the
bloodline. His name is Tsunayoshi Sawada and he's
the very image of the proverbial 98-pound weakling
with no scholastic nor athletic acumen. He's
woefully unfit to lead the Vongola Famiglia but
due to the lack of candidates, Tsuna has to be the
one to take the helm as the 10th Vongola mob boss.
To help him along, a pipsqueak assassin named
Reborn is sent to hone and sharpen the future
mafiosi into a mob leader supreme.
Hitman Reborn! Dream Hyper Battle is a
fast-paced 3D fighting game where the cast of the
Hitman Reborn franchise bout it out with
conventional attacks which are mixed up with
special projectile shots. For example, Tsunayoshi
can create boulders out of midair and throw them
at opponents to literally stone them. Then there's
Hayato Gokudera who opens his arms and throws
sticks of dynamite into the battlefield which
explode seconds later. A cast of over 30 colorful
supporting characters are featured in the game
including I-Pin, Lambo, Takeshi Yamamoto, and
Mukuro Rokudo but note that only four main
characters can be chosen in the "Dream Hyper
Battle" mode (second selection in the main
menu). Jan Code:
4535506300485
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NCS Game Notes
» When the title screen of the game appears,
little Reborn the Hitman reads out the title of
the game in his squeaky little munchkin voice.
Jazzy music proceeds to play while whorls of
orange fire rotate in the background of the
otherwise static title screen.
» Press START on the title screen and the
following options appear
EPISODE / Interactive story mode where
players take on the persona of Tsunayoshi.
DREAM HYPER BATTLE / 1P vs COM or 1P vs 2P
fighting action.
MAFIA RANKING / Rise through the underworld
by defeating opponents.
VONGOLA ART / View character profiles and
saved Mafiosi fighting statistics. There's also a
BGM section which is shaded and needs to be unlocked
before it can be accessed.
» Hitman Reborn is 3D fighting game
goodness where cel-shaded characters from the
Hitman Reborn series bout it out on city streets,
construction sites, modern ruins, and on other
impromptu venues. In addition to conventional
attacks, each character is armed with bombs,
spraying shards, and other exotic weaponry that
serves as a projectile attack for distance.
» Either the D-pad or L-analog thumbstick
may be used to control the fighters. The button
controls are as follows:
R1-TRIGGER / Guard
L1-TRIGGER / Guard
X-BUTTON / Dash
TRIANGLE / Strong Attack
SQUARE / Standard Attack
CIRCLE / Call upon supporting character
» At the outset of a match, players select
a hero and then two supporters who make up a
"family." The family members provide offensive
support during a match to perform a combination
attack of which there are 100 different types in
the game. The selection of available characters is
sparse in the beginning but additional fighters
are unlocked during the course of playing the
game.
» When the fighters smack and punch,
they'll make little intonations and sounds that
accompany their anguish or fighting fever.
» When the computer uses Tsunayoshi, it'll
throw constant barrages of big rocks. To counter
this tactic, put up your guard and then mosey next
to Tsuna and attack him up close where he's less
apt to throw rocks and throws punches instead.
» A "Dying Will" gauge on the bottom of the
screen fills up when characters take hits and
attack foes. It's sort of like an "overdrive"
gauge that changes the characters into their more
powerful alter-egos when at full capacity.
» In the EPISODE MODE of the game,
players basically watch Vongola interact with
cohorts. After an interaction sequence, choose a
path that'll take him to another character and
then watch that play out until an encounter
against an opponent is reached and a battle
ensues. The dialogue during the interaction
sequences is accompanied by voice acting.
» At the outset of the game, only four
characters are available for use in the Dream
Hyper Battle and Mafia Ranking modes - Tsunayoshi
Sawada, Hayato Gokudera,
Ken Joshima, and Chikusa Kakimoto. Note that
the latter two are former members of the Estraneo
Family where they were experimented on and given
special abilities. There are also 8 different stages
are available to fight on. The game features over 30
characters who provide
supporting roles or serve as opponents.
» If you play the MAFIA RANKING mode with Hayato Gokudera, the first opponent is Tsunayoshi
followed by Takeshi
Yamamoto who attacks with a baseball bat. Takeshi
tends to bop opponents squarely on the forehead with
the bat and can perform a forward slide move as if
he was headed for second base. The third opponent is
the animal-like Ken Joshima who's a natural born
brawler with speed and powerful attacks. Continue
onwards and you'll face off against the
whip-wielding Dino of the Chiavorone Family
who can attack from afar with his lashing attacks.
Hayato then faces his own alter-ego before fighting
a slickster named Kyoya Hibari who fights with a
pair tonfas which are attached to his forearms.
After defeating Kyoya, a short animation sequence
plays and Hayato goes on to battle Mukuro Rokudo
who's the leader of the fearsome Kokuyo Gang and is
armed with a bo staff instead of the trident that he
uses in the manga/anime. The next challenger that
appears is Tsunayoshi in his "Dying Will" form.
» Hayato Gokudera throws out armfuls of
dynamite sticks at opponents and mixes it up with
melee attacks. The explosions that sound off when
Hayato's bombs are thrown are pretty loud and will
drown out the background music.
» In the "NOW LOADING" screen, Lambo may be
seen dancing across the screen. When he reaches the
middle, he crouches down and blows out some serious
gas which morphs into the words "NOW LOADING" before
continuing on his way.
» Hit combos are tracked by the game when
attacks are chained together. When a Guard Break
occurs, you can see what looks like ice cubes
wafting in front of the opponent before they
disappear from view.
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This document is ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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