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Wii
Jikkyou Powerful Pro Major League 2
- New, In Stock |
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NCS
Game Synopsis
«©NCS»
The stylized Pawafuru Pro baseball players that made
their mark in Japan cross the Pacific and make a new
home in the USA. There are no Japanese professional
baseball teams featured in
Jikkyou Powerful Pro Major League 2. Zilch.
What you will find are all 32 American and National
League teams represented with updated team, player,
and stadium data that's current as of June 2007. A
game option modifier allows the play-by-play
announcer to rattle off the course of the game in
either English or Japanese but be aware that the
menus and text are only in Japanese.
Most casual players will immediately head for the Season Mode or
the Exhibition Mode but those who dig deeper will
find a Home Run Derby, a Baseball Life interactive
simulation game, and a General Manager Mode where
players sit in a back office and manage the day to
day affairs of a professional baseball team. Old
hands to the Jikkyou Powerful Pro franchise will
find the same refined control system which allows
for precise spotting of pitches when on the mound
and equally precise positioning of the bat when
standing in the batter's box. We found the pitching
system improved because the targeting reticule stays
where you spot it instead of drifting once the ball
is thrown and on its way to the plate.
Jan
Code: 4988602136272
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NCS
Game Notes
» Intro - SD renditions of American baseball
players are shown along with an "Americanized" cinema with
a boisterous song.
» All 32 professional teams in the American and
National League are featured in the game including
the Arizona Diamondbacks and the Colorado Rockies.
»
Only the L-Analog is used for control. The d-pad
does nothing.
»
Home run derby is playable where every at bat allows
10 swings and PP coins are winnable after the derby.
»
General Manager mode allow you to take over
management duties for a pro team that is chosen from
30 squads. The season starts on April 4 and you'll
interact with your blonde, blue-eyed secretary and
others. The first event is Opening Day.
»
Rusty players may practice their batting and
pitching skills in no-penalty exercises to get a
feel for the game's controls and nuances.
»
When a ball is hit well, there's a sharp crack of
the bat that sounds off from the speakers. Whiff
through a pitch and you'll hear wind. Foul the ball
and you'll hear a soft thud as the ball pops off to
the side.
» The "Baseball Life" mode where you create a
baseball player and go through the varsity and farm system on
your way to the majors in interactive stints and
starts.
»
Team uniforms, logos, and stadiums are accurate
reproduced along with the rules of American
baseball.
» Ads in the
background include Undercar, Milk, Grub Wing, and
the MLB's own red, white, blue logo.
»
When starting a new game, your pitcher is allowed
three practice pitches before the first batter steps
up.
»
Occasionally when a questionable strike call is
announced by the umpire, the batter will look back
as if to mouth, "WTF?"
»
The announcer pronounces "Alex Rodriguez" as Aleksy
Rogiegez and "Derek Jeter" as Deruku Jeeta. We were
able to get a hit with Alex almost every time while
Giambi almost always struck out.
»
Good plays or hits are shown in an instant replay
that moves at 3/4 speed.
»
The pitching system allows for precise control of
spotting pitches and the reticules doesn't drift or
fade after the initial target is selected. We were
able to strike out complete sides across multiple
innings with the new pitching system. Overall
control is excellent as usual from the fielding to
the batting. For a challenge, it's possible to
toggle off the pitching spotter as well as the
fielding spotter so that there's not targeting
device for your visual cue.
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This document is ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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