|
PS2
Baldr Bullet Equilibrium
- New Import, In Stock |
 |
 |
|
|
 |
|
|
NCS
Game Synopsis
«©NCS» Sometime in the near future, the South American rain
forest serves as the backdrop of a war between two
factions - those who support the Baldr governing
technology and those who don't. To ensure that the
skirmishes and conflicts don't expand, the BS-OSA or
Baldr System - Observation Structure Army is set up
to police the region. Inside the Army is a special
unit known as SERR14 (Observation Structure Army
South American Experimental Riot Regiment the 14th)
which is comprised of elite soldiers and operatives
such as Sergey Kirkland and Dullahan
Cuningham.
Originally released on the PC, Baldr Bullet Equilibrium is an
action-adventure which features interaction snippets
that are mixed with fast-paced 2D battlefield action
where mechs rumble on single-screen encounters. The game features full voice
acting, updated BGM, three new introductory cinemas, and cut scenes to
spice up the visual presentation. The mech that you
control doesn't trudge around like a normal
motorized biped
but rather skates around in fluid motion whilst
attacking enemy mechs that conglomerate around him
like fruitflies to a slice of moldy peach. At the
outset of the game, the player's mech is fitted
with a gun, bombs, and missiles but a vast arsenal
awaits.
Bonus Schwag
Every order for Baldr Bullet Equilibrium will
include a plastic reference sheet as shown below.
Jan Code:
4983164735925
|
|
|
NCS
Game Notes
»
TGL developed the game along with Alchemist
»
Intro:
A sonar wave sweeps across a circular field
before the camera switches to CG renders of mechs
in flowing motion as they lock on and attack each
other. The characters are shown in fast cut
sequences as follows: Sergey Kirkland, Rebecca
Plushenko, Fay Malinina, Stephane Bernardez,
Dullahan Cuningham, Yoo YongHa, Natsumi, Carna
Abitobol, and Telesia Anissina. If you allow the
game to go into demo mode some more, another game
introductory cinema plays which is better than the
first one where the theme song is "Emphatic" by
ave;new feat. C;LINE. If you let the
game go on for another demo stint, a third
introductory cinema will play that shows off the
game play along with dramatic slow-motion attack
sequences. After the third cinema plays, they'll
loop and start from the first one again.
»
The options on the title screen are
START / Begin a new action-packed adventure in
Easy, Normal, or Hard modes.
LOAD / Resume a game from memory card save-data.
TUTORIAL / Learn the ways of proper mech handling
through six lessons of non-interactive narrated
action.
EXTRA / CG Gallery Mode, Sound Mode, Replay Mode,
Survival Mode, Hell Mode, and Serr14 Trial (only
CG MODE is available at the outset and the others
must be unlocked)
CONFIG / Toggle the options and modifiers that
adjust the game including difficulty level, sound
volumes, message speed, and controller button
configuration
SYSTEM LOAD / Restore your settings from
the configuration menu.
»
Mechs
may punch an enemy and then immediately follow up
with a burst of gunfire to juggle the hapless foe
for a millisecond or three. It's a dynamic visual
effect. Similarly, enemy mechs may be
juggled by sequential punch attacks that keep the
mech in the air for about a full second or two.
»
Start a new game and the second cinematic demo
intro begins and plays through entirely. If you've
watched it before, press the START button to skip
it. A male narrator parrots the text on screen
which sets up the background story of Baldr Bullet
Equilibrium. There's disjointed dialogue spoken by
different voice actors against a black background
which further sets up the story before an image of
a mech appears in repose. It's a HAWS-MG model.
Next, chatter between operators occurs followed by
the mech being put into service. Afterwards, the
third cinema introduction from earlier plays. If
you've watched it already, press the START button
to skip it. The Dual Shock rumbles when this
version of the cinema plays in time to the gunfire
and explosions.
»
When the game opens up, your mech is standing to
the left of the screen facing an enemy mech to the
right. Throttle the mech around by pushing the
L-Analog stick in any direction and watch in
amazement as it zooms with fluid ease to and fro.
To open gunfire on the target, press the SQUARE
button and throw bombs by hitting the "O" button.
Missiles with vapor trails may be launched by
pressing the "X" button. After defeating the first
two mechs, three more mechs thrust onto the
battlefield but the white-armored leader departs,
leaving two heavily armored henchmen to battle.
Upon defeating the two mechs, the white-armored
leader returns with a barrage of missiles,
gunfire, and bombs. It's aggressive and fast so
you'll have to thrust around and launch an entire
arsenal at it to knock it out. After defeating the
white-armored mech, it'll thrust away, leaving you
alone with the wind whistling in the background.
Friendlies arrive soon afterwards and the team
heads back to the hangar.
»
To view the complete text of the dialogue at any
point in the game, press the TRIANGLE button
during the interactive sequences and scroll
upwards to check out the script.
»
Baldr Bullet is a mix of interactive sequences,
storytelling, and action-packed mech fight
sequences that are enjoyable.
»
The visuals of the mechs while fighting on the
battlefield aren't much to look at but the draw of
the Baldr Bullet games have always been the fluid
controls and fast-paced action.
»
To bring up the menu during interaction
sequences, press the SQUARE button and an English
language menu slides into view from the right side
of the screen. The options are:
SAVE
LOAD
CONFIG
BACKLOG
SCENARIO
SYSTEM SAVE
TITLE
CLOSE
There's also a button to set the interactive
sequences to AUTO play if so desired so that
button pressing after each dialogue box is no
longer required.
»
Mechs featured in the game are known as HAWS which
refers to Heavy Architect and Weapon System
Military Giant. Three principle HAWS are
introduced in the introductory cinema as follows:
HAWS-MG Cuningham Custom
HAWS-LC Fay Custom = Heavy Architect and Weapon
System Lavish Coffin
HAWS-BT Rebecca Custom = Heavy Architect and
Weapon System Beggarly Trooper
»
The characters were designed by Seiji Kikuchi.
»
The theme song is Emphatic by ave;new feat. C;LINE.
»
Yashiro Kanzuki of the imaging studio designed the
opening cinemas.
»
The characters and their voice actors are:
Sergey Kirkland / Hidemitsu Shimizu
Rebecca Plushenko / Kanako Sakai
Fay Malinina / Yuko Miyamura
Stephane Bernardez /
Dullahan Cuningham / George Nakata
Yoo YongHa / Naomi Shindo
Natsume Asou / Haruko Momoi
Carna Abitobol / Houko Kuwashima
Telesia Anissina / Kaori Nazuka
»
An Overdrive Mode may be activated by pushing the
R-Analog (R3) thumbstick. The screen will change
to indicate that you're in the zone.
»
The game is equal parts interactive scenarios and
mech fighting action. The interactive sequences
can be lengthy which makes the AUTO feature a gift
for the weary. When the action starts, your mech
basically moves around the forest and battles enemy mechs. After a stint, the HAWS handler returns to
the hangar for more interaction.
|
|
This document is ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
|
 |
|
|
 |
|
|