NCS
Game Notes
» A squeaky voiced Hitman announces "Marvelous
Entertainment" once the game boots up.
» The Wii game controls require that the Nunchuk be
used in conjunction with the Wii Remote to operate your
chosen fighter. Press "A" on the Wii
Remote to
acknowledge choices and press "B" to go back to a
previous menu when applicable.
» The game modes are:
EPISODE / Interactive story mode where
players take on the persona of Tsunayoshi.
DREAM HYPER BATTLE / 1P vs COM or 1P vs 2P
fighting action.
MAFIA RANKING / Rise through the underworld
by defeating opponents.
VONGOLA ART / View character profiles and
saved Mafiosi fighting statistics. There's also a
BGM section which is shaded and needs to be unlocked
before it can be accessed.
» The Wii Game Controls are:
NUNCHUK
Analog Stick / Movement
C-Button / Block
Z-Button / Dash
Wii Remote
A-Button / Standard Attack
B-Button / Strong Attack
1-Button / Pause Menu
2-Button / Call upon supporting character
» Hitman Reborn is 3D fighting game goodness where
cel-shaded characters from the Hitman Reborn series
bout it out on city streets, construction sites,
modern ruins, and on other impromptu venues. In
addition to conventional attacks, each character is
armed with bombs, spraying shards, and other exotic
weaponry that serves as a projectile attack for
distance.
» At the outset of a match, players select a hero
and then two supporters who make up a "family." The
family members provide offensive support during a
match to perform a combination attack of which there
are 100 different types in the game. The selection
of available characters is sparse in the beginning
but additional fighters are unlocked during the
course of playing the game.
» When the fighters smack and punch, they'll make
little intonations and sounds that accompany their
anguish or fighting fever.
» When the computer uses Tsunayoshi, it'll throw
constant barrages of big rocks. To counter this
tactic, put up your guard and then mosey next to
Tsuna and attack him up close where he's less apt to
throw rocks and throws punches instead.
» A "Dying Will" gauge on the bottom of the
screen fills up when characters take hits and attack
foes. It's sort of like an "overdrive" gauge that
changes the characters into their more powerful
alter-egos when at full capacity.
» In the EPISODE MODE of the game, players
basically watch Tsunayoshi interact with cohorts.
After an interaction sequence, choose a path that'll
take him to another character and then watch that
play out until an encounter against an opponent is
reached and a battle ensues. The dialogue during the
interaction sequences is accompanied by voice
acting.
» Voice acting accompanies all of the interactive
dialogue in the Episode Mode. To skip a bout of
dialogue, press the "-" button on the Wii
Remote and
the entire sequence will skip to the next scene. The
first battle in Episode Mode is against Hayato who
throws out sticks of dynamite as his primary attack.
» At the outset of the game, only four characters
are available for use in the Dream Hyper Battle and
Mafia Ranking modes - Tsunayoshi Sawada, Hayato
Gokudera, Ken Joshima, and Chikusa Kakimoto. Note
that the latter two are former members of the
Estraneo Family where they were experimented on and
given special abilities. There are also 8 different
stages are available to fight on. The game features
over 30 characters who provide supporting roles or
serve as opponents.
» If you play the MAFIA RANKING mode with
Hayato Gokudera, the first opponent is Tsunayoshi
followed by Takeshi Yamamoto who attacks with a
baseball bat. Takeshi tends to bop opponents
squarely on the forehead with the bat and can
perform a forward slide move as if he was headed for
second base. The third opponent is the animal-like
Ken Joshima who's a natural born brawler with speed
and powerful attacks. Continue onwards and you'll
face off against the whip-wielding Dino of the
Chiavorone Family who can attack from afar with his
lashing attacks. Hayato then faces his own alter-ego
before fighting a slickster named Kyoya Hibari who
fights with a pair tonfas which are attached to his
forearms. After defeating Kyoya, a short animation
sequence plays and Hayato goes on to battle Mukuro
Rokudo who's the leader of the fearsome Kokuyo Gang
and is armed with a bo staff instead of the trident
that he uses in the manga/anime. The next challenger
that appears is Tsunayoshi in his "Dying Will" form.
» Hayato Gokudera throws out armfuls of dynamite
sticks at opponents and mixes it up with melee
attacks. The explosions that sound off when Hayato's
bombs are thrown are pretty loud and will drown out
the background music.
» In the "NOW LOADING" screen, Lambo may be seen
dancing across the screen. When he reaches the
middle, he crouches down and blows out some serious
gas which morphs into the words "NOW LOADING" before
continuing on his way.
» Hit combos are tracked by the game when attacks
are chained together. When a Guard Break occurs, you
can see what looks like ice cubes wafting in front
of the opponent before they disappear from view.