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NDS
Dragon Quest IV
- New Import,
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NCS
Game Synopsis
«©NCSX»
When
monsters kidnap children in the land of Batlando,
the king summons soldiers to the castle and charges
them with the rescue of the hapless tykes. In the
first chapter, players
take control of a soldier named Ryan, a princess
known as Otenba Oujo (Tomboy Princess) in the second
chapter, and three more heroes in the next couple of
chapters. The final chapter features the entire team
working together towards a common goal of defeating
an evil king who's about to be resurrected.
The NDS remake of Dragon Quest IV updates the 8-bit Famicom
original with Dragon Quest VII elements such as a
polygonal world map, a 360° capable camera, animated
monsters, a Monster Notebook, the Party Talk system,
and improved visuals.
Jan
Code: 4988601005401
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NCS
Game Notes
» Upon starting the game, a song not unlike the
familiar Final Fantasy theme song blares from the
speakers as the credits flash across the screen. A
winged dragon flaps on the top screen whilst the
game title appears on the touch screen. Composer
Koichi Sugiyama conducted the Tokyo Metropolitan
Symphony Orchestra for the opening theme.
»
Name entry is only in Katakana and three save
slots are available on the cartridge. Furthermore,
the game is entirely in Japanese with nary a lick of
English anywhere.
»
When exploring towns or dungeons, both screens
fill up with the world and shows the local area. To
rotate the camera, hold the L or R triggers to spin
counterclockwise or clockwise respectively. The
rotating camera function is disabled when traveling
on the overworld since the top screen is used to
show the world map and topography.
»
Urns and barrels regenerate but the newly formed
containers usually don't hold anything.
Prologue
The game begins in darkness and
sword strokes may be heard followed by a smackdown.
The screen is illuminated and the hero is lying
prone on the floor while a warrior towers above him.
It's only a practice match and no blood has been
spilt. Rise up and bust open the urns and barrels to
add some items to your inventory. Ascend the stairs
to the north and back into town. Cross the bridge to
the left and a frog will hop onto it from the water.
The frog is actually a princess and she asks for the
hero's help but before she lays it on the line, she
shows him her Moshasu spell which changes her into
any form she desires including a white rabbit.
Before laying out her entire story, she tells the
hero that his mother is calling for him and informs
him that she'll meet him again tomorrow.
After this point, you'll be able to explore the town but your
ultimate destination is home which is located to the
left side of the burg. Once inside the house, speak
to poppy and mama eventually throws supper on the
table. She speaks about how the hero is likely to
always stay close to home since he's such a momma's
boy...
Chapter One
The first chapter begins inside a castle where a hero named Ryan
and fellow soldiers are sent on a mission to
discover the whereabouts of the missing children of
the village. Movement is handled entirely through
the d-pad and no stylus control is afforded. Exit
the town and a world map is displayed on the top
screen while the exploration takes place on the
touch screen. When monsters are encountered, the
fighting switches to a head-on view of the beasts
and rudimentary controls for attack, magic, item
use, and defense are shown by way of four icons. The
top screen shows the hero's condition during battle.
There's no stylus control or tapping action required
and input is entirely made through the d-pad and
face buttons.
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This document is ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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