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PS2
Super Robot Wars OG Gaiden LE + Bonus
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NCS
Product Synopsis
«©NCSX»
The
limited edition of Super Robot Wars OG includes a
bonus toy figure dubbed the Art-1 Advanced Real
Personal Trooper Test Type-1. The fully assembled
toy measures
8.7cm or 3.42" tall, features 20 moving parts, and
is constructed from a mixture of PVC/ABS plastic.
The color scheme is dark blue with hints of yellow
highlights on parts of the armor. A bevy of weapon accessories are included such as a
number of firearms, a couple of blades, and a
chainsaw.
According to one of our Japanese
distributors, Banpresto had a production problem
when manufacturing the toy which led to a shortage
of the product. The shortage led to higher prices
from suppliers which in turn forced NCS' hand in
raising the price from US$95 to the current price
of US$118.50. We've sent out emails to customers who preordered the game to
obtain their re-confirmations at the higher price.
There were a few customers with Hotmail and Yahoo
accounts who didn't reconfirm yet and we'll hold
those orders for a couple of days until we hear back
from them. We have a small surplus of the LE bundle
and new orders are welcome.
All orders will ship with a bonus SRW OG Official Perfect File
Gaiden.
NCS
Game Synopsis
«©NCSX»
The
Super Robot Wars universe is vast and two Original
Generations games just weren't enough to contain the
drama, battles, and space faring theatrics of it
all. That's why SRW OG Gaiden wings its way to
market this week with a new collection of side
stories, tactical battles, and attack animations
that'll set hearts afire.
Booting up the game this morning, we checked out the "Special Menu"
section first which contains an interesting Shuffle
Battler card game where players pit trading cards
against other trading cards in turn-based strategic
battles. Despite the generally static nature of the
trading card game, we had a blast with it
nonetheless. The other sections in the Special Menu
include an artwork gallery, short animation
sequences, character profiles, and even data
snippets from the Original Generations games.
Players who are familiar with the SRW game engine will find the
format similar where simple commands for movement,
attack, and specials are selected from a menu. The
main SRW OG Gaiden game uses the Twin Battle System
where two mechs can link up for a powerful
cooperative attack on a single target.
Jan Code:
4983164735970
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NCS
Game Notes
» The selections on the Title screen are:
START / Begin a new Super Robot Wars
tactical action adventure
CONTINUE / Resume a game from stored PS2
data
LOAD / Resume a game from memory card data
SPECIAL MENU / Play a SRW trading card game
dubbed Super Robot Wars Shuffle Battler
which begins with checking out a number of Shuffle
Booster cards that are dealt. The title screen
contains the following selections:
• VS BATTLE - Play VS COM or VS 2P
• VS MAP - Multiplayer card battling action
• TOURNAMENT - Battle against the ranks in
progressively tougher bouts
• CARD MENU - View the cards in the game - most
are locked at the outset
» The Shuffle Booster game pits two cards against
each other with a mech or ship on it with HP,
ranking, speed, def, CRT, and movement stats.
Three dice are pressed upon to determine attack
power which is then impacted upon the opponent.
When the dice value is more than your card's HP,
it's destroyed and then the next card comes up. A
dice throw also determine who attacks first with
the higher number gaining primacy. Despite the
overall static nature of the game, it's still a
fairly enjoyable tactical strategy game that's
dependant on the dice selection and the stats of
the attacking cards.
» The other options in SPECIAL MENU are:
1) Library
/ View mechs and ships from OG1, OG2, and OG
Gaiden
/ View characters from all three OG games
/ Listen to BGM (all locked)
/ Watch short animation sequences from the OG
games
/ View five pages of full screen artwork from the
OG series
/ Read data snippets from the three OG games
/ Super Robot Wars Q & A section
/ Check out the paths from the OG games in
flow-chart schema
2) Free Battle / Enjoy a no-strings
attached battle between squads of mechs for fast
and quick action without the drama or storyline of
the actual game. Mech battle animations and voice
acting are present for a full presentation of SRW
action.
» In the title screen, a theme song plays where
one refrain is a bunch of homies yelling "SUPA
ROBO" in constant staccato followed by a woman
singing.
» During some powerful attacks, the Dual Shock
rumbles with fervor to connote the power of the
onscreen attack
» At the outset of a normal game, an airship drops three mechs who land and are
beset upon by six enemy mechs. A battle starts.
Movement is akin to previous SRW games where
MOVE/ATTACK/etc options are selected from a menu.
Movement range is denoted by blue highlighted
grids that appear before your target mech. Attacks
are shown in side-viewed action sequences where a mech powers up and then mounts an assault.
Counterattacks are shown on the same sequence
after the aggressor attacks. Damage effects and
destruction are shown in full animated detail.
» When two mechs are contiguous to each other,
they can offer defense for each other and combine
attacks for a super blast.
» The henchmen in the first level aren't much of a
challenge... and neither is their purple-armored
boss since its attacks are easily dodged but it
does have 10000 HP and is at level 5. After
destroying it, another enemy appears in the
distance which looks like a cross between a
vegetable, a mineral, and a mech. It throws
powerful energy spheres which are overkill and
accompanied by an impressive cataclysmic
animation. It's also at 80000 HP and level 6. For
all the majesty of its attack, it was only able to
connect once. The
animations can be skipped by pressing the "X"
button. The battle ended with the beast being
encased in ice and brought back to headquarters.
» Back at HQ, a non-interactive sequence plays
which is pretty lengthy. To toggle AUTO-MODE so
that the conversations between the characters are
forwarded automatically, push down on R3 and let
the sequence play without having to press the "O"
button to move the dialogue along.
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This document is ©NCSX 2007. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc. |
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