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PSP
Gundam Battle Chronicle
- New Import, In Stock |
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NCS
Game Synopsis
«©NCS»
Slide into the frame of a Gundam mech once more and
thrust into battlefields where enemy Zaku units are
dismantled with beam weapons and buckshot. The
latest and greatest 3D Gundam action game on
the PSP features superb control. Repeat: superb
control where the d-pad is used to jet a mech
in all four cardinal directions with pinpoint
accuracy. Attacks are also be triggered quickly once
a corresponding face button is pushed for lightning
fast sword slashes and follow-up gunfire if so
desired. To test the fluidity of the game engine, we
had our Gundam jetting, firing all three types of
artillery, and orbiting a target without a single
hiccup or slowdown from the game. It's all very
impressive and demonstrative of how far Bandai has
come along with the Gundam games since the original
gray Playstation days when Gundam v1.0 was a
humbling lesson in futility.
Gundam Battle Chronicle features two game modes: the Campaign
Mode which links together 120 missions of
varying difficulty and the VS Operation Mode
which pits the player against three rampaging
opponents. The default VS mode pits you against
three COM-controlled mechs but up to three human
players may link up wirelessly for some local area
fireworks. The mech roster is impressive with over
140 robots to pilot, destroy, or use as support. The
third mode of interest on the main menu is the
Gallery which features five sections where
players can view the mech suits, pilots featured in
the game, and other fan-centric material.
Jan Code:
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NCS
Game Notes
» Press START on the title screen and the following
options appear:
STORY MODE / The main game mode which chronicles the
events of the war
VS OPERATION / Face off against three opponents
GALLERY / MS Viewer, Pilot Viewer, Load Picture, War
Record, Museum
PASSWORD / Enter a password in Hiragana, Katakana,
English, or symbols
OPTION / Set sound volumes and configure control
types
» As mentioned twice earlier, the controls in GBC are superb. Only the d-pad is
used for movement but this is preferred because of
the precision it conveys. The Gundam mechs have a
snappy responsiveness and pinpoint movement as you
jump-jet through the battlefield, dash around, and
swing an energy blade against enemy mechs.
» The STORY MODE allows players to choose to fight
on the side of the Earth Federation or the
Principality of Zeon. Next, select "NEW TYPE" or
"NORMAL" and then choose a pilot from six choices.
You'll then be able to enter your name in Hiragana,
Katakana, English, or symbols and then choose an
Operator from three gals. Repeat the process for
your wingman and you're ready to roll. At the outset
of the game, you'll be able to choose from five
training missions and two 0079 missions. We'd
recommend checking out the training missions to get
yourself up to speed since it's been a while since
the last Gundam PSP game. Be advised however that
you'll spend over an hour and perhaps two hours to
go through all of the training missions.
» The controls are as
follows:
CROSS / Jump Jet Upwards
CIRCLE / Fire Laser Rifle
SQUARE / Secondary Weapon
TRIANGLE / Melee Attack
L-TRIGGER / Raise Shield
R-TRIGGER / Lock Onto Enemy
»
To dash in any direction, push the d-pad twice in
the desired point of movement. Couple the dash move
with the jump-jet thrusters for aerial dashes and
your Gundam is as peppy as a jackrabbit. There's a
move called the "RISING STEP" where you push down on
the L-TRIGGER and then push up on the D-pad twice or
thrice to rise upwards in stutter step fashion. To
change the main weapon, hold the L-TRIGGER and press
the SQUARE button to cycle between your arms. To
throw out sub-weapon (grenade), hold the R-TRIGGER
and press the SQUARE button.
» The first battle in Versus Operation mode takes
place in a rainy arena where dark skies overshadow
the entire expanse of the level. The second battle
is situated in an icy plateau area with multiple
tiers.
»
Santa Claus makes an appearance in a few of the
training missions.
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This document is ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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