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Wii
Simple Wii Series 5: The Block Kuzushi
- New,
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NCS
Game Synopsis
«©NCSX»
After Taito's Arkanoid made its debut
in 1986, we recall dozens of clones were released on
computers such as the Amiga, Atari ST and C=64. Most
of the clones were fed to a crazed fanbase in Europe
but savvy importers got a chance to play games such
as Giganoid and Impact
as well. In 1999, D3 Publisher started making their
own Arkanoid clone dubbed Block Kuzushi
and the inaugural volume was released under the
Simple 1500 Series for the original Playstation. Through the
years, Block Kuzushi has been ported over to other
major consoles and handhelds. It was only a matter
of time before it reached the Wii.
By using both the Nunchuk and the Wiimote, players move the paddle
on the bottom of the screen and bat a ball at bricks
overhead. A new feature in the Wii version of Block
Kuzushi is the "acceleration move" where the Wiimote
is whisked upwards just as the ball is about to hit
the paddle. The center of the paddle will bulge
upwards and hit the ball with extra force so that it
zooms through layers of bricks. The effect is
temporary and only lasts for about 2 seconds but
it's a nifty little power-up that adds an effective
attack to the paddle's brick-breaking abilities.
Jan
Code: 4527823994928
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NCS
Game Notes
» An Arkanoid play-alike reaches the Wii and
it's all good although the English on the ball seems
a bit off. Maybe it's just our jaded perception of
clones.
» The analog controller on the nunchuk is used to
move the paddle and the "B" button on the Wiimote
shakes the screen for a "tilt" move similar to
what's found in pinball. When the screen shakes, the
direction and trajectory of the ball is affected.
You have unlimited tilts to use during the game.
» To add extra oomph to a ball when it hits the
paddle, shake the Wiimote upwards so that the paddle
bulges upwards. When the ball hits the bulge, it
will be empowered temporarily and cut through layers
of bricks before it powers down and becomes a normal
1-brick-at-a-time ball again. You can bulge the
paddle unlimited times when hitting the ball. If you
hit a ball twice in a row with a bulging paddle, the
ball will become spiked with shrapnel which can be
launched off of it by pressing the "A" button to
destroy bricks in the local vicinity.
» Unlike Arkanoid where power-ups drop whenever
certain bricks are hit, Block Kuzushi uses clearly
defined power-ups that are activated when the box
that they're in is destroyed. The effect also lasts
for the duration of the level.
» The first level of Block Kuzushi is a very simple
red-bricked stage that's straightforward to the
point of tears. Thankfully, the next few levels
introduce new bricks and elements to make the game
challenging as well as enjoyable. The fourth level
introduces triangular shaped bricks and little
jewel-like bauble bricks that the ball cleaves right
through like butter. The power-up featured in the
fourth level trebles the size of the ball.
» The sixth level features a propeller on the top of
the screen which deflects the ball whenever it draws
near the currents produced by its circular motion.
On the seventh level, one-way arrows are the wrinkle
- whenever the ball passes through the one-way
arrow, it can't go back out the same way since it's
a one way street.
» A construction kit allows players to create
their own levels and save them to memory card. Once
created, you'll be able to send them to fellow Block
Kuzushi players by way of Wi-Fi. Once a level is
created, you can test it immediately and play a
game.
» Game modes include a standard single-player
Challenge Mode as well as a Doubles Mode for 2
cooperative players and a Battle Mode for
competitive gamers.
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This document and photos are ©NCSX 2008. All rights
reserved. No reproduction in whole or in part of
this document may be made without express written
consent of National Console Support, Inc. |
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