Wii Gegege no Kitarou Youkai Daiundoukai - New, In Stock

NCS Game Synopsis
«©NCSX» Way back towards the middle of the last century, Shigeru Mizuki created a world filled with monsters known as yokai who looked like relatively normal humans but weren't. The hero of the serial was a one-eyed boy named Kitaro who protected humanity from the general population of yokai who weren't as kindly as he was. For Bandai's latest Wii game, the spirit beings of GeGeGe no Kitaro flock together and engage each other in seven primary sports-themed mini-games and a total of 31 variants of those games. The controls are relatively simple and use both the Wii Remote and the Nunchuk for mobility and directional motion.

   The seven games are selectable from a menu and the first one is a raucous race where four yokai ramble across a dirt track filled with serpentine obstacles. Continue onwards and the quartet will reach the back of a massive millipede while winds buffet the troupe from the left and right. The "A" button on the Wii Remote is used to jump over obstacles while the "B" button makes your yokai of choice scoot forward like a jack rabbit. There's a second racing game where four yokai dash like madmen across a short expanse. The controls for this particular race is solely Wii wagging - just shake it left and right to race like the wind.

Jan Code: 4582224492015
 

 

NCS Game Notes
»
Game play participation possibilities are:

1P, COM, COM, COM
1P, 2P, COM, COM
1P, 2P, 3P, COM
1P, 2P, 3P, 4P

» After choosing the player array, you'll select a character from six possibilities as follows:

Kitaro
Nezumi Otoko
Sunakake Babaa
Konaki Jijii
Ittan Momen
Neko Musume

» GeGeGe no Kitarou is a collection of seven unique and distinct games that encourage the use of Wii whacking and fevered motion in the privacy of your living room. The Wii Remote is used in conjunction with the Nunchuk to move. To perform a dash move in either direction, flick the Wii Remote quickly in the direction desired. To run and slide, press the A button. To jump, press the A button. To speed forward, press the B button.

» The first level is a racing game which is viewed primarily from behind the runners. The running is automatic but you'll have to use the nunchuk analog pad to move left and right to avoid obstacles such as skeletons, . Later in the level, a giant who wears sandals steps through the pathway that the players are running across and will stomp whomever. Although you never get to see the entire giant, you do see his massive stomping feet. Still later in the level, the racers charge across the back of a millipede while fierce winds blow from the left and right. You'll have to keep in the middle of the insect lest you get blown overboard. When running, the characters will intonate a rabble of sounds that are funky and would probably make a unique ringtone. While the race is going on, the competitors will knock into you to grab your special coins that are collected over the course of the race. Another thing that adds an extra challenge is the camera will rotate around the screen to a side-view perspective, a head-on perspective, and a far-off isometric perspective to keep players guessing and wrangling with the controls.

» The second game is a boulder-kicking soccer play-alike where 1vs1 or 2vs2 characters kick a large rock around the playfield. The goal is to send the rock hurtling behind a swiveling ghost-post named Nurikabe and into the receptacle behind it.

» The thid game is a pushing game where a red-face god is pushed by two characters to the finish line. This is played in horizontal split-screen and the first ones to push the god across the finish line wins.

» The fourth game is sort of like tennis except the rackets are big planks of wood and the ball is a blazing sphere of eldritch fire. To swing, flick the Wii Remote downwards to whack the sphere over the net and onto the other side of the court. To keep things simple, a spotlight focuses on the spot on the court where the ball is going to land so you can rush over to smack it back. If the ball lands on any part of your side of the court, the other side wins - there's no bounce.

» The fifth game is a mad dash where the Wii Remote is shaken to the left and right as quickly as possible to speed ahead of the other three competitors. It is also the shortest and simplest game. A speed meter on the top of the screen next to each character shows the velocity you've achieved.

» The sixth game is a frenetic collecting and fighting game where janken hand signs are used to throw out rocks, scissors, or paper signals as follows

Wii Remote downwards wag = Rock
Wii Remote downwards + A = Paper
Wii Remote downwards + B = Scissors

While collecting bonuses, if an opponent throws out rock while running around, throw out paper and jump on top of him to send him scurrying on his way over the ledge.

» The seventh game is frog javelin throw where you pick up the amphibian by pressing the "A" button to grab the frog's leg and then shake the Wii Remote to the left and right to spin. Once optimal speed is reached, press the A button again to release the frog so that it flies through the air like a missile. This particular event takes place in an industrial factory that's spewing green colored waste into the body of water. When the frog is flying through it air, it spins and and trails stardust before dunking into the water where it swims gamely back up to the surface. You'll have to be careful when spinning since you'll fall into the water if your move brings you too close to the edge of the plank. Our high score was 239m.

» Before each game, the controls are shown in graphic illustrations. In the games, players can play in 2-man teams or solo.

» There is a Challenge Mode in the game also where variations of the games described above are played in short exercises. For example, in the soccer-like game, there's one variation where a rock is kicked into 9 pins and another has you running and then kicking a boulder onto a target receptacle. In the tennis variations, there's one where 10 fireballs must be smacked and returned across the net and another variation where the fireball is smacked against two massive ghosts in a sort of Breakout type game except there's no blocks to break. You just have to smack the ball and race across the field to make you sure return it for 30 smacks. A a total of 31 variation game challenges are available to play.
 

   This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 
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