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NDS
Space Invaders Extreme
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New Import,
Restock Soon |
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NCS
Game Synopsis
«©NCSX»
Space
Invaders Extreme on the NDS is a fusion of genres.
The game mixes rhythm design sensibilities with
classic Space Invaders convention to create
something that's new but honors the old. Original
music from club scene artists are used to energize
the levels and the Space Invaders not only march in
regimented lines as they always have but some levels
have them flying in like.... Galaxians. Chain
attacks are the key to scoring massive points since
the multiplier rewards trigger-happy cowboys. Game
modes include the default Arcade Mode, a Ranking
Mode, and the Network Mode. As a bonus for fans of
Arkanoid DS, the paddle controller may be used to
control the cannon in Space Invaders Extreme.
Jan Code: 4988611207253
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NCS
Game Notes
» Space Invaders Extreme represents one of the
first products to be released in celebration of the
30th Anniversary of the original Space Invaders
game. If you've been following the daily updates on
our website, we've already started preorders for
Space Invaders themed water bottles, towels,
keychains, and more.
» In the OPTIONs menu, you can view Records of high
scores. Even before you play the game, there's a
player roster up there. At the top of the
leaderboard is "Hiroshi" who scored 5,000,000 points
and got all the way up to Stage 5-A.
» The other selections in the OPTIONs menu are:
STOCK: Select the number of cannons you start
with (3,4,5)
SCREEN SETTINGS: Toggle movies, adjust BG
brightness and Screen Gap
NAME ENTRY: Enter your moniker on the six
space allocated
CLEAR DATA: Return all settings to the
factory default
» The Bomb Shot power-up has a
napalm effect when it hits invaders because the
attack will sizzle a bit and cause collateral
damage. In some instances if you're able to shoot a
bomb into the midst of a group of invaders, all of
them will be destroyed by the sizzling napalm
effect.
» » The invaders themselves have special shots
including tri-shots and bombs which also sizzle with
napalm-like tenacity. Some invaders carry little shields
beneath them which provide a layer of protection
against your shots.
» The shots of invaders can be shot. That is, if you
line up the cannon just right, you'll be able to
vaporize an incoming laser shot.
» UFOs travel on the top of the screen as well as
the middle of the screen. Some UFOs will shoot
purple-colored lasers that last for about two
seconds. When a UFO is charging up and preparing to
shoot, it cannot be destroyed unless you shoot at
its fringes.
» The game is broken up into stages and the end of
each stage is governed by a megalithic boss who's
surrounded by little Space Invaders underlings.
» In addition to regulation issue normal-size Space
Invaders, there are micro invaders that are a
fraction of the size of a standard invader. As such,
they're more difficult to hit. Special invaders that
split in two when shot also appear in later stages.
Kamikaze invaders that bum rush the bottom of the
screen will destroy the cannon if they're allowed to
hit the surface.
» The maintenance of an ongoing chain is important
because of the aforementioned multiplier effect. For
example, when there is no chain in effect, a UFO
that's shot is worth 500 points. However, if you're
in the midst of a multiple chain that's ongoing, you
can earn up to 10,000 points per UFO. The current
multiplier that you're operating under may be viewed
by checking the "RATE" located on the left side of
the screen.
» Shooting a red UFO opens up a special shooting
challenge with a specific objective that is listed
on screen. Shooting a yellow UFO ignites a Roulette
where a targeted invader must be shot (you only have
1 chance) in order to earn an extra cannon or some
other bonus.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc. |
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