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Wii Gegege
no Kitarou Youkai Daiundoukai
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NCS Game Synopsis
«©NCSX»
Way back towards the middle of the last century,
Shigeru Mizuki created a world filled with monsters
known as yokai who looked like relatively normal
humans but weren't. The hero of the serial was a
one-eyed boy named Kitaro who protected humanity
from the general population of yokai who weren't as
kindly as he was. For Bandai's latest Wii game, the
spirit beings of GeGeGe no Kitaro
flock together and engage each other in seven
primary sports-themed mini-games and a total of 31
variants of those games. The controls are relatively
simple and use both the Wii Remote and the Nunchuk for
mobility and directional motion.
The seven games are selectable from a menu and the first one is a
raucous race where four yokai ramble across a dirt
track filled with serpentine obstacles. Continue
onwards and the quartet will reach the back of a
massive millipede while winds buffet the troupe from
the left and right. The "A" button on the
Wii Remote is
used to jump over obstacles while the "B" button
makes your yokai of choice scoot forward like a jack
rabbit. There's a second racing game where four
yokai dash like madmen across a short expanse. The
controls for this particular race is solely Wii
wagging - just shake it left and right to race like
the wind.
Jan Code: 4582224492015
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NCS Game Notes
»
Game
play participation possibilities are:
1P, COM, COM, COM
1P, 2P, COM, COM
1P, 2P, 3P, COM
1P, 2P, 3P, 4P
»
After
choosing the player array, you'll select a character
from six possibilities as follows:
Kitaro
Nezumi Otoko
Sunakake Babaa
Konaki Jijii
Ittan Momen
Neko Musume
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GeGeGe
no Kitarou is a collection of seven unique and
distinct games that encourage the use of Wii
whacking and fevered motion in the privacy of your
living room. The Wii Remote is used in conjunction with
the Nunchuk to move. To perform a dash move in
either direction, flick the Wii Remote quickly in the
direction desired. To run and slide, press the A
button. To jump, press the A button. To speed
forward, press the B button.
»
The
first level is a racing game which is viewed
primarily from behind the runners. The running is
automatic but you'll have to use the nunchuk analog
pad to move left and right to avoid obstacles such
as skeletons, . Later in the level, a giant who
wears sandals steps through the pathway that the
players are running across and will stomp whomever.
Although you never get to see the entire giant, you
do see his massive stomping feet. Still later in the
level, the racers charge across the back of a
millipede while fierce winds blow from the left and
right. You'll have to keep in the middle of the
insect lest you get blown overboard. When running,
the characters will intonate a rabble of sounds that
are funky and would probably make a unique ringtone.
While the race is going on, the competitors will
knock into you to grab your special coins that are
collected over the course of the race. Another thing
that adds an extra challenge is the camera will
rotate around the screen to a side-view perspective,
a head-on perspective, and a far-off isometric
perspective to keep players guessing and wrangling
with the controls.
»
The
second game is a boulder-kicking soccer play-alike
where 1vs1 or 2vs2 characters kick a large rock
around the playfield. The goal is to send the rock
hurtling behind a swiveling ghost-post named
Nurikabe and into the receptacle behind it.
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The thid
game is a pushing game where a red-face god is
pushed by two characters to the finish line. This is
played in horizontal split-screen and the first ones
to push the god across the finish line wins.
»
The
fourth game is sort of like tennis except the
rackets are big planks of wood and the ball is a
blazing sphere of eldritch fire. To swing, flick the
Wii Remote downwards to whack the sphere over the net
and onto the other side of the court. To keep things
simple, a spotlight focuses on the spot on the court
where the ball is going to land so you can rush over
to smack it back. If the ball lands on any part of
your side of the court, the other side wins -
there's no bounce.
»
The
fifth game is a mad dash where the Wii Remote is shaken
to the left and right as quickly as possible to
speed ahead of the other three competitors. It is
also the shortest and simplest game. A speed meter
on the top of the screen next to each character
shows the velocity you've achieved.
»
The
sixth game is a frenetic collecting and fighting
game where janken hand signs are used to throw out
rocks, scissors, or paper signals as follows
Wii Remote downwards wag = Rock
Wii Remote downwards + A = Paper
Wii Remote downwards + B = Scissors
While collecting bonuses, if an opponent throws out
rock while running around, throw out paper and jump
on top of him to send him scurrying on his way over
the ledge.
»
The
seventh game is frog javelin throw where you pick up
the amphibian by pressing the "A" button to grab the
frog's leg and then shake the Wii Remote to the left
and right to spin. Once optimal speed is reached,
press the A button again to release the frog so that
it flies through the air like a missile. This
particular event takes place in an industrial
factory that's spewing green colored waste into the
body of water. When the frog is flying through it
air, it spins and and trails stardust before dunking
into the water where it swims gamely back up to the
surface. You'll have to be careful when spinning
since you'll fall into the water if your move brings
you too close to the edge of the plank. Our high
score was 239m.
»
Before
each game, the controls are shown in graphic
illustrations. In the games, players can play in
2-man teams or solo.
»
There is
a Challenge Mode in the game also where variations
of the games described above are played in short
exercises. For example, in the soccer-like game,
there's one variation where a rock is kicked into 9
pins and another has you running and then kicking a
boulder onto a target receptacle. In the tennis
variations, there's one where 10 fireballs must be
smacked and returned across the net and another
variation where the fireball is smacked against two
massive ghosts in a sort of Breakout type game
except there's no blocks to break. You just have to
smack the ball and race across the field to make you
sure return it for 30 smacks. A a total of 31
variation game challenges are available to play.
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This document is ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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