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PSP
Yuusha no Kuse ni Namaikida
- New Import, Restock Soon |
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Alert: A partial shipment of YnKnM arrived
today but the remainder is expected tomorrow or
Saturday. We'll fill preorders in the order they
were received. Thanks.
NCS
Game Synopsis
«©NCSX»
No one likes a monster. Except maybe the monster's
mom. The operative word in that last sentence is
"maybe" because monsters are so disagreeable,
unattractive, and overly surly that even its own
mother may harbor animosity towards it.
In the case of Yuusha no Kuse ni Namaikida, you love
the monster you've been charged with protecting. You
love it so much that you'll do whatever it takes to
keep it safe from valiant heroes who would wander
into dungeons to capture it. To that end, your job
is to design a dungeon and cultivate protectors in
order to stop warriors and wizards who are on the
hunt for your monster which just happens to look
like the Devil himself.
At the outset of the game, a training mission hands you a pickaxe
which is used to break blocks and create a dungeon.
Press the "SQUARE" button to hack away at the blocks
until discernible pathways are carved out on the
screen. Some blocks will release green slimes which
move around in drippy fashion and serve as a line of
defense for your monster. The green slimes may also
be used as fodder to enhance other subterranean
creatures so that they'll evolve into stronger
forms. The invading heroes will have to get past
slimes, insects, and other beasts that are released
from the blocks before they'll get a chance to
kidnap your monster and bring it to the surface.
However, if your dungeon and monster defenses aren't
good enough, the hero bags the beast and it's game
over.
Jan Code: 4948872680219
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NCS
Game Notes
» The
pickaxe can only be used to create contiguous
pathways. You can't just axe a block in the middle
of nowhere and expect to be able to create a little
hideaway for your monster. The use of the pickaxe is
also limited - you can only swing it a predetermined
number of times before its power runs out. If you
try to use the pickaxe after using all of its power,
you'll get razzed.
» To quickly verify which blocks have slimes behind
them, look for the green moss in front of the block.
Blocks with a little white webbing over them
indicate insects. Solid white blocks will reveal
lizardmen.
» A monster pyramid may be viewed which shows the
different monsters that are available for
cultivation. Maybe cultivation isn't the right word
but it's close. Maybe "genesis" is a more fitting
term.
» The devil monster speaks in rapid-fire Japanese
that's at "Alvin and the Chipmunks" speed.
» You can save your progress to memory stick after
every level. At the outset of the game, four
training stages are playable which teach the basics
of digging and monster genesis. The goal of the
first training mission is to hack blocks to reveal
green slimes.
» The second training stage introduces white insects
to your arsenal that look like termites. When the
bug eats a green slime, it'll spin into a cocoon and
incubate for a short time before emerging as a
flying insect that's stronger than its former
incarnation. The third training stage introduces the
concept of birth where the aforementioned flying
insects are able to engender babies. Things get
interesting in the fourth training stage where a
monster ecosystem of sorts gives way to a third
monster type that looks like a blue lizardman who
wields a shield and sword. The lizardmen can set up
a little cave hovel and then engender their own
babies which hatch from blue eggs. In later levels, the lizardman retires to
the cave to snooze and snore up a storm.
» In the fourth stage of the proper game where the
warrior and wizard work in concert to corral our
monster, things get a little more difficult but the
key to success is digging out branches in the
dungeon for the two "heroes" to explore and expend
their HP. Although the wizard has a healing spell,
it'll be overcome by monsters since the warrior
forges ahead without protecting the weaker wizard.
One thing that we found disconcerting in this level
were the actions of the lizardmen whom we expected
to provide the muscle in the level. They went to
sleep. There's no way to wake them up and they'll
snooze away while the slimes and insects finish off
the warrior.
» The green dragon walks around and lays
golden-colored lumps of dung in quick succession.
The green dragon is a formidable monster since it
blows streams of fire that does impressive damage to
interlopers.
» The birth of dragons must be planned carefully
because if they're not positioned properly, they are
tactically USELESS. For all of their might and fire
breathing capabilities, a poorly positioned dragon
is worth less than a slime. The reason is because
dragons can only attack to the left or right. They
can't attack up or down. So, if an invader merely
attacks the dragon from above, that powerful beast
is cannon fodder. The best way to position dragons
is in single unit tunnels that are in the way of any
path to your monster. That wa, the hero has to go
through them and not around them.
» Yuusha no Kuse is a novel concept which is
addictive and easy to play but difficult to master,
which are generally the hallmarks of a good puzzle
game. There's sort of a "Lemmings" look and feel to
the game with simple miniature pixels serving as the
monsters and objects. It's unclear if Sony will
release the game stateside since the masses may not
appreciate a game that looks like it hails from a
few console generations ago.... which is a shame.
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This document is ©NCSX 2007. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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