Wii Crazy Climber - New Import, In Stock

NCS Game Synopsis
«©NCSX» Back in the early 80s, Nichibutsu's Crazy Climber took place on a flat 2D surface where a scrawny guy used only his hands to scale the height of an entire building. The new generation Wii update of the game features a similarly scrawny climber named Jet who scales buildings both mundane and exotic which offer window ledges that are conducive to upward mobility and rapid wall ascension.

   Whereas the original coin-op version of Crazy Climber used two joysticks to manipulate the climber's hands, the Wii game uses a less precise Nunchuk and Wii Remote control scheme where wagging them in opposing directions is enough to climb upwards. Joining Jet are three other characters - a girl named Fox, an old urbane dude who goes by Nichi, and a robot dubbed Murphy. Murphy is the most resilient when a pot hits him from above. He'll lose his grip but only slide down about 3 windows before grabbing onto a ledge again. As a comparison, Jet loses about 8 windows worth of progress when he's hit by a falling object.

   The Wii update also features 3D representations of buildings and a four-player mode allows for exciting climbing challenges where everyone's trying to trump the other with their scaling skills.

Jan Code: 4582280610217
 

NCS Game Notes
» The intro to the game shows a guy named Jet and a girl named Fox scaling buildings with the greatest of ease. When Fox reaches the top of her edifice, a helicopter arrives to pick her up.

» The game logo uses a graffiti font and gaudy color schemes.

» Four playable characters are featured in the game: Jet, Fox, Nichi - an old dude with red sunglasses, black baseball cap and Hawaiian shirt, and Murphy who looks like a blue-faced robot.

» After choosing your character, you'll be able to select the following buildings to scale:

Bricks House (40F)
Skyscraper (60F)
Iron Works (80F)
Dark Castle (100F)
Stone Labyrinth (120F)
Star Base (150F)
Infinity Dream (Infinite Floors)

» The game is played with both Wii Remote and Nunchuk controllers. To climb, move the controllers in opposing directions up and down to manipulate the hands of your climber. To sidle left or right, thrust both Wii Remote and Nunchuk to the left or right. To jump diagonally from one window to a higher window, press the "A" button and shake both controllers in the direction of the window you wish to reach. The controls are very simple and intuitive but require a bit of practice since sideways moving won't register if your controller thrusting includes extraneous movements. The tutorial in the beginning teaches the proper way to get the sideways motions moving right. You have to swerve both controllers in the direction you want to move without any initial recoil motion. Just jut them left or right from standstill and you'll be okay.

» The first level Bricks House is simple to conquer. Windows that have a lot of junk in front of them are impassable so you'll have to hit the other ledges. The second level of Bricks House introduces gates in front of windows that'll clamp down and bite fingers, a woman who pounds the dust out of a mat, an eagle that lays eggs, and objects that fall from windows.

» Each level imposes a 150 second time limit.

» In the Skyscraper level, there's a big ape near the top of the building that'll try to smash you down and his arms can cross the entire length of the building. In the Iron Works level, there's a metal ape at the top that swings an I-Beam in an attempt to dislodge your ascent. The Dark Castle building features swinging pendulums and doors that open without warning to release bats that'll knock you down a few notches. Occasionally a coffin will fall from the windows to dislodge your climber's grip.
 

   This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

 

 

 
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