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NDS
Final Fantasy Tactics A2
- New Import, In Stock |
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NCS
Game Synopsis
«©NCS»
Summer vacation is about to start and the
protagonist of FFTA2 named Russo is rarin' to go. Just as
he's leaving the classroom, his teacher stops him
and punishes him for a previous infraction by
sending him to the library. Russo wanders into the
book-filled room but notices that the librarian
isn't there. He decides to sit down at a table and
flips open a tome. The pages are blank so he flips
quickly through the pages in an effort to find
something. As he twiddles through the pages, the
objects in the room start to orbit around him and a
strange dimensional slip occurs. Soon afterwards,
Russo drops into a new world where he's greeted by a
big monster and three soon-to-be comrades led by a
warrior named Cid...
Jan Code: 4988601005265
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NCS
Game Notes
» At
the outset of the game, players may enter their
name in English, Katakana, or Hiragana. Although
the Nintendo DS generally uses a stylus, the name
entry screen only recognizes the d-pad and buttons
to tap out the letters. Following that, the game
itself only uses the d-pad and buttons throughout
the adventure. There's no stylus input at all. The
game asks three multiple choice questions and the
first scene opens up inside a classroom. It's
almost summer vacation time and the students are
notably anxious to get out of school. If you
haven't changed the main character's name, he's
known as Russo, a brown-haired lad who's stopped
by the teacher just as he's about to exit the room
with two of his friends.
» In the next scene, Russo enters a library
without a librarian at the front desk. Russo looks
around for a few seconds before he plops himself
on a chair and opens a tome. He flips through the
pages slowly at first but accelerates into a
furious pace when objects from the room start
spinning around him and Russo subsequently finds
himself falling through black space with the now
glowing tome dropping behind him. Fade out.
» Birds are chirping and three wanderers walk into
view on a lush isometric patch of land. Before
them in the distance squawks a massive
chicken-like monster which flaps its wing-like
appendages to and fro. The three are on a mission
to corral it when Russo blinks into view in front
of the monster. The three are taken aback
momentarily. The monster squawks once more and
Russo's attention is suddenly focused on the beast
behind him. Russo quickly joins the party of three
and the leader of the gang summons a suit of armor
for Russo to wear. In his new incarnation, Russo
wears a floppy red hat and a stylish outfit which
distinguishes him from the other three warriors
who is led by a blonde-haired guy with a pointy
nose named Cid. Two smaller versions of the
chicken-like monsters scuttle in from the
southeast. After a short conversation between
Russo and Cid, a battle begins where the party of
four battles the big mama monster and two smaller
versions of the big 'un. The big monster has 278
HP while the smaller creatures are at 77 HP.
» The players takes control of three members of
the party but Cid is controlled by the COM.
Movement is handled like Final Fantasy Tactics
where players move and then attack or use an item.
The action menu is simplified however into only
three main options as follows:
MOVE - Press the "A" button and the range
of movement is highlighted
ACTION - Choose to Attack, Use Magic, or
Use Item
END TURN - Quit the action phase and then
choose an orientation
» After moving the woman warrior with the big
ears, she turns to Russo and explains a few
things. After each turn, you can choose the
orientation of each character so that they'll face
a monster to defend against back stabbing. For the
first mission, you don't have to defeat any of the
creatures. The aim is to wound the big
chicken-monster enough so that it flies off. Once
it has vamoosed, you'll win the battle and bonuses
are awarded. If any member is defeated during
battle, never fear since they'll be still around
after the battle. The important thing is to make
sure that one member survives in each skirmish so
that the whole party can return upon successful
execution of each mission.
» After the battle, the four are standing around
talking when Russo's stomach grumbles something
fierce. Cid chuckles a bit and the party goes off
to a tavern in search of vittles.
» At the tavern, Russo will form a new clan and
procure missions from the head of the guild. The
next mission takes place to the southwest of the
tavern on the travel map where the gang takes on
three creatures. Sid tags along on the outing and
Russo's party has expanded to a total of six
members. After the mission, Russo's tome (or
grimoire) gets a bit of writing on one page as his
travels are chronicled.
» New areas open up on the world map as missions
are completed.
» Cid accompanies Russo and fights on his side for
the first couple of missions but takes his leave
when Russo enters the first new area to the
northwest. He'll drop by from time to time to
offer support.
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This document is ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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