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NDS
Flower, Sun, and Rain
- New Import,
Restock Soon |
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NCS Game Synopsis
«©NCSX» Detective Sumio Mondo has been
hired by the manager of a resort known as Flower,
Sun, and Rain which sits in the middle of the
Lospass island
paradise. According to the manager
Ed Macalister, there's been a terrorist threat at Lospass
Airport but once Sumio enters the resort, he's
badgered by hotel guests who request his assistance.
Tied up with the rabble, Sumio misses his trip to
the airport and a plane explodes while flying over
Lospass. The next day, Ed Mcalister calls Sumio to wake
him up. The private dick soon discovers
that the plane hasn't blown up yet and he's been
shunted in a sort of time warp. Each day that Sumio
endeavors to intercept the plane's departure,
obstacles pop up which prevent his trip to the
airport. What is the wrinkle that'll break the time
loop for Mondo?
Jan Code:
4535506300638
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NCS Game
Notes
» On the island of Lospass, there sits a seaside
resort unlike any other. Flower, Sun and Rain may be
more apt as the title of a National Geographic piece
- amidst a tropical paradise, FSaR is the epitome of
lavish surroundings and well-heeled relaxation.
Amenities galore, beautiful women, and modern
contrivances are it's other perks.
»
Detective Kodai Sumio figures it's be an enjoyable
couple of days at the FSaR resort when he's summoned
there on an assignment but a host of pampered
guests and socialites alter his immediate destiny by
badgering him for help. Aided by a multi-purpose
device called "Katharine" which is operated by a
"Dial" and "Juck Control," Sumio-san divines the circumstances
surrounding a situation or a problem by using the
gadget in conjunction with the game manual which
relates locations of places and relays information about the people
encountered in the game. An additional feature of
the "Katharine" is the ability to determine the nature or
purpose of an object.
» Flower, Sun, and Rain (aka
Hana to Taiyou to Ame
to)
was originally released on the Playstation 2 in 2001
so the game has an old school polygon bent to the
visuals. The character models and locations
are rendered in 3-D which gives Flower, Sun, and Rain
an eye pleasing look with it's fluid animation and
stylized
graphics. The game play may be likened to standard
detective sims where clues are ferreted, folks
questioned, and point A must be visited before going
to point B. All in all, an enjoyable and unique game
brimming with interesting scenarios, characters, and
puzzles to solve.
»
The moody video introduction that was featured in
the PS2 version of Flower, Sun, Rain has undergone
an editing process but the overall game remains
pretty much the same. The quality of the
introductory video has also been degraded from the
big console version but the overall theme and stark
images still help to convey a sense of mystery and
intrigue.
»
Three new characters are featured in the NDS
version of Flower, Sun, and Rain.
»
On the title screen, you may select "PLAY START" to
begin the adventure or "MOVIE" to watch the
introductory cinema again.
»
Three save-slots are available on the game card.
»
The game opens up on a beach followed by a motor
ride as Sumio makes his way to the resort in a
sporty blue car. Strangely, his is the only vehicle
on the entire stretch of road as he motors along.
The long car ride sequence is meant to convey the
distance that Sumio has traveled for his assignment.
»
There are garbled synthesized sounds when character
dialogue pops up. The sounds are meant to represent
human speech although the memory constraints of the
game card stopped the producers from including
actual speed in the adventure. That, or the budget
didn't allow for it.
»
When Sumio reaches the parking lot, he screeches to
a stop and exits the vehicle. He finds a "lost and
found Report" on the floor from the Hotel "Flower,
Sun, and Rain."
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This document and photos are ©NCSX 2008. All rights reserved. No
reproduction in whole or in part of this document
may be made without express written consent of
National Console Support, Inc. |
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