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PSP
Space Invaders Extreme
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New Import,
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NCS
Game Synopsis
«©NCSX»
It
doesn't seem like nearly 5 years have passed since
we sold products from the Space Invaders 25th
Anniversary celebration in 2003. There was the PS2
game, the special 25th Anniversary bundle, and a
bunch of other products that have sold out over the
years. Time flies and we find ourselves near the
beginning of the Space Invaders 30th Anniversary
event where Taito will release another batch of
games and products to mark the occasion.
Whereas the original Space Invaders from 1978 was a black & white
game that used cellophane overlays to imbue the
invaders with color, Space Invaders Extreme is a
kaleidoscope of color and visual effects that
explode on the screen. Original music from club scene
artists are used to energize the levels and the
Space Invaders not only march in regimented lines as
they always have but some levels have them flying in
like.... Galaxians.
Game modes include the default Arcade Mode, a Stage Mode, and
the Versus Mode. In addition to standard shots from the
player's cannon, new school cutting lasers and the
use of powerful bomb shots are available to kick up
the action another notch. Extra kinetic visual flair
(some may call it a severe distraction) comes from
the background movies that play while the shooting
action takes place in the foreground.
Jan Code: 4988611207260
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NCS
Game Notes
» Space Invaders Extreme represents one of the
first products to be released in celebration of the
30th Anniversary of the original Space Invaders
game. If you've been following the daily updates on
our website, we've already started preorders for
Space Invaders themed water bottles, towels,
keychains, and more.
» In the OPTIONs menu, you can view Records of high
scores. Even before you play the game, there's a
player roster up there. At the top of the
leaderboard is "Hiroshi" who scored 5,000,000 points
and got all the way up to Stage 5-A.
» The other selections in the OPTIONs menu are:
STOCK: Select the number of cannons you start
with (3,4,5)
SCREEN SETTINGS: Toggle movies, adjust BG
brightness and Screen Gap
NAME ENTRY: Enter your moniker on the six
space allocated
CLEAR DATA: Return all settings to the
factory default
» The Bomb Shot power-up has a
napalm effect when it hits invaders because the
attack will sizzle a bit and cause collateral
damage. In some instances if you're able to shoot a
bomb into the midst of a group of invaders, all of
them will be destroyed by the sizzling napalm
effect.
» » The invaders themselves have special shots
including tri-shots and bombs which also sizzle with
napalm-like tenacity. Some invaders carry little shields
beneath them which provide a layer of protection
against your shots.
» The shots of invaders can be shot. That is, if you
line up the cannon just right, you'll be able to
vaporize an incoming laser shot.
» UFOs travel on the top of the screen as well as
the middle of the screen. Some UFOs will shoot
purple-colored lasers that last for about two
seconds. When a UFO is charging up and preparing to
shoot, it cannot be destroyed unless you shoot at
its fringes.
» The game is broken up into stages and the end of
each stage is governed by a megalithic boss who's
surrounded by little Space Invaders underlings.
» In addition to regulation issue normal-size Space
Invaders, there are micro invaders that are a
fraction of the size of a standard invader. As such,
they're more difficult to hit. Special invaders that
split in two when shot also appear in later stages.
Kamikaze invaders that bum rush the bottom of the
screen will destroy the cannon if they're allowed to
hit the surface.
» The maintenance of an ongoing chain is important
because of the aforementioned multiplier effect. For
example, when there is no chain in effect, a UFO
that's shot is worth 500 points. However, if you're
in the midst of a multiple chain that's ongoing, you
can earn up to 10,000 points per UFO. The current
multiplier that you're operating under may be viewed
by checking the "RATE" located on the left side of
the screen.
» Shooting a red UFO opens up a special shooting
challenge with a specific objective that is listed
on screen. Shooting a yellow UFO ignites a Roulette
where a targeted invader must be shot (you only have
1 chance) in order to earn an extra cannon or some
other bonus.
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This document is ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc. |
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